Shenyang F-8IIM FinBack-B Export-96
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These from Wiki:
The effort to develop an all-weather interceptor began in full in 1964 and this was to result in the first Chinese fighter jet to be designed and built indigenously. The prototype took its maiden flight in 1969. Despite the early beginnings, due to political turmoils such as the Cultural Revolution, it was not produced until 1979 and entered service in 1980. Its basic configuration resembles an enlargement of the delta-wing MiG-21 'Fishbed' with two Liyang (LMC) Wopen-7A turbojet engines and a maximum speed of Mach 2.2. The twin engined J-8 competed with the single engine J-9 project and ultimately emerged as the victor largely due to the existing availability of the former's MiG-21 based powerplant and proven layout.
In order to house a large radar set, the design called for a solid nose and variable geometry side air intakes. However, the lack of familiarity with this type of intake meant the J-8 had to settle for a MiG-21 style nose intake. The solid nose J-8 was finally realized in the J-8II (Finback-B).
J-8II (Finback-B)
First flew on June 12, 1984. Improved J-8I prototype with redesigned nose/front section and fuselage. Replaced nose air inlet with solid nose and lateral air intakes, similar to those of the MiG-23 China indeed received several MiG-23s in the late 1970s from Egypt and the hinged ventral fin and lateral intakes shown reversed engineering of these MiG-23 features into the J-8II, in fact China followed a very similar development process to the Su-15 when from the Sukhoi T-5, the large T-58 (Su-15) was spawned, the MiG-23PD also has some similarities with the J-8II however the MiG-23PD is a single engined experimental fighter with direct lift engines, but the transformation of the MiG-21 into the MiG-23PD was mirrored in the J-8II. Equipped with Type 208 (SL-4A) monopulse radar (40 km range).
J-8IIM (F-8IIM)
Unveiled in Zhuhai Air Show 1996, export version of J-8B with Russian Phazotron Zhuk-8II PD radar (70 km range), R-27R1 (AA-10) AAM and Kh-31A (AS-17) anti-ship missile. Failed to attract any export customers and no domestic orders. [4] Conversion from older airframe was reportedly much fewer than the 100 units of Zhuk-8II radar delivered, and the conversion might have only been an experimental program.
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But I don't agree with the view of coping Su-11/15.
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F/A-18F Super Hornet
Skins by olo007 and 101tfs
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
PLAAFpilot by olo007
Original MiG-21-93 Cockpit of some friend[i forgot who did it ,here thanks to him] modified to a F-8IIM cockpit by Erwin_hans.
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Thanks:
For Cockpit:
Based at MiG-21-93 Cockpit
For avionics:
I used avionics from Marcfighter's Su-27SK
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1, unzip the F-8IIM-Early.rar
2,Copy ALL files from F-8IIM folder to :
Strike Fighters\Objects\aircraft
3,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans,olo007 and 101tfs
----------------Inksy Group 2008
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Mirage 2000D for the Thirdwire series.
IMPORTANT! MAKE USE OF THE README!
The only skin included is the french camo, some more skins of 2000B variants are in the work and will be released soon.
Have fun!
Florian
F15A Cheats Weapon Load MOD 0.93beta for WoI
----Released date;
0.93 beta version----17/08/2008 ; AfterbunerEffectSize and CenterlineStation-1 adjusted.
-Please simply overwrite only "F-15A_BAZ_DATA.INI" to the installed two aircraft folders, if u using this.
* CenterlineStation-1's attachment position has been adjusted for bombs.
* AfterbunerEffectSize=1.5 to 1.2 decreased in this .INI.
0.92 beta version----16/08/2008 ; "Install & Uninstall" in readme.txt adjusted.
0.91 beta version----15/08/2008 ; First released.
This is pre-beta code, meaning it might be in no way feature complete
and some bugs, please use this mod "at your own risk".
Enjoy :yes:
----Specifications;
* This MOD would change only for;
weapon choice, weapon's mass, F15A's looks of afterburner effect,
each weapon's station set, F15A and weapon's start year and nation name,
availability and quantity, explosives size of a few dumb bombs,
max amount of Fuel, Gun and Chaff & Flares.
F15A's avionics has been changed for using AGM-65s and adding TVC.
Other settings have not been changed for the original default settings.
i.e., flight model, thrust power, other avionics, RWR, cockpit, skin,
max armor, ECM, and so on.
Now, u might get a lot of medals and high score "in all 3-campaigns" with F15A,
if u could use this weapon's cheats in single mode.
Although, please do NOT use this in multi-play mode.
Maybe this mod not work in multi-mode, and I'd not like to and won't test this in multi, also.
----Attention;
* WoI (CoI) already tested with 04/2008 patched version.
This mod is not compatible in the WoE and other sims.
