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Ecuador, Northwest South America (1981-1998) Terrain
August 13th, 2018 (1st Release)
by Menrva, tiopilotos and Stratos


>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year span.

This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.

The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.

Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.


>Credits (in no particular order):
-Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
-tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
-Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.


>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.


>My Other Releases:

Timor, North Oceania (1950-2018)

Texas, American South Central (1968-2018)

Sweden, Baltic Rim (2004-2018)

Sweden, Baltic Rim (1952-1994)

Libya, Central Mediterranean (1980-2011)

Madagascar, Southeast Africa (1977-2018)

Iraq, Western Asia (2003-2018)

Alaska, Bering Strait (1955-2018)

Iraq, Western Asia (1980-2003)




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Hi!, good work man, you design or made some MAPS, TERRAIN or MOD of Venezuela?... i have a project and need some material to start them!, thank

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21 hours ago, jahm said:

Hi!, good work man, you design or made some MAPS, TERRAIN or MOD of Venezuela?... i have a project and need some material to start them!, thank

Hi, please do not post questions here, send me a PM or post any questions at this link: https://combatace.com/forums/topic/92329-ecuador-northwest-south-america-1981-1998/

At the moment I have no interest on making a Venezuela terrain. To make new terrains takes a lot of free time, those things don't grow on trees. We'll see what the future brings.

Edited by Menrva

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1 hour ago, Fdino said:

I tried lowering the file and when I unzip it, it has errors. I've tried lowering it twice.

The uploaded file works fine. You have to unpack it with the latest version of WinRAR or 7-Zip.

Edited by Menrva

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On 19/03/2019 at 4:02 AM, Menrva said:

The uploaded file works fine. You have to unpack it with the latest version of WinRAR or 7-Zip.

Hi. Thanks boy. I will try latest version of Winrar. I'll tell you later if it worked.And you know how to do it at A-team? I'm trying, but I can not find email on their site. And when I register on the forum, they ask for a very strange code. One question is the ice is? And I need some models of the site to play some mods that I got to lower.

 

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