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RAF BE2c v2

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4 Screenshots

About This File

Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.


I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.


The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.


Instructions for changing the gunner's range of motion are included in the download.


Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.


Installation Instructions
For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.


For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.

What's New in Version v2


  • May, 2017 - Improved gunner motion - improved skins - corrected hit box coordinates

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