GreyCap Posted November 26, 2007 Posted November 26, 2007 Hey guys, I was just wondering if there was an easy .ini way to make your AI flight fly at a lower altitude? I'm flying the F-111, so I want my boys to fly in, pickle, and get the hell out the target area as low and fast as possible! Instead some just loiter around at 4,000 feet getting their arses shot. Thkns Quote
GreyCap Posted November 26, 2007 Author Posted November 26, 2007 Obviously they will follow your general altitude, but will not go below around 1,000 feet. We just need a way to tell the AI, follow my exact altitude even if it's 100 feet. Quote
Aintry Posted November 26, 2007 Posted November 26, 2007 (edited) Well, the altitude information is not in the Formation.ini file; I just checked. The problem with running not-terribly-nimble AI-driven aircraft at extremely low altitude is that they could crash pretty easily. Edited November 26, 2007 by Tristan Quote
GreyCap Posted November 26, 2007 Author Posted November 26, 2007 (edited) Well, the altitude information is not in the Formation.ini file; I just checked. The problem with running not-terribly-nimble AI-driven aircraft at low altitude is that they could crash pretty easily. Thnks for checking, I din't even know there was a Formation.ini! Yeah I was guessing that the AI might smack into the ground if they flew at 100 feet. We would 'just' need to tell the program never let AI planes go below 50 feet. Unfortunately this is probably getting into the hardcode? Edited November 26, 2007 by GreyCap Quote
tank03 Posted November 26, 2007 Posted November 26, 2007 Thnks for checking, I din't even know there was a Formation.ini! Yeah I was guessing that the AI might smack into the ground if they flew at 100 feet. We would 'just' need to tell them something like, never ever go below 50 feet... Unfortunately this is probably getting into the hardcode? I believe (though I could be wrong) that the altitude control is in the Mission Data ini, which is found in the Flight folder. You may need to use the extractor if it hasn't already been extracted. Quote
GreyCap Posted November 26, 2007 Author Posted November 26, 2007 I believe (though I could be wrong) that the altitude control is in the Mission Data ini, which is found in the Flight folder. You may need to use the extractor if it hasn't already been extracted. Thnks, I'll look into that! Not sure about the extractor but I'll figure it out. Quote
Aintry Posted November 26, 2007 Posted November 26, 2007 (edited) I took the liberty of doing some investigating (thanks Tank). In the MissionControl.ini within the MissionData bundle, there are [Altitude] settings that can be altered. To keep any modified settings, you'd just store the edited MissionControl.ini file in your Flight folder, overriding the bundled default MissionControl.ini file. I have never tried this mod myself. Edited November 26, 2007 by Tristan Quote
GreyCap Posted November 26, 2007 Author Posted November 26, 2007 I took the liberty of doing some investigating (thanks Tank). In the MissionControl.ini within the MissionData bundle, there are [Altitude] settings that can be altered. To keep any modified settings, you'd just store the edited MissionControl.ini file in your Flight folder, overriding the bundled default MissionControl.ini file. I have never tried this mod myself. That's great news! Maybe I'll get my F-111's to terrain follow after all! btw can anybody link me to this extractor? I can't seem to find it in the download section so far... Quote
Altee Posted November 26, 2007 Posted November 26, 2007 Hi, great idea, I'll use this myself. The extractor is here: http://forum.combatace.com/index.php?autom...mp;showfile=343 that's page 5 of Utilities section. I symapathise, I couldn't find this for months as the name fooled me!! Hope it works like you want. Quote
+Dave Posted November 26, 2007 Posted November 26, 2007 Hi, great idea, I'll use this myself. The extractor is here: http://forum.combatace.com/index.php?autom...mp;showfile=343 that's page 5 of Utilities section. I symapathise, I couldn't find this for months as the name fooled me!! Hope it works like you want. I changed the name. SFP1/WOE/WOV CAT File Extract Utility Quote
tank03 Posted November 26, 2007 Posted November 26, 2007 Another option would be to use one of the mission editors and script a mission yourself. In the way you have complete control over all parameters of the mission. Quote
csb Posted November 26, 2007 Posted November 26, 2007 You may also want to check the aircraftobject.ini. There are various altitude settings under the many AI skill sections (these paragraphs start about 1/3 of the way down the ini), ie : [DogfightNovice] SafeAltitude=100 [DogfightVeteran] SafeAltitude=50 [LevelBombAI] LookoutA......... ..................... PullOutAlt=6000.0 ReleaseAlt=6500.0 Note: some of my listed values are not default due to mods. Quote
+Typhoid Posted November 26, 2007 Posted November 26, 2007 Another option would be to use one of the mission editors and script a mission yourself. In the way you have complete control over all parameters of the mission. except that the mission altitudes appear to be msl and don't take terrain into account. They just plow into the mountainsides...... Quote
tank03 Posted November 26, 2007 Posted November 26, 2007 except that the mission altitudes appear to be msl and don't take terrain into account. They just plow into the mountainsides...... Ah, from what I understand about flying, plowing into mountains isn't a good thing. Quote
Aintry Posted November 26, 2007 Posted November 26, 2007 (edited) OK, I'm going to give the MissionControl.ini thing a go and see what happens. Update: Scratch that idea; it didn't work. Planes flew at their default altitudes. Edited November 27, 2007 by Tristan Quote
GreyCap Posted November 27, 2007 Author Posted November 27, 2007 You may also want to check the aircraftobject.ini. There are various altitude settings under the many AI skill sections (these paragraphs start about 1/3 of the way down the ini), ie : [DogfightNovice] SafeAltitude=100 [DogfightVeteran] SafeAltitude=50 [LevelBombAI] LookoutA......... ..................... PullOutAlt=6000.0 ReleaseAlt=6500.0 Note: some of my listed values are not default due to mods. That looks very interesting! But I changed some values and don't see a change. The extracted .ini goes in the flight folder right? Quote
Czech6 Posted November 28, 2007 Posted November 28, 2007 That looks very interesting! But I changed some values and don't see a change. The extracted .ini goes in the flight folder right? Yes, it goes in the Flight folder after you alter the altitudes. I've altered mine to higher atitudes and it works. Generally the AI flys the Normal or High altitude setting in mine, and rarely the Low or VeryLow. Maybe it's aircraft type or mission dependent. Try setting your Normal to 152.4 (meters) and see if the AI flys around 500 ft. My settings: [Altitude] Normal=7620 Low=3048 VeryLow=304.80 High=9144 VeryHigh=10972.8 Quote
GreyCap Posted November 28, 2007 Author Posted November 28, 2007 Yes, it goes in the Flight folder after you alter the altitudes. I've altered mine to higher atitudes and it works. Generally the AI flys the Normal or High altitude setting in mine, and rarely the Low or VeryLow. Maybe it's aircraft type or mission dependent. Try setting your Normal to 152.4 (meters) and see if the AI flys around 500 ft. My settings: [Altitude] Normal=7620 Low=3048 VeryLow=304.80 High=9144 VeryHigh=10972.8 That might be the key modification to make! But where is this located? This is my AIRCRAFTOBJECT.INI [AircraftData] DataDirectory=Aircraft TