Jump to content
  • Welcome to CombatACE

    Register today to enjoy all the benefits of our community.

    Sign-up is simple, secure, and private.

     

     

Cold War Aircraft

Sub Category  

Subcategories

    1. McDonnell Douglas F-4D Phantom for STRIKE FIGHTERS 1
      This is a simple mod of the stock F-4D to give a Dhimari Phantom with markings for;
      No.1 Squadron - 'The Panthers'
      No.11 Squadron - 'The Antelopes'

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4Dh folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4Dh folder into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 04/04/18
      Version 1 - 06/12/09
      155 0
    2. McDonnell Douglas Phantom FGR.5 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4E to give a 'what if' Phantom FGR.5 tactical fighter with markings for No.6 and No.41 squadrons of RAF Strike Command as they might have appeared in the mid-1970's.
      In theory, this should work in any 'first generation' game that has the standard F-4E LOD's.
       
      BACKSTORY
      The cancellation of the Hawker P.1154 in 1964 quickly led to the adoption of the LTV F-8E(RN) Crusader for the Royal Navy to replace the Scimitar and Sea Vixen and the adoption of the McDonnell Douglas Phantom for the RAF to replace the Hunter. However, anxious to improve the UK's trade balance with the US, the UK Government insisted that the RAF's Phantoms would adopt either the Rolls Royce Spey turbofan or the Anglo-French Rolls Royce/SNECMA Sequanna turbofan then under development for the proposed Mirage IVB and advanced Mirage III aircraft. The Sequanna was quickly chosen being lighter and slimmer than the Spey and fitted the F-4 like a glove whilst producing about 1,000lbs more thrust per engine than the stock J79-GE-15 turbojet but with a lower specific fuel consumption.
      First flown in 1965 and entering service with the RAF in 1966 the Phantom F.1 supplemented the Lightning interceptors of RAF Fighter Command whilst the Phantom FG.2 re-equipped many Hunter and Canberra squadrons at home and abroad. The FR.3 was a planned version of the RF-4C that failed to materialise as the RAF adopted podded recconnaisance pods but the FGR.4 was the RAF's first true multi-role version of the Phantom taking advantage of the new F-4E airframe and a more powerful Sequanna RB.390 engine developing 19,000lbs with reheat. Only 50 FGR.4's were built before production switched to the FGR.5 with Sequanna RB.392 engines, slatted wings and more advanced avionics. The FGR.5's served at home and abroad, most notably with RAF Strike Command and RAF South East Asia Command before finally being retired in 2003.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFGR5 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFGR5 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      Special thanks to Mike Druzolowski (mppd) for the superb shark-mouth decal that fits the F-4E really well.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 05/03/18
      Version 1 - 06/12/09
      210 1
    3. This rar includes 2 planes with 3 skins each.
      The 'modded' skins are just betaZ as am not a good aircraft skinner.
      The original skins are from various sites and don't have details any longer.
      Cockpit..: Streak Eagle's High Resolution F-4J Cockpit Version 1
      Please contact me for further information as required.
      I fly these planes off Gramps/capun/Virtual Navy Team 'CV-43' I renamed as CV-41. The F-4S 'VF-151 & VF-161' Fantoms flew off the Midway for a number of deployments.
      See: www.navysite.de/cvn/cv41 for further information.
      Unzip the files to a temp folder, place in Strike Fighters/objects/aircraft and go fly.
      94 2
    4. MDD-BAE Harrier II+
      This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
       
      Detailed instructions in the read me file included.
       
      Good hunting.
      bobrock
      5,762 3
    5. Korean War RF-51D for SF1
       
      For those of us that still fly SF1, who still enjoy the old Korean War mod and who don't have this photo-recon plane.
      (Those round black circular things on the left mid/tail section of the plane are supposed to be there. They are the cameras and they are placed in the generally correct areas.)
      (This should work fine in SF2. But Wrench has an SF2 RF-51D for Korea in the download section for those that want one for SF2.)
      Credit and Thanks to:
      Wolf257 - for the P-51D model.
      Diego - for the Korean War era pilot.
      ErikGen - for the F-80 seat.
      Wrench - for the decals and the original skin I adapted/repainted from his SF2 RF-51D.
      ? - for the P-51 108 gallon drop tank. (Sorry, I don't know who created this but I think it came in an old weapons pack.)
      ? - I don't know who created the updated cockpit for this model/.lod but God Bless you.
      * - The many who created skins, mods, etc for Wolf257's P-51D that I've borrowed from or was inspired by.
      Geary - for the new lines, rivets, paint, cameras, new drop tank skin, etc...
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your Korean War install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
       
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
       
      If you find any problems with it, please PM me. If you improve it, please PM me a copy.
       

