About This File
SF2 Avro VZ-9 Aerocar Pak 10/15/2015
= For SF2 (Any & All, Full 4/5 Merged Reccomended)
A "What If" aircraft for you enjoyment.
** Can be used in any install that has access to the A-4B & A-4E Skyhawks hence the need for either a Full 4 or Full 5 Merged Install, as both these cockpits are refrenced for the 2 aircraft. Also, serial number decals from the CF-104 and F-105D are used. You must have these aircraft to gain access to the various bits.**
Some reworking of Simon Porter's Avro Aerocar from 2005, brings it (pretty much!) up to SF2 standards. Be advised, however, there are still a few small issues; most of which stem from the fact the aircraft is one continious mesh, with no sub meshes. This is the main reason that most markings are painted on. See "Change Log" for details.
This pack contains 2 aircraft, and is based on the assumption (oh! that word!) the major bugs had been worked out, and it entered service with the RCAF and USAF for use as a battlefield scout and light attack aircraft.
Aerocar Mk.I (VZ-9A) with 2 skins (1959 start date):
RCAF
USAF
both in NM finish
Aerocar Mk.III (VZ-9C) with 4 skins (1965 start date):
RCAF
USAF (both early, in NM)
RCAF_L (late, overall dark green ala CF-104)
USAFCamo (USAF Camo SEA T.O. 1-1-4)
The 2 late skins the C use the SF2 "date switch" and will turn on in 1966 (USAFCamo) and 1973 (RCAF_L).
All stock items are used, from cockpits, pilots, weapons, sounds, decal and whatnots. The other add-on items (fake pilot, radar pod, pylons) are included. While skins remain in bmp format, damage textures are in DDS.
When in-game, you'll see on the Aircraft Selection Drop-down...
VZ-9A Aerocar (Mk.I)
and
VZ-9C Aerocar (Mk.III)
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Simon Porter's original readme is included for historical purposes.
Happy Landings
Wrench
Kevin Stein