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Posted (edited)

I've once again been able to understand how the in-game SAMs work by making Patriot system, and they work fine.

However, on systems like the S-300 and S-400 (which tend to be vertically launched), it doesn't seem to work as well.

Because they usually have no "YAW axis movement" and launch missiles almost vertically upwards from the launch silo,at this point, Patriot's launcher is much more flexible(only represents performance in the game).

 

Therefore, the specific problems I encountered are:

1.When I set:

image.png.426f9bad4ba989e22a63c7fe4cbbc68f.png

Silo is up in a right angle, but they can't launch missiles.

img00940.thumb.JPG.c6e88e5fffbc118b600501702d054797.JPG

 

2.If I remove YAW and PITCH limitation,and set YawModelNodeName, then they can work just like Patriots (but that doesn't match real life).

image.png.59e9ff69c938430b3023acc8d4586d52.png

image.thumb.jpeg.d9b762f723d19369712bba03bedeeb10.jpeg

 

 

I want to know if this is just my problem or if the game design does not support it? I think it is more inclined to the former, because I remember that many people's descriptions and pictures confirmed that they were running normally.

 

Edited by simonmiller416
Posted

Fubar512 managed to I think figured it out with his S-300 version. As far as I remember it does launch vertically and also makes it easy (if you get close enough that is) to dodge when you get closer. You might want to look at that and see if you can't get some ideas from his work.

  • Like 2
Posted

Vertical launching SAM and missiles are possible in SF2 world. I made it working in my version of the soviet Kuznetsov carrier. So why they should not work in S-300 or IRIS-T SAM's?

Posted (edited)
29 minutes ago, Gepard said:

Vertical launching SAM and missiles are possible in SF2 world. I made it working in my version of the soviet Kuznetsov carrier. So why they should not work in S-300 or IRIS-T SAM's?

Yeah,VLS are all working good on my warships, it just not good on land based SAM for me.

S-300,S-400,HQ-17A... they are all the same...

Edited by simonmiller416
Posted

Not to my knowledge, if there is it'll be in the SF2 section, but I haven't seen one. angelp supposedly was working on one, but he hasn't shown up here in a long time.

Posted

The sf2 red edition mod probably has one , according to  the Youtube trailer

mod is  huge

as  i am a free user, i have not gone for the big download as of now

 

Posted (edited)

So, I finally chose to create an "invisible" YAW axis and set "ShowMissile=FALSE". Although this is not very rigorous, it ensures that the silo remains vertical and allows the missiles to be launched in all directions, which works well for me.

I can say that I've achieved my initial goal, but since I personally feel it's not perfect yet, I think it warrants further discussion.

For now, however, it's sufficient.

img00953.thumb.JPG.e65e15ddaa02e15fa62033b4ea1d3271.JPG

img00950.thumb.JPG.5aed9477d73c0bcb692576276f7bcbb5.JPG

img00954.thumb.JPG.71f414fad26df2d9eeeca2da024d6d10.JPG

img00951.thumb.JPG.2d4b0e71eab11b9cad0fc5e7ebe97f73.JPG

img00947.thumb.JPG.481287fd2533934411699e0c3c08c855.JPG

 

Basically, this is an S-400 system (the HQ-9B missile is a placeholder), currently with 85TE2 launch vehicles and 96L6E acquisition radars.

There is still a lot of work to do to complete this set of components.

 

Edited by simonmiller416
  • Like 1
Posted (edited)
11 hours ago, simonmiller416 said:

I've once again been able to understand how the in-game SAMs work by making Patriot system, and they work fine.

However, on systems like the S-300 and S-400 (which tend to be vertically launched), it doesn't seem to work as well.

Because they usually have no "YAW axis movement" and launch missiles almost vertically upwards from the launch silo,at this point, Patriot's launcher is much more flexible(only represents performance in the game).

 

Therefore, the specific problems I encountered are:

1.When I set:

image.png.426f9bad4ba989e22a63c7fe4cbbc68f.png

Silo is up in a right angle, but they can't launch missiles.

img00940.thumb.JPG.c6e88e5fffbc118b600501702d054797.JPG

 

2.If I remove YAW and PITCH limitation,and set YawModelNodeName, then they can work just like Patriots (but that doesn't match real life).

image.png.59e9ff69c938430b3023acc8d4586d52.png

image.thumb.jpeg.d9b762f723d19369712bba03bedeeb10.jpeg

 

 

I want to know if this is just my problem or if the game design does not support it? I think it is more inclined to the former, because I remember that many people's descriptions and pictures confirmed that they were running normally.

 

You need to set the starting angle to 90 degree

Edited by AcariaPlainum

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