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Menrva

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Files posted by Menrva

  1. Strike Fighters: Wings Over World Menu Screens

    Strike Fighters: Wings Over World Menu Screens 
    January 13th, 2019 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
    Here below a quick summary of enhancements and additions:
    -All the music tracks from the SF games have been included; now there's a unique track for each screen.
    -Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
    -Option to turn Lens Flare off as in the SF1 games is back.
    -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
    -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
    -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
    -Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
    -Loading Screen shows a generic runway and a new, longer loading sound is used.
    -Mission Editor DLC is supported with a new screen in the same style of the other screens.
    -Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
    -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
    As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
    In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
    -Disabled all the unuseful Labels when viewing the in-game map.
    -Disabled the arcade cones; lock your target and press F4 to visually track it.
    -Tweaked icons' colours so that they match the text's colours.
    -The in-game text background is less noticeable.
    -Text's font is now different, it is generally smaller and less obtrusive.
    -No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
    -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
    -Disabled the radar box display; check the radar of your plane's cockpit, instead.

    >Credits (in no particular order):
    -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
    -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
    -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
    -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
    -Viper63a, for the Loading sound, which I got from one of his menu mods.
    -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
    -guyran, for the original custom missions he created for Wings Over Israel.
    -KJakker, for his interest and welcome support.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This mod may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    realSKY Environment

    188 downloads

       (3 reviews)

    2 comments

    Updated

  2. Nations & Medals Expansion

    Nations & Medals Expansion
    April 13th, 2019 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
    -Added a number of new service markings decals, for the added nations.
    -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
    -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
    -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
    -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
    -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
    -Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
    -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
    -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
    -The Irish Air Corps has been added, with alternative decals in use since 1955.
    -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
    -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
    -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
    -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
    -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
    -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
    -Other very small changes here and there to other stock nations.
    -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
    Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.

    >Credits (in no particular order):
    -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
    -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
    -mue, for sharing info about the functionality of the alias.lst file.
    -eburger68, for some decals I borrowed from his huge campaign mods.
    I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This mod may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    240 downloads

       (0 reviews)

    3 comments

    Updated

  3. Speech Enhancement

    Speech Enhancement
    February 13th, 2019 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This package is my personal enhancement meant to improve the consistency and quality of the in-game speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller, or something like that. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. 
    With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. For those who prefer Red Crown instead of the more generic Hawkeye, alternative files are provided.
    I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown (and viceversa, if you choose to use the alternative files). Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball".
    This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work!
    By default, the package uses my new Hawkeye TACC. If you want Red Crown back, just copy the files inside the "Alternative TACC - Red Crown" folder over the default ones.
    You need to tweak the NATIONS.ini file so that each country has the following:
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
    instead of:
    SpeechFile=SpeechUSN.cat
    SpeechTextFile=SpeechTextUSN.cat
    Otherwise, the countries using the SpeechUSN.cat will be using the stock (and horrible) SF2NA speech. Alternatively, you can create a SpeechUSN subfolder inside the Speech folder, containing all of the new .wav files; basically, a copy of the Speech folder named SpeechUSN, placed inside the Speech folder. If you want to conserve space and optimise your own mod folder, I highly suggest the mentioned tweak to the NATIONS.ini file. You have been warned.

    >Credits (in no particular order):
    -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files.
    -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit.
    I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This mod may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    329 downloads

       (3 reviews)

    2 comments

    Updated

  4. realSKY Environment

    realSKY Environment
    January 13th, 2019 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
    -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
    -More realistic Night colours, sky and ambient are much darker.
    -Reddish transition from Twilight to Night.
    -New "dark blue" High Altitude colours (fly near space with a NF-104).
    -Moon produces a yellowish light instead of the default purple.
    -Sky is "wider" as in Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
    -Added beautiful cloud graphics made by ShrikeHawk.
    -Added stray clouds to Clear weather.
    -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
    -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
    -Added Stary's Lens Flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
    -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
    -Other small tweaks of no importance for the end user.
    It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited.

