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Ground Effects Collection 1

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About This File

Ground Effects Collection

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Just a few sample noise textures from the hordes I have collected & been experimenting with.

 

They replace the stock noisenormal.bmp that create an impressive feeling of substance, texture & speed at low level.

Enhancing already detailed terrains & giving new life to older low rez tiles. :-)

 

Installation:

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Select a NOISENORMAL.bmp from on of the numbered folders & place it in the specific terrain folder that you intend to use it for.

 

E.G.: \Saved Games\ThirdWire\StrikeFighters2\Terrains\Desert

 

Notes:

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Terrain texture needs to be set to High or Unlimited to see the effects!!!!

 

Best results are when that sun is at a lower angle, at noon the ground effect is not as visible!!!!

 

Some noise textures work better than others on some terrains! You'll have to experiment with what works best with your particular tile set.

 

As a guide this is what I use but you may find others more suitable.

 

Desert: NOISENORMAL - 2

Grass or foliage: NOISENORMAL - 7

General: NOISENORMAL -3

 

 

Problems/bugs:

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All texturs have been tested in SF2 fully mereged. (BuildDate=Aug 2011)

I have noticed no adverse effects on my system & game settings!

 

However....

 

Some users could experience slight haze or shimmering depending on there system, game & graphics card settings.

 

My FPS seems unaffected but some users could experience a slight FPS drop.

 

 

Credits:

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These textures have been made’ free to use’ & have been collected from a variety of locations on the net.

All credit goes to their original creators & only minor changes have been done by me.

 

 

 

Enjoy

 

SF




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