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SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2 0.2

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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
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Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.

You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.

This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.

The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!

This pack includes the following features:

- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight and radar scope
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.

NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.

NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.

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TEMPLATES

There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.

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Avionics overhaul for Historical vs fictional aircraft

I am dong overhaul for both historical and 'what if' fictional aircraft.

For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 

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Installation:

Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.

NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.

Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.

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Changelog

v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s

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Current / Future plans

I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:

https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/

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CREDIT:

- dtmdragon:  F-8 packs for radar and other assets from cockpits

- Stary: new cockpits for SF2 aircraft, including F-89s

- Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks

- Wing over Korea:  Gunsight textures.

- Combatace and Combat flight sim tavern: feedback and supports

- Thirdwire (TK): Strike fighter 2 simulation

Thank you for enjoying the mods!


Eagle114th / Flowing Dragon
 

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