VinylLaguerta Posted Saturday at 02:32 AM Posted Saturday at 02:32 AM I, for the life of me, cannot figure out how to consistently hit ground targets using the F-4's HUD. I can't hit targets that well when I dive bomb, let alone while I level bomb. Is there any techniques that I can use to increase my chancws of hitting anything other than innocent trees or residences? Thanks.
porschefan Posted Saturday at 05:16 AM Posted Saturday at 05:16 AM Hi, Try watching this and see if it helps any? 2
alfa2 Posted Saturday at 09:53 AM Posted Saturday at 09:53 AM (edited) In SF2, the air to ground targeting information presented to the virtual pilot on the planes using a bare AG gunsight (not a full functioning HUD), are primitive, inflexible and almost useless for proper air to ground stores delivery with the gunsight itself. If the gunsight was providing a real time adjustable gunsight pipper angle, the result would have been very different. Therefore you need to use either the hit-or-miss WW2 (or earlier)-like techniques perfected by the users, such as those in the video, or use alternative cockpits and models available in mods which provide a better experience of the early/mid cold-war era. You can try Ravenclaws F-4E/F Cockpit models with the CCIP (Continuously Computed Impact Point) function implemented, or Yakarov79's F-104G's. Both these alternatives provide a highly pleasant visual and functional experience. Bare in mind that the computed bombing solutions of the said and similar mods are not 100% historicaly accurate, due to SF2 limitations and because the real early F-4E & the F-104G's bombing avionics were presenting CCRP -Continuously Computed Release Point rather than CCIP, and because this targeting info was really presented on the Radar scope, which in SF2 is underutilised in air to ground targeting. However, the mentioned mods and all other similar, provide for these cold war planes a repeatable, more enjoying and at the end of the day much more accurate solution than the hit-or-miss alternatives. So I think the better solution to the problem mentioned in the first post is found in the downloads section. Edited Saturday at 10:00 AM by alfa2 6
Flanker562 Posted Saturday at 10:48 AM Posted Saturday at 10:48 AM 8 hours ago, VinylLaguerta said: I, for the life of me, cannot figure out how to consistently hit ground targets using the F-4's HUD. I can't hit targets that well when I dive bomb, let alone while I level bomb. Is there any techniques that I can use to increase my chancws of hitting anything other than innocent trees or residences? Thanks. In addition to the above, when you can, download The Range maps to practice delivery techniques 4
daddyairplanes Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM 5 hours ago, alfa2 said: You can try Ravenclaws F-4E/F Cockpit models with the CCIP (Continuously Computed Impact Point) function implemented, or Yakarov79's F-104G's. rc007 also did an F-4D pit set, while Eagle114th did a comprehensive avionics overhaul that includes Phantoms otherwise, like any other skill, its practice practice practice 1
Crusader Posted Sunday at 04:16 PM Posted Sunday at 04:16 PM (edited) SimHQ.net Air Combat Corner Library https://simhq.net/_air/acc_library.htm SFP1/SF2 series related articles on bombing NOTE: The url's to the pictures and also "next page" links are not updated from .com to .net. Right-click on the picture description/links, choose "open in new window/tab" and once there (404 msg) manually change the url from .com to .net. Bit work intensive but doable. Techniques For Weapons Delivery In SFP1 by Andy Bush and Leon "Badboy" Smith https://www.simhq.net/_air/air_055a.html Techniques For Weapons Delivery In SFP1 Page 2 https://www.simhq.net/_air/air_055b.html The articles predate the SF2 series and make no reference to the fixed depression values in the cockpit ini for Default (bombs), Rockets and Gun (A/G) settings. Edited 15 hours ago by Crusader Typo's 1
Wrench Posted Sunday at 06:12 PM Posted Sunday at 06:12 PM Aren't those Andy Bush's old posts?? Wow, take me back!!
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