* To use this cheated F-15A for all 3-campaigns,
this Mod would alternate both aircrafts "Shahak","KfirC2" to "F-15A(cheated)".
So, u couldn't use these two aircraft when u use this mod, sorry.
* To use this mod, u have to download another real-style F-15E mod.
"F-15E Strike Eagle Version 1.3"
http://forum.combatace.com/index.php?autoc...p;showfile=6258
So, u could download this mod file as "F_15EV13.rar".
* This mod won't work, if u are using other "Weapon-Pack" mod.
Because, this mod are using own-modified "weapondata.DAT". So,
please backup "weapondata.DAT","weapondata.INI" before u install this, if already exist.
----About This Mod;
* F15A's weapon load has been modified.
Now, you could choose; "24x 750-lb Bomb","6x 6x AGM-65B",
"7x AIM-7F","7x Phyton3","1x Tank610_F15" from the beginning
all 3 campaigns in the WoI.
* F15A's fuel and gun amount, decoys has been increased.
* F15A's afterburner effect has been edited.
And F15A's avionics.INI has been edited to get using AGM-65A/B.
This effect and avionics setting are referenced from F_15EV1.3 mod by
Dave, Deuces, Moonjumper and others.
"F-15E Strike Eagle Version 1.3".
http://forum.combatace.com/index.php?autoc...p;showfile=6258
Some of avionics mod files (HUD.tga.bmp files) have been used to this my mod.
(Because, there are a lot of files to their HUD files. So, I picked up
necessary files from them for this mod Install to prevent the hard file works.)
I'd like to thank very much for them. :yes:
...Other (How to Install, UnInstall, Known problems...), please read a readme file.
Have fun!!
First and most importantly, all credits go to 101tfs and Erwi_hans for original work.
They gave us the Super Hornet and should be applauded for doing so. Nice work guys.
So, this is what this update includes....
Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20.
Previously, ordinances were resting a little bit too high into the pylon.
I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore.
LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you.
I also changed the loadout packages with different weapons. But you can change that to
your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it.
- serverandenforcer.
F/A-18E/F Super Hornet from Wiki....
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F/A-18E/F Super Hornet
The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a
larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in
1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007
by the Royal Australian Air Force to replace its aging F-111 fleet.
Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants
are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future
avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power
this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and
munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in
excess of 9,000 pounds (4,000 kg).
Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard
points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly
enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack
maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess
of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The
Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly
departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat
and ease of training.
Radar signature reduction measures
Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to
survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth
systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced
electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that
cumulatively and collectively enhance the safety of the fighter and crew.
The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine
inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is
designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away
from the rotating fan blades.
The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid
to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover
various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the
frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling
waves away from the aircraft.
It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary
fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have
a frontal RCS an order of magnitude smaller than prior generation fighters.
Avionics
While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front
control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a
quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle
damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade
section below).
The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator
pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM).
The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning
receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for
Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible.
And..........
F/A-18F Super Hornet
Skins by 101tfs and Erwin_hans
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
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Thanks:
For Cockpit:
Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1
For avionics:
I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo
RWR Symbology from Fubar512
I didn't change much the F/A-18A's FM because of F and A are not too different.
Some infors come from CAers:
AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others
Really hanks you a lot ! :-)
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1, unzip the FA-18F.rar
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2,Copy ALL FA-18F folder and to ALL files from pilot folder to :
Strike Fighters\Objects\aircraft directory
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3,Copy ALL effect folder and to ALL files from pilot folder to :
Strike Fighters\effect directory
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4,Copy ALL weapon folder and to ALL files from pilot folder to :
Strike Fighters\Objects\weapon directory
Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your
current list. Run WeaponEditor and resave it.
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5,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans and 101tfs
Stratos 4 MIG-31MS and Trident pack
Pack contains:
1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster.
2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version
3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime
you will need
-101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951
-Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965
-Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311
-You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998
Installation instructions are in the readme, standard disclaimers apply.
Good Hunting
-CrimsonRoamer
EDIT:
Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
On behalf of Erwin_Hans and Insky's group;
This is the BETA release of the Chinese fighter called J-10 or, as they call it "Viguorous Dragon"
It requires F-18 avionics 70' s cockpit and latest chinese weapons.
The model has been slightly touched up by me, not in a significant way.
Uses F-18's cockpit and avionics file, althoguh the cockpit itself is not included.
Please read the README file
A-4AR FightingHawk, Fuerza Aérea Argentina
A Stand-Alone aircraft for SF/WoV/WoE =and= WoI
Introduction, from the ReadMe:
This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.
This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.
The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.
Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.
Ravens**t's original readme is also included, for historical purposes.
The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.
Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...
See the "Selecting the Avionics ini" in the install instructions below
There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.
As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.
Good Hunting!
Wrench
Kevin Stein
NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .