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Madagascar, Southeast Africa (1977-2018) 1.03

   (3 reviews)

6 Screenshots

About This File

Madagascar, Southeast Africa (1977-2018) Terrain
December 13th, 2017 (1st Release)
by Menrva


>For Strike Fighters 2: Europe, Recommended Full-5 Merged
This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
The entire map has been retargetized and extensively retiled; Mozambique is now a lush green jungle, not a barren desert as seen in the original. The Comoros and Mayotte islands now properly exist and are carefully populated by towns and airports. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.

This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.

The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.

Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.


>Credits (in no particular order):
-Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
-Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the old .TOD mod which adds trees on this terrain's tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.


>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.


What's New in Version 1.03

Released

  • Rewritten Briefing text (for those using my SFWOW menu mod).
  • Fixed wrong TOD graphics for a number of tiles.
  • Tweaks and additions to target areas.
  • Small miscellaneous tweaks.
  • Like 5
  • Thanks 2



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The terrain load CTD at 80%. I am using stock aircraft. I did not change FCD to 70000 as it is set at 80000. Changing FarClipDistance would not cause this, would it?

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On 13/12/2017 at 9:39 PM, TeargasHorse said:

The terrain load CTD at 80%. I am using stock aircraft. I did not change FCD to 70000 as it is set at 80000. Changing FarClipDistance would not cause this, would it?

No, the CTD is caused by a number of bugs I have discovered. You can keep the FCD at 80000, as the change to 70000 is no longer thought to be needed. Next version will fix as much as possible. Be on the lookout for next release!

  • Like 1

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