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Cold War Aircraft

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    1. RF-4E Pack for SF1 (tested with patch oct.2008)
       
      included are =
       
      RF-4E GAF early - with early GAF cockpit
      RF-4E GAF late - with late GAF cockpit
      RF-4E HAF slatted Wing - with early HAF cockpit
      RF-4E HAF ex german - with HAF midterm cockpit
      RF-4E IAF - with modified early cockpit
      RF-4E IRIAF - with early GAF cockpit
      RF-4EJ - with modified early cockpit
      RF-4E TuAF - with late GAF cockpit
       
      vers1.01 correct the error with some RF-4E_GAF_Late and RF-4E_HAF skins / sorry for that
       
      -----------------------------------------
       
      Credit =
       
      original model by - TW / Bpao / Crab02
      original Templates by - Sundowner
      Hangar Screens by - Soulfreak
      Pilot Template by - old Diego
      ALE-38 by - TMF
      3D work , Skins , weapon´s and cockpit´s by - ravenclaw_007
      testet by - GMG , Derk , pureblue , paulopanz
      special thanks to - Crusader , Amokfloo
       
      i hope i did not forget anybody
       
      have fun
       
      ravenclaw_007
      708 1
    2. Description
      Buccaneer Mk50 SAAF for SF1 only
       
      includet
      --------
      Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
      Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
      Buccaneer Mk50 Cockpit
      SAAF Weapons
      Mk6 Ejection Seat
      Effects
       
      the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - Thrustvector controll = RATO´s on/off
       
      the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
       
      Installation
      ------------
      for instalations please read the README !!!!
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -
      testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
      - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
       
      i hope i did not forget anybody
       
      Known Issue
      -----------
      The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
       
      Have Fun
      ravenclaw_007
      292 3
    3. Buccaneer FAA (Fleet Air Arm) for SF1 only
       
      includet
      --------
      Buccaneer S2
      Buccaneer S2-Tanker / AI only
      Buccaneer S2C
      Buccaneer S2D
      Buccaneer S2 Cockpit
      Weapons
      Mk6 Ejection Seat
      Effects
      Refueling mission for Buccaneer S2 tanker
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper - not on the Mk50
       
      Installation
      ------------
      for instalations please read the README !!!!
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -
      testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
      - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
       
      i hope i did not forget anybody
       
      Known Issue
      -----------
      The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
       
      Have Fun
      ravenclaw_007
      547 1
    4. Buccaneer RAF and RAFG for SF1 only
       
      includet
      --------
      Buccaneer S2A
      Buccaneer S2B
      Buccaneer S2B RAFG , without refuelprobe
      Buccaneer S2/S2B Cockpits
      Weapons
      Mk6 Ejection Seat
      Effects
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper - not on the Mk50
       
      Installation
      ------------
      for instalations please read the README !!!!
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -
      testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
      - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
       
      i hope i did not forget anybody
       
      Known Issue
      -----------
      The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
       
      Have Fun
      ravenclaw_007
      990 13
    5. *** Original SFP1 version, released March 23, 2006 ***
       
      +-------------------------------------------------------+
      | |
      | Vought F4U-7 Corsair |
      | |
      +-------------------------------------------------------+
       
      The Mirage Factory and Olivier ANGUILLE (BPAo) present :
       
      The F4u-7 Corsair
       
      http://en.wikipedia.org/wiki/F4U_Corsair
       
      +--------------------------------------------------------+
       
      Le Modéle SFP1
       

      Plane
      3D : BPAo
      Textures : Sundowner
      FM : Kreelin
      sound : Kreelin
       
      Cockpit
      3D & Textures : KesselBrut (based on Wolf cockpit)
       
      Pilote texture : Bosco Hsuean
       
      Bidons
      3D : Crab_02
      Textures : Crab_02
       
      Equipe de Test
       
      Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
       
      +--------------------------------------------------------+
       
      Weapons add
       
      the best way is use the WeaponPack.
       
      if you can't wait, use last weapon editor from ThirdWire and import
      F4u_Weapondata.ini (you can found this file in weapons directory)
      in your weapondata.ini.
       
