RF-4E Pack for SF1 (tested with patch oct.2008)
included are =
RF-4E GAF early - with early GAF cockpit
RF-4E GAF late - with late GAF cockpit
RF-4E HAF slatted Wing - with early HAF cockpit
RF-4E HAF ex german - with HAF midterm cockpit
RF-4E IAF - with modified early cockpit
RF-4E IRIAF - with early GAF cockpit
RF-4EJ - with modified early cockpit
RF-4E TuAF - with late GAF cockpit
vers1.01 correct the error with some RF-4E_GAF_Late and RF-4E_HAF skins / sorry for that
-----------------------------------------
Credit =
original model by - TW / Bpao / Crab02
original Templates by - Sundowner
Hangar Screens by - Soulfreak
Pilot Template by - old Diego
ALE-38 by - TMF
3D work , Skins , weapon´s and cockpit´s by - ravenclaw_007
testet by - GMG , Derk , pureblue , paulopanz
special thanks to - Crusader , Amokfloo
i hope i did not forget anybody
have fun
ravenclaw_007
Description
Buccaneer Mk50 SAAF for SF1 only
includet
--------
Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
Buccaneer Mk50 Cockpit
SAAF Weapons
Mk6 Ejection Seat
Effects
the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- Thrustvector controll = RATO´s on/off
the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
Installation
------------
for instalations please read the README !!!!
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-
testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
- Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
i hope i did not forget anybody
Known Issue
-----------
The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
Have Fun
ravenclaw_007
Buccaneer FAA (Fleet Air Arm) for SF1 only
includet
--------
Buccaneer S2
Buccaneer S2-Tanker / AI only
Buccaneer S2C
Buccaneer S2D
Buccaneer S2 Cockpit
Weapons
Mk6 Ejection Seat
Effects
Refueling mission for Buccaneer S2 tanker
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper - not on the Mk50
Installation
------------
for instalations please read the README !!!!
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-
testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
- Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
i hope i did not forget anybody
Known Issue
-----------
The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
Have Fun
ravenclaw_007
Buccaneer RAF and RAFG for SF1 only
includet
--------
Buccaneer S2A
Buccaneer S2B
Buccaneer S2B RAFG , without refuelprobe
Buccaneer S2/S2B Cockpits
Weapons
Mk6 Ejection Seat
Effects
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper - not on the Mk50
Installation
------------
for instalations please read the README !!!!
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-
testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
- Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
i hope i did not forget anybody
Known Issue
-----------
The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
Have Fun
ravenclaw_007
*** Original SFP1 version, released March 23, 2006 ***
+-------------------------------------------------------+
| |
| Vought F4U-7 Corsair |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
The F4u-7 Corsair
http://en.wikipedia.org/wiki/F4U_Corsair
+--------------------------------------------------------+
Le Modéle SFP1
Plane
3D : BPAo
Textures : Sundowner
FM : Kreelin
sound : Kreelin
Cockpit
3D & Textures : KesselBrut (based on Wolf cockpit)
Pilote texture : Bosco Hsuean
Bidons
3D : Crab_02
Textures : Crab_02
Equipe de Test
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
+--------------------------------------------------------+
Weapons add
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F4u_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
{bpao@airbase.dyndns.org}
+--------------------------------------------------------+
TMF and MarcFighters Strike Fighters Project 1 F-5EBR Tiger II
Found in old backups from 2008
File version says its v1.0 , but it is still a beta, not fully finished.
For droptanks, use the tanks from the TMF F-5E Tiger II
Effects + Sounds are included
Have Fun
~
-------------------README---------------------------
Northrop F-5E Br Tiger II
MarcFighter, The Mirage Factory and Olivier ANGUILLE (BPAo) (RIP) present :
Northrop F-5E Br Tiger II
http://en.wikipedia.org/wiki/F-5_Freedom_Fighter
+--------------------------------------------------------+
SFP1 Model
Plane
3D : BPAo
Textures : MarcFighter
FM : Column5
Effects : Sony Tuckson, Deuces
Test team
Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper
This file can not be sold or used for a commercial package.
