Platinum Rogue Posted October 31, 2006 Posted October 31, 2006 Following the instructions Here, I just started a campaign from the carrier, but when the mission loads, my flight has crashed into the sea, and there is no carrier anywhere in sight. What's wrong with the tutorial? Quote
Platinum Rogue Posted November 1, 2006 Author Posted November 1, 2006 (edited) No-one knows? Maybe there's nothing wrong with the tutorial then, but I've done something wrong? I checked all the ini edits and as far as I could see there were no typo's or extra spaces etc. This time I've tried adding an add-on carrier, one of Beer's/Capun's, the CV59 Forrestal class. I extracted the rar file to the groundobjects directory as the readme states, then edited the campaigndat.ini as follows: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 Forrestal Class CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- Next I edited the Skyhawk squadron as follows: [AirUnit004] AircraftType=A-4B Squadron=VA36 StartDate=9/1/1959 ForceID=1 Nation=USN DefaultTexture=USNGrey1 BaseArea=Echo Station CarrierBased=TRUE CarrierNumber=59 (etc) (etc) In the planning map the carrier exists but when the mission starts, the result is the same, the carrier isn't there in 3D and my flight explodes in the water. Perhaps someone who has this working could post there .ini files for comparison? Edited November 1, 2006 by Platinum Rogue Quote
Platinum Rogue Posted November 1, 2006 Author Posted November 1, 2006 (edited) Well looky here, I got it done The tutorial contains some errors/omissions, so I'm going to post here how I got it to work. The Forrestal problem was mainly due to the directory structure not being correct in the GroundObjects folder, after extracting the rar file. Probably my fault in hindsight, but the readme didn't state that I had to create a new directory within the GroundObjects folder. That part was probably lost in translation, or maybe just presumption I moved the files and folders from the CV-59.rar into their own folder called CV-59, then referenced that folder in the CAMPAIGN1DATA.INI file here: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- I'm happy, I have a usable carrier stationed off Dhimar but, not wishing to take anything away from the guys who made it, the deck textures are too low a resolution, so I really have to try and get that WOV carrier working. Which I'm glad to say didn't take long once I applied the same file structure principles. First, I copied the 'CVA-63' folder from C:\Program Files\Wings Over Vietnam\Objects\GroundObject to C:\Program Files\ThirdWire\SFG\Objects\GroundObject. Next I extracted all the CV-63, CV63 and CVA-63 files from C:\Program Files\Wings Over Vietnam\Objects\ObjectData.CAT with SFP1E, and copied them to the new CVA-63 folder in SF. Here I've shown the files, everything between, and including, the 2 that are selected were extracted. The bitmap files I copied into the 'USN Grey' texture folder, the rest stayed in CVA-63. I guess you could extract them all to WOV's CVA-63 folder before you copy it, but I'm just stating what worked for me :) I then edited SF's CAMPAIGN1_DATA.INI adding the new carrier as Carrierunit002: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=CVA-63 CarrierNumber=63 UnitName=CVA-63 USS Kitty Hawk ForceID=1 Nation=USN BaseArea=India Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- Then I made Airgroup006 it's embarked squadron, VMFA-531, flying F4-B's: [AirUnit006] AircraftType=F-4B Squadron=VMFA531 StartDate=8/15/1963 ForceID=1 Nation=USMC DefaultTexture=USMCGrey1 StartNumber=1 BaseArea=India Station CarrierBased=TRUE CarrierNumber=63 etc... etc... It's location is named 'India Station' which is 60 KM East and 100 KM North of 'Echo Station', defined in the DESERT_TARGETS.INI file, as Location=4: [TargetArea075] Name=India Station Position=800000,760000 Radius=5657 ActiveYear=0 Location=4 Alignment=FRIENDLY CarrierStation=TRUE Finally I added 'Location004=Eastern Dhimar Strait' to the DESERT_NATIONS.INI And that's it, a nice hi-res carrier in SF Edited November 1, 2006 by Platinum Rogue Quote
+column5 Posted November 2, 2006 Posted November 2, 2006 That article I wrote is a bit old now, and ground objects are handled a little differently since SP4. Glad you got it working. Quote
+SayethWhaaaa Posted November 3, 2006 Posted November 3, 2006 (edited) That article I wrote is a bit old now, and ground objects are handled a little differently since SP4. Glad you got it working. That particular article states that you can't change the carrier name from CV-63 or something to that effect meaning you can only have that particular carrier on station. By adding the Forrestal and the KittyHawk, does this mean that multiple carriers can be added at once? I'm interested because I'm coming from the point of view that I wouldn't mind adding a carrier for each side, or multiple carriers depending on the nation. Edited November 3, 2006 by SayWhat?! Quote
+column5 Posted November 3, 2006 Posted November 3, 2006 Well, this is what I say in the article: "Note that the CarrierType must remain CVA-63, but the CarrierNumber and UnitName can be changed to whatever you want, so you could use the CVA-63 model to represent any Kitty Hawk class carrier." This is because you are using the CVA-63 model, but you are free to change the Number and Name to reflect whatever Kitty Hawk Class you want to represent. Quote