      {bpao@airbase.dyndns.org}
       

      +--------------------------------------------------------+
      358 0
    6. TMF and MarcFighters Strike Fighters Project 1 F-5EBR Tiger II
      Found in old backups from 2008
      File version says its v1.0 , but it is still a beta, not fully finished.
      For droptanks, use the tanks from the TMF F-5E Tiger II
      Effects + Sounds are included
       
      Have Fun
      ~
       
      -------------------README---------------------------
       
      Northrop F-5E Br Tiger II
       
      MarcFighter, The Mirage Factory and Olivier ANGUILLE (BPAo) (RIP) present :
       
      Northrop F-5E Br Tiger II
       
      http://en.wikipedia.org/wiki/F-5_Freedom_Fighter
       
      +--------------------------------------------------------+
       
      SFP1 Model
       

      Plane
      3D : BPAo
      Textures : MarcFighter
      FM : Column5
       
      Effects : Sony Tuckson, Deuces
       
      Test team
       
      Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper
       

      This file can not be sold or used for a commercial package.
      877 5
    7. *** Original SFP1 version, released March 3, 2006 ***
       

      +-------------------------------------------------------+
      | |
      | Vought AU-1 Corsair |
      | |
      +-------------------------------------------------------+
       
      The Mirage Factory and Olivier ANGUILLE (BPAo) present :
       
      The AU-1 Corsair
       
      http://en.wikipedia.org/wiki/F4U_Corsair
       
      +--------------------------------------------------------+
       
      Le Modéle SFP1
       

      Plane
      3D : BPAo
      Textures : Sundowner
      FM : Kreelin
      Sound : Kreelin
       
      Cockpit
      3D & Textures : KesselBrut (based on Wolf cockpit)
       
      Pilote texture : Bosco Hsuean
       
      Bidons
      3D : Crab_02
      Textures : Crab_02
       
      Equipe de Test
       
      Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
       
      +--------------------------------------------------------+
       
      Weapons add
       
      the best way is use the WeaponPack.
       
      if you can't wait, use last weapon editor from ThirdWire and import
      F4u_Weapondata.ini (you can found this file in weapons directory)
      in your weapondata.ini.
       
      {bpao@airbase.dyndns.org}
       

      +--------------------------------------------------------+
      414 2
    8. Seahawk F.1A, Royal Navy Fleet Air Arm - A "What If..." mod for SF/WoV/WoE, Korean War installs
       
      This is a mod of Bunyap's Seahawk into a "What If..." version, as might have been used by the FAA during the Korean War. It's a sort of "kitbashed" version, as I've combined the F.1 and FB.3 versions, to give a sort of field-modification feel to the weapons loadouts. I say 'kitbashed', when perhaps I should say 'combined', as the F.1s never had any provisions for A-G munitions; no rockets, no bombs, no napalm -- just their guns. So, I figured, due to the extingincies of war, the MoD and/or crews in the field, perfromed a hack-job, and "borrowed" the mounts and wiring and other etc bits off other aircraft to give them the capability to load and fire the 60-lb rocket, so prevalent on RAF/FAA aircraft.
       
      The skin, which is 'borrowed' from the FGA.6, has been repainted, from a new partial template (new panel lines added where necessary), with the black-and-white Invasion Stripes used in the KTO for identification of Allied/UN/FAA aircraft (as seen on the Sea Fury, Firefly and Seafires). One of the best things about Buny's Seahawks, is they're all mapped identicaly, making the job soooo much easier.
       
      The skin represents 898 Squadron, Fleet Air Arm, embarked aboard HMS OCEAN in the very-late 1952/early 1953 time frame. New decals have been created by me, with serial numbers for 24 aircraft (probably at least twice the number in a Royal Navy carrier squadron). The serials are 100% accurate, as they ARE all from production F.1s, but since this is obviously a 'What If...' aircraft, they can't be considered accurate for the Korean War. (neither can the aircraft, but what the hell...it's a game and all for fun!!!)
       
      This is an almost full aircraft package, with all the inis, skin, new decals, lods etc. Excepting that NO cockpit has been supplied with this aircraft. However, for WoE users, I've included a modified version of the HunterFGA9 cockpit ini, with the pilot positon adjusted to match the physical model. In my estimation, it's the best one available, as it has that nice Post-War/1950s steam gauge look. As an alternative, for SF/WoV users, I've included the cockpit ini from my 'jet-modded-Spitfire pit'. You'll see it as "SeaHawk_cockpit.ini". You'll need to download my WW2:1946 Vampire to obtain all the necessary cockpit bits. More, highly detailed, step-by-step information is below, in the "To Instalate" instructions.
       
      2 Hangar screens have been supplied; one is my old version and another BRAND NEW!! -only available in this mod- WoE style, repsenting a carrier deck. The Loading screen is still the original from Bunyap.
       
      =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! I've not supplied any of the rockets or drop tanks with this mod, as they are already in the BunyPak. If not using the BunyPak (ie: TMF Weapons Pak), you'll need to get the Seahawk Package at CombatAce, as it contains the drop tanks. The Rockets you'll have to add from the BunyPak =
       
      IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested in WoI. In fact, I don't think I've even flown ANY of the Seahawks in WoI yet!!! But it should be good as is. It's a jet, not a prop job; so hopefully...
       
      As always, READ the enclosed readme for full, detailed install instructions.
       
      Happy Landings!!
      Wrench
      kevin stein
      422 0
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