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Does anyone else think it would be cool when u eject to see urself launch out of the a/c and float down in a chute instead of just seeing the canopy fly off and the a/c fall away and the screen freeze and leave the mission? Maybe this has already been covered in another thread but i figured i would throw my 2 cents in on an aggravating subject involving the thirdwire series.

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Yes it would be for about the first couple times you do it. We have requested it over the years to TK but he wasn't interested.

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Yes it would be for about the first couple times you do it. We have requested it over the years to TK but he wasn't interested.

 

 

I just like the whole realism thing, thats all.

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is it possible to mod such a thing into the game

 

No it is not. We tried already.

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Perhaps an ejection seat model could be attached to the canopy, so that as the canopy goes falling off, the seat shoots up?

 

It's also helpful in a way, more than a few times I thought I had ejected just in time to save myself, but wind up dead on the mission debrief.

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Well, there may be a randomization thing in there ie ejections fail to save you a certain amount of the time even if you do it in time due to seat failure or something.

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More likely the eject view is exactly the same as the killed view. Maybe at least a sound could be played, maybe a voice "Eject, Eject, Eject!" or a sound for actually punching out to distinguish between the two?

 

One of the few things that irk me about the series, tiny details that should be a no brainer but just can't be done

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I just like the little stuff like that that adds to the realism since this is as close to flying a jet as i will ever get since 1. I am not smart enough to fly real jets, lol 2. I love the whole sense of aviation, 3. I am too old to fly for the military now since i would miss flight school age cut off by a year and its not waiverable for the USMC, Semper F#@ked again, lol

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Perhaps in the SOUNDS section of the data ini, for 'DamagedEngineSoundName=' you could have a wav assigned 'eject,eject,eject'....

 

Just an idea..

 

Wrench

kevin stein

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Perhaps in the SOUNDS section of the data ini, for 'DamagedEngineSoundName=' you could have a wav assigned 'eject,eject,eject'....

 

Too bad the "damagedenginesoundname" parameter shares one thing in common with the "bombrelease" sound....neither of them have worked since day one.

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