About This File
*DE-LURK*
A small Christmas gift to the great community here keeping this game alive.
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me.
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T December 2017
*RE-LURK*
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