Platinum Rogue Posted November 3, 2006 Author Posted November 3, 2006 Just a quick update, I deleted 'Location004' from DESERT_TARGETS.INI and changed India Station to 'LOCATION=3' in DESERT_TARGETS.INI. Now the location of the Kitty Hawk is reported as India Station, Straits of Dhimar, and the carrier is still visible, and usable I was just checking that the third location would support more than 1 carrier, since they theoretically are just another airfield. I think I'll add a British carrier next Quote
+Dave Posted November 3, 2006 Posted November 3, 2006 Well PR why don't you update the tutorial so I can repost it..... Quote
Bulldog Posted November 25, 2006 Posted November 25, 2006 Sigh...even after reading all of this, and checking it over again and again, I still see no carriers. Bit frustrating it is. Quote
+Fubar512 Posted November 25, 2006 Posted November 25, 2006 Sigh...even after reading all of this, and checking it over again and again, I still see no carriers. Bit frustrating it is. Bulldog, I've just responded to a similar query on another site, so if you don't mind, I'll simply recycle my post... Installing the carrier is only half the battle as you can only take off and land from a carrier in either a campaign or a scripted mission, either of which must be written to include the carrier. Unfortunately carriers aren't available in randomly-generated missions (at least, not yet ) Quote
Bulldog Posted November 25, 2006 Posted November 25, 2006 (edited) That's just it, I edited everything to include carriers, and still it's not showing up. There must be something I'm not doing, but right now I can't seem to find it...never can when I'm looking, lol! I haven't tried a scripted mission though, I'll try that and maybe I can isolate the problem a bit. In previous installs I have got that to work. Maybe the next service pack could address adding carriers. PR: I looked at the readme in the CV-59 package and I too did not see anything about making a new folder to extract to. So it wasn't just you. Edited November 25, 2006 by Bulldog Quote
jtin Posted November 25, 2006 Posted November 25, 2006 That's just it, I edited everything to include carriers, and still it's not showing up. There must be something I'm not doing, but right now I can't seem to find it...never can when I'm looking, lol! I haven't tried a scripted mission though, I'll try that and maybe I can isolate the problem a bit. In previous installs I have got that to work. Maybe the next service pack could address adding carriers. PR: I looked at the readme in the CV-59 package and I too did not see anything about making a new folder to extract to. So it wasn't just you. I think the CV-59 package was updated for SP4, but make sure that you have three lines at the top of the CV**.ini: [GroundObjectData] ObjectFullName=xxxxxx ObjectDataFile=xxxxxx_data.ini Also, check if you've done everything in the updated article on adding carriers. Platinum Rogue: You can assign multiple carriers to a same location and multiple squadrons to carriers. I've only noticed one thing. While fiddling around with Gepard's DRV campaign, I noticed that Zulu station (It may have been the other one) doesn't work. You start on the water with no carrier. I can't see anything wrong with it, so more investigation is needed. Good Luck! Quote
Bulldog Posted November 25, 2006 Posted November 25, 2006 Well, the carriers work when I create a mission, so I assume it's installed correctly, the only thing I'm wondering is this at the top of the CV.ini file: [GroundObjectData] ; Forrestal Class Carriers ObjectFullName=CV-59 Forrestal Class ObjectDataFile=CV-59_data.ini Should that second line be there? It says in the readme that it was updated for SP4, yet the entry is slightly different that I expected. I was using the "Vietnam Campaign Fictional" which is a modification of Gephard's campaign, and neither station was working. I'll try the original and see what happens. Quote
Bulldog Posted November 25, 2006 Posted November 25, 2006 (edited) Progress! I got the carrier to work in the Burning Sands campaign. It seems all I had to do was this in the Campaign.ini file: [CarrierUnit001] CarrierType=CV-59 CarrierNumber=59 UnitName=CVA-59 USS Forrestal<======= change to CV-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 I had copied some of the data from this post and it didn't match what was in the CV folder. Now on to DRV! UPDATE: in the "Vietnam Campaign Fictional" Campaign.ini, I made the carrier entries this way: [CarrierUnit001] CarrierType=CV-59<=====This is the change CarrierNumber=62 UnitName=CV-62 USS Independence Nation=USN BaseArea=Yankee Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=11/1968 Tour[01].End=12/1972 [CarrierUnit002] CarrierType=CV-59<======Ditto! CarrierNumber=61 UnitName=CV-61 USS Ranger ForceID=1 Nation=USN BaseArea=Zulu Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=11/1968 Tour[01].End=12/1972 JTIN: it's the Yankee Station that doesn't work, I can get it to work At Zulu Station now. Edited November 25, 2006 by Bulldog Quote
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