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AH-1S / S(Mod) Cobra TOW ver.2016 2.1

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About This File

BELL AH-1S(Mod) COBRA Wings Over There Ver 2.0 for SF2

 

January 2016.

 

This is a third party add on of the AH-1S(Mod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.

 

It is designed for and works only in the SF2 series.

 

WeaponPACK for this model is also included.

 

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This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;

 

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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
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Jarek Hereda

 

WARNING!

 

This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.

 

There is still old file available to download.
New file is named AH-1S_Ver2.0_SF2
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This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon

 

pack.

 

Standard commands for activating Cobra features:

 

AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.

 

ARRESTING HOOK - jump from pilot station to gunner station.

 

LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.

 

A2A mode - gunner station TSU guncross for turret.

 

A2Ground mode - pilot M73 cross.

 

ANIMATION 7 - turret doors

 

ANIMATION 8 - ammo bay dooors

 

ANIMATION 9 - gunner door (ext and cockpit view)

 

ANIMATION 10 - pilot door (ext and cockpit view)

 

ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.

 

Added eye candy parking animation.

 

Technicaly it is still old G/Q model with few upgrades. Bell enginers just put additional 400horse power, new tail gearbox with tail rotor and

 

some avionics upgrades. Here I also added some extra power.
For almost 10 years all new cobra was always S but different modification step model. This one was designated S(Mod) but after 1987 (when they

 

were already extra confused by step models) Army simplified designation system and this one become just S model.
Sometiems S(mod) is refered also as Q. But S(mod) had few visual differences compared to previous model. It also received AN/APR-39.
Tail rotor and tail rotor housing are borrowed from Marine J model. Inlet screens are removed already from this model onward.
In mid 80's lot of S(mod) were sent inot National Guard units. At this point they received wire strike protection system. Some were also equipped

 

with nvg. But still TSU has no nvg capability so it was not much of real night fighter.
Some S(Mod) gained C-NITE system for night targeting but it is not in my model.

 

In late 80s some National Guard birds received K-747 blades but it is not here.

 

For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then

 

increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed

 

and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.

 

When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it

 

is possible so it is there. Not working like i want but better then nothing.

 

There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not

 

proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.

 

NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg

 

will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,

 

Skins:
76 model
334th AHC B COmpany, 503rd Avn Bn, Büdingen 1977
11 ACR, Air Cavalry Tropp, Fulda, West Germany 1982.
2nd ACR, Air Cavalry Troop , Feucht, West Germany 1980.

 

85 model
19th Air Cavalry, Hawaii Air National Guard 1985.

 

added:
1st Btl,140th Avn Reg,California National Guard, 1991

 

This pack no longer contains Israel and Turkish Cobra. I've removed it from here as it will be part of new pack.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D

 

One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.

 

Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.

 

CHANGES to version 1.0
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Turkish and Israel aircrafts are removed from this pack and are parts of its own pack.

 

Enjoy.
Report Bugs.
Edit your way.

 

For updates visit on:
strikechoppers.wordpress.com

 

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Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net


What's New in Version 2.1

Released

  • 2.1
  • fixes at external .lod model.
  • new skins, some parts remapped.
  • new models for weapons.
  • small fixes in ini files.
  • new loadout.ini file.
  • changes in cockpit model.
  • changes in cockpit textures
  • Thanks 1



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