+simonmiller416 Posted 12 hours ago Posted 12 hours ago (edited) I've once again been able to understand how the in-game SAMs work by making Patriot system, and they work fine. However, on systems like the S-300 and S-400 (which tend to be vertically launched), it doesn't seem to work as well. Because they usually have no "YAW axis movement" and launch missiles almost vertically upwards from the launch silo,at this point, Patriot's launcher is much more flexible(only represents performance in the game). Therefore, the specific problems I encountered are: 1.When I set: Silo is up in a right angle, but they can't launch missiles. 2.If I remove YAW and PITCH limitation,and set YawModelNodeName, then they can work just like Patriots (but that doesn't match real life). I want to know if this is just my problem or if the game design does not support it? I think it is more inclined to the former, because I remember that many people's descriptions and pictures confirmed that they were running normally. Edited 12 hours ago by simonmiller416 Quote
+EricJ Posted 10 hours ago Posted 10 hours ago Fubar512 managed to I think figured it out with his S-300 version. As far as I remember it does launch vertically and also makes it easy (if you get close enough that is) to dodge when you get closer. You might want to look at that and see if you can't get some ideas from his work. 2 Quote
+Gepard Posted 8 hours ago Posted 8 hours ago Vertical launching SAM and missiles are possible in SF2 world. I made it working in my version of the soviet Kuznetsov carrier. So why they should not work in S-300 or IRIS-T SAM's? Quote
+simonmiller416 Posted 7 hours ago Author Posted 7 hours ago (edited) 29 minutes ago, Gepard said: Vertical launching SAM and missiles are possible in SF2 world. I made it working in my version of the soviet Kuznetsov carrier. So why they should not work in S-300 or IRIS-T SAM's? Yeah,VLS are all working good on my warships, it just not good on land based SAM for me. S-300,S-400,HQ-17A... they are all the same... Edited 7 hours ago by simonmiller416 Quote
+EricJ Posted 3 hours ago Posted 3 hours ago Not to my knowledge, if there is it'll be in the SF2 section, but I haven't seen one. angelp supposedly was working on one, but he hasn't shown up here in a long time. Quote
debmalya Posted 3 hours ago Posted 3 hours ago The sf2 red edition mod probably has one , according to the Youtube trailer mod is huge as i am a free user, i have not gone for the big download as of now Quote
+simonmiller416 Posted 1 hour ago Author Posted 1 hour ago (edited) So, I finally chose to create an "invisible" YAW axis and set "ShowMissile=FALSE". Although this is not very rigorous, it ensures that the silo remains vertical and allows the missiles to be launched in all directions, which works well for me. I can say that I've achieved my initial goal, but since I personally feel it's not perfect yet, I think it warrants further discussion. For now, however, it's sufficient. Basically, this is an S-400 system (the HQ-9B missile is a placeholder), currently with 85TE2 launch vehicles and 96L6E acquisition radars. There is still a lot of work to do to complete this set of components. Edited 1 hour ago by simonmiller416 1 Quote
KJakker Posted 1 hour ago Posted 1 hour ago Did you look at some of the older SF1 style launchers? Look at how the SAM system was set up on this ship. SLAVA_DATA.INI 1 Quote
AcariaPlainum Posted 39 minutes ago Posted 39 minutes ago (edited) 11 hours ago, simonmiller416 said: I've once again been able to understand how the in-game SAMs work by making Patriot system, and they work fine. However, on systems like the S-300 and S-400 (which tend to be vertically launched), it doesn't seem to work as well. Because they usually have no "YAW axis movement" and launch missiles almost vertically upwards from the launch silo,at this point, Patriot's launcher is much more flexible(only represents performance in the game). Therefore, the specific problems I encountered are: 1.When I set: Silo is up in a right angle, but they can't launch missiles. 2.If I remove YAW and PITCH limitation,and set YawModelNodeName, then they can work just like Patriots (but that doesn't match real life). I want to know if this is just my problem or if the game design does not support it? I think it is more inclined to the former, because I remember that many people's descriptions and pictures confirmed that they were running normally. You need to set the starting angle to 90 degree Edited 38 minutes ago by AcariaPlainum Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.