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Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain.

 

There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield.

 

Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini.

 

I want to thank Wrench for his support and encouragement.


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bubu

Posted

Works great!  what I'd love to do is associate the new terrain objects with tiles, meaning that each time a moon-like tile in No-man's land loads it has 10 smoking craters on it. This would create a realistic "pall of smoke and destruction" each time the enemy trenches and lines are approached. Just and idea... but great job!

Stephen1918

Posted

Bubu, thanks for your comments. I don't think it's possible to make an effect part of the TOD for the tile, so they're going to have to be placed manually.

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