    >Credits (in no particular order):
    -Cellinsky, for his fantastic widesky mod from which I borrowed some colours and tweaks.
    -Stary, for his Thunderstorm weather mod and his SARCASM 2 beta mod from which I borrowed some graphical effects and tweaks.
    -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
    -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
    -ShrikeHawk, for his Cloudscape v3 mod, from which I took the spectacular cloud graphics.
    -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
    -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
    -luk1978, for his interesting WeatherEffect mod.
    -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
    -76.IAP-Blackbird, for his interest and bug reporting.
    I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This mod may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens

    946 downloads

       (10 reviews)

    5 comments

    Updated

  5. Timor, North Oceania (1950-2018)

    Timor, North Oceania (1950-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
    This is a complete remake of the Modern Darwin terrain made by Wrench.
    A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year span. Now the island of Timor has a lot of bases to take-off from.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

    >Credits (in no particular order):
    -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
    -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
    -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    368 downloads

       (1 review)

    1 comment

    Updated

  6. Ecuador, Northwest South America (1981-1998)

    Ecuador, Northwest South America (1981-1998) Terrain
    August 13th, 2018 (1st Release)
    by Menrva, tiopilotos and Stratos

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
    The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
    Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
    -tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    310 downloads

       (1 review)

    5 comments

    Updated

  7. Texas, American South Central (1968-2018)

    Texas, American South Central (1968-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
    The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
    Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -Wrench, for he reworked the original ASW terrain with additional targets.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res tileset he made for the original ASW terrain.
    -Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    309 downloads

       (0 reviews)

    0 comments

    Updated

  8. Sweden, Baltic Rim (2004-2018)

    Sweden, Baltic Rim (2004-2018) Terrain
    March 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era.
    What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era.
    This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
    Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

    >Credits (in no particular order):
    -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
    -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
    -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    375 downloads

       (3 reviews)

    2 comments

    Updated

  9. Sweden, Baltic Rim (1952-1994)

    Sweden, Baltic Rim (1952-1994) Terrain
    March 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the Sweden terrain made by gillg.
    What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era.
    This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
    Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

    >Credits (in no particular order):
    -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
    -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
    -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    325 downloads

       (3 reviews)

    0 comments

    Updated

  10. Libya, Central Mediterranean (1980-2011)

    Libya, Central Mediterranean (1980-2011) Terrain
    February 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
    The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    717 downloads

       (7 reviews)

    0 comments

    Updated

  11. Madagascar, Southeast Africa (1977-2018)

    Madagascar, Southeast Africa (1977-2018) Terrain
    December 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
    The entire map has been retargetized and extensively retiled. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
    The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
    Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

    >Credits (in no particular order):
    -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the old .TOD mod which adds trees on this terrain's tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    456 downloads

       (2 reviews)

    2 comments

    Updated

  12. Iraq, Western Asia (2003-2018)

    Iraq, Western Asia (2003-2018) Terrain
    August 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the IR2003 terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
    Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Alaska, Bering Strait (1955-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    724 downloads

       (4 reviews)

    6 comments

    Updated

  13. Alaska, Bering Strait (1955-2018)

    Alaska, Bering Strait (1955-2018) Terrain
    April 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
    Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
    I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
    The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
    Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

    >Credits (in no particular order):
    -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
    -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Iraq, Western Asia (1980-2003)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    900 downloads

       (10 reviews)

    3 comments

    Updated

  14. Iraq, Western Asia (1980-2003)

    Iraq, Western Asia (1980-2003) Terrain
    February 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the DS/IR terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
    Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    >My Terrain Packages:
    Timor, North Oceania (1950-2018)
    Ecuador, Northwest South America (1981-1998)
    Texas, American South Central (1968-2018)
    Sweden, Baltic Rim (2004-2018)
    Sweden, Baltic Rim (1952-1994)
    Libya, Central Mediterranean (1980-2011)
    Madagascar, Southeast Africa (1977-2018)
    Iraq, Western Asia (2003-2018)
    Alaska, Bering Strait (1955-2018)

    >My Miscellaneous Packages:
    Nations & Medals Expansion
    Speech Enhancement
    Strike Fighters: Wings Over World Menu Screens
    realSKY Environment

    1,011 downloads

       (9 reviews)

    11 comments

    Updated

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