      Geary
      69 1
    6. Installation
       
       
       
      1.After unziping the mod archive first copy the TU-126 folder into:
       
       
       
      *\Objects\Aicraft\ folder.
       
       
       
      2.Then copy the content of the fake_pylon folder,except the text file into:
       
       
       
      *\Objects\Weapons\ folder.
       
       
       
      3.Add the content of weapons.txt file to the weapondata.ini file.
       
       
       
      4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
       
      important.
       
       
       
      5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
       
      runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
       
      It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
       
      For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
       
      added one for each to be able to play there,too)
       
      6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
       
      fuel tank setting on the fake pylon declaration with the one you desire.

       
      The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
       
      features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
       
      enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
       
      (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
       
      way to you.
       
       
       
      Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
       
      instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
       
      "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
       
      soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
       
      same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
       
      not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
       
      right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
       
      air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
       
      goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
       
      your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
       
      plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
       
      total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
       
      well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
       
      if enemy planes are near.
       
       
       
      As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
       
      threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
       
      Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
       
      antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
       
       
       
      -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
       
       
       
      I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
       
      it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
       
      idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
       
      work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
       
       
       
      -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
       
      asking permission, just don't forget to add me to the credits list.
      192 15
    7. Yak-28L for SFP1 Readme
       
      Yak-28L 'Lotos' (Lotus) (1961)
       
      Model based on Yak-28B model by Pasko, sound by Spiloone 104
       
      A4-E Cockpit repaint by Wrench
       
      red5202 pilot by The Trooper
       
      plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy Yak-28L folder to Aicraft folder.
       
      - copy Sounds to Sound folder
       
      - copy pilots to Aicraft folder
       
      - copy Fuel tanks & MER to Weapons folder
       
      - open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
       
      (Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
       
      Plane specifications:
       
      Yak-28L:
       
      - Engine R-11AF-300
       
      - GSh-23 gun
       
      - max flight distance 2100 km
       
      - Mach limit 1.94
       
      - no radar, 'Lotos' Navigation system
       
      - Bombs loadout
       
      - 6 FAB-250 type bombs (1620 kg max)
       
      or
       
      - 4 Fab-500 type bombs (2120 kg max)
       
      or
       
      1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
       
      Yak-28L features:
       
      - animated canopy
       
      - animated air intake cone
       
      - animated nozzles
       
      - drag chute
       

      Yak-28L production: (111 planes 1961-64)
       
      Yak-28L conversion/modifications: Yak-28RR ('Radiotsionnoy Razvedki' {Radiation Recon}) - 10 planes
      189 0
    8. Yak-28B for SFP1 Readme
       
      Yak-28B Bomber plane (1959)
       
      Model based on Yak-28B model by Pasko, sound by Spiloone 104
       
      A4-E Cockpit repaint by Wrench
       
      red5202 pilot by The Trooper
       
      plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy Yak-28B folder to Aicraft folder.
       
      - copy Sounds to Sound folder
       
      - copy pilots to Aicraft folder
       
      - copy Fuel tanks & MER to Weapons folder
       
      - open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
       
      (Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
       
      Plane specifications:
       
      Yak-28B:
       
      - Engine R-11AF-300
       
      - NR-23 gun
       
      - max flight distance 2200 km
       
      - Mach limit 1.78
       
      - RBP-3 radar (AG)
       
      - Bombs loadout
       
      - 6 FAB-250 type bombs (1620 kg max)
       
      or
       
      - 4 Fab-500 type bombs (2120 kg max)
       
      or
       
      1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
       
      Yak-28 features:
       
      - animated canopy
       
      - animated air intake cone
       
      - animated nozzles
       
      - grag chute
       

      Yak-28B production: (37 planes 1959-61) Replaced by Yak-28I, Yak-28L
      240 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..