*** Original SFP1 version, released March 3, 2006 ***
+-------------------------------------------------------+
| |
| Vought AU-1 Corsair |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
The AU-1 Corsair
http://en.wikipedia.org/wiki/F4U_Corsair
+--------------------------------------------------------+
Le Modéle SFP1
Plane
3D : BPAo
Textures : Sundowner
FM : Kreelin
Sound : Kreelin
Cockpit
3D & Textures : KesselBrut (based on Wolf cockpit)
Pilote texture : Bosco Hsuean
Bidons
3D : Crab_02
Textures : Crab_02
Equipe de Test
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
+--------------------------------------------------------+
Weapons add
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F4u_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
{bpao@airbase.dyndns.org}
+--------------------------------------------------------+
Seahawk F.1A, Royal Navy Fleet Air Arm - A "What If..." mod for SF/WoV/WoE, Korean War installs
This is a mod of Bunyap's Seahawk into a "What If..." version, as might have been used by the FAA during the Korean War. It's a sort of "kitbashed" version, as I've combined the F.1 and FB.3 versions, to give a sort of field-modification feel to the weapons loadouts. I say 'kitbashed', when perhaps I should say 'combined', as the F.1s never had any provisions for A-G munitions; no rockets, no bombs, no napalm -- just their guns. So, I figured, due to the extingincies of war, the MoD and/or crews in the field, perfromed a hack-job, and "borrowed" the mounts and wiring and other etc bits off other aircraft to give them the capability to load and fire the 60-lb rocket, so prevalent on RAF/FAA aircraft.
The skin, which is 'borrowed' from the FGA.6, has been repainted, from a new partial template (new panel lines added where necessary), with the black-and-white Invasion Stripes used in the KTO for identification of Allied/UN/FAA aircraft (as seen on the Sea Fury, Firefly and Seafires). One of the best things about Buny's Seahawks, is they're all mapped identicaly, making the job soooo much easier.
The skin represents 898 Squadron, Fleet Air Arm, embarked aboard HMS OCEAN in the very-late 1952/early 1953 time frame. New decals have been created by me, with serial numbers for 24 aircraft (probably at least twice the number in a Royal Navy carrier squadron). The serials are 100% accurate, as they ARE all from production F.1s, but since this is obviously a 'What If...' aircraft, they can't be considered accurate for the Korean War. (neither can the aircraft, but what the hell...it's a game and all for fun!!!)
This is an almost full aircraft package, with all the inis, skin, new decals, lods etc. Excepting that NO cockpit has been supplied with this aircraft. However, for WoE users, I've included a modified version of the HunterFGA9 cockpit ini, with the pilot positon adjusted to match the physical model. In my estimation, it's the best one available, as it has that nice Post-War/1950s steam gauge look. As an alternative, for SF/WoV users, I've included the cockpit ini from my 'jet-modded-Spitfire pit'. You'll see it as "SeaHawk_cockpit.ini". You'll need to download my WW2:1946 Vampire to obtain all the necessary cockpit bits. More, highly detailed, step-by-step information is below, in the "To Instalate" instructions.
2 Hangar screens have been supplied; one is my old version and another BRAND NEW!! -only available in this mod- WoE style, repsenting a carrier deck. The Loading screen is still the original from Bunyap.
=You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! I've not supplied any of the rockets or drop tanks with this mod, as they are already in the BunyPak. If not using the BunyPak (ie: TMF Weapons Pak), you'll need to get the Seahawk Package at CombatAce, as it contains the drop tanks. The Rockets you'll have to add from the BunyPak =
IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested in WoI. In fact, I don't think I've even flown ANY of the Seahawks in WoI yet!!! But it should be good as is. It's a jet, not a prop job; so hopefully...
As always, READ the enclosed readme for full, detailed install instructions.
Happy Landings!!
Wrench
kevin stein