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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. Direct from South America to the rest of the world.
       
       
      Skin = TORNO
       
      3D Models= SUICIDAL
       
      This is a free model, its sale is prohibited unless I win something.
      jjajaja.
      You can use any crazy idea you have in mind.
      As long as the credits of appropriate
       
      Banidos Team
      129 0
    2. ASU-85 Airborne Assault Gun
       
      INFO ASU-85
       
      More INFO
      307 0
    3. New Clean Exhaust Effects
      By NeverEnough
       
      This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
      This New Clean Exhaust Effects package includes two ExhaustEmitter.ini's which can be used to supplement the old CleanExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
      The NewCleanExhaustEmitter.ini will produce a greater volume of somewhat translucent exhaust smoke which is more similar to the effect seen in more modern jet aircraft. Since modern turbofan engines produce very little exhaust smoke, this effect is a compromise between reality and the effects tools TK gave us in the Thirdwire sims.
      For an even less smokey exhaust effect, the CleanerExhaustEmitter.ini is included. It utilizes the identical effects parameters as the NewCleanExhaustEmitter, but uses a different tga file to produce a slightly more translucent effect.
      You can easily chose between the two effects to get whatever exhaust smoke trips your trigger!
      Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
       
      To install the effects; copy the NewCleanExhaustEmitter.ini, the CleanerExhaustEmitter.ini, the SMOKE3.tga and the F14SMOKE.tga into your Effects Folder.
       
      Save the AIRCRAFT_DATA.INI after you have made the ExhaustEmitter changes, and then go fly and enjoy spreading socially responsibly burned kerosene emissions around the the skies of the virtual world.
      286 0
    4. This is an alternate flight model I developed about a year before the F-102A Delta Dagger was released by Veltro2K. It is based on Pasko's F-106 flight model, but modified in deliberate ways. I used Mirage 3 flight models as a guide as well as it is underpowered and has that huge hanging delta.
       
      After I finished, I stop watch timed its climb compared to the F-106, and it matched the specs very closely if I remember right.
       
      I added more drag as well because of the more forward air inlets and other drag producing features. I played with the engine thrust until the climbing numbers worked out.
       
      Although a beautiful flying airplane, it bleeds off speed much faster than the F-106 (and the standard released F-102A) in high G situations due to less engine power and more drag. It also climbs much slower, but still not bad compared to contemporaires.
       
      However, It really is not a dogfighter as some would claim the later more powerful and more refined F-106 was. I have dogfighted this flight model against all types of early Migs to the Mig-21. If you keep fast and boom and zoom with its incredible radar system, you can equal the Mig-21 and sometimes kill one.
       
      Thanks to Pasko for his incredible F-106 flight model.
       
      V.3 changes.
      The drop tanks are now droppable. Thanks Lexx_Luthor.
      It was Pasko's F-106 flight model not Dave's that I based the F-102 on. Thanks Dave.
      The pilot in the extenal view in now in the cockpit which some people had problems with depending on how much had been added.
       
       
      Instructions:
       
      1-Backup your files! (This time I really mean it...you may not like the flight model!)
       
      2- Unzip the contents of the F-102 flight model folder to ...\SFP1\Objects\Aircraft\F-102A\.
       
      3-When prompted, overwrite the files.
      Enjoy!
      266 0
    5. SA-10/S-300 system by Monty CZ
      Installation:
       
      All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
       
      Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
       
      [WeaponDataXXX]
      TypeName=SA-10
      FullName=SA-10 Grumble
      ModelName=SA-10
      Mass=1480.000000
      Diameter=0.450000
      Length=7.000000
      SubsonicDragCoeff=0.120000
      SupersonicDragCoeff=0.222000
      AttachmentType=
      SpecificStationCode=
      NationName=SOVIET
      StartYear=1979
      EndYear=2008
      Availability=2
      BaseQuantity=4
      Exported=TRUE
      ExportStartYear=1979
      ExportEndYear=2008
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=FALSE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=LargeMissileEffects
      ReleaseDelay=2.000000
      WarheadType=0
      Explosives=85.000000
      FusingDistance=15.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=12
      Accuracy=90
      MaxTurnRate=40.000000
      MaxLaunchG=1.000000
      LockonChance=95
      LaunchReliability=95
      ArmingTime=2.000000
      SeekerFOV=150.000000
      SeekerGimbleLimit=180.000000
      SeekerTrackRate=60.000000
      SeekerRange=150000.000000
      MinLaunchRange=1000.000000
      MaxLaunchRange=150000.000000
      Duration=180.000000
      CounterCountermeasure=95.000000
      NoiseRejection=85.000000
      CapabilityFlags=0x10000028
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=0.200000
      BoosterAccel=100.000000
      BoosterEffectName=Smokeless
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-2.650000,0.000000
      SustainerDuration=30.000000
      SustainerAccel=24.000000
      SustainerEffectName=LargeMissileFireEffect
      SustainerSoundName=Afterburner
      SustainerPosition=0.000000,-2.650000,0.000000
      InFlightEffectName=LargeMissileFireEffect
      InFlightSoundName=SAMinFlight
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
       
      Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
       
       
      SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!
      695 0
    6. Comet A-34 cruiser tank
       
      For WWII and Korea War.
      229 0
    7. Dirty Bird Exhaust Effect
      By NeverEnough
       
      This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
      After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
      The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
      If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
      Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.
      249 0
    8. AMX-30B2 for WOI and Wings over Europe, patch Oct 2008
       
      Installation:
       
      Unzip to a temp director,than move the entire folder into the groundobjects folder.
      That's it!!
       
      Any suggestions are welcome
       
      This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE!!!.
       
      Stefano "Steve" S.
      April 2009
      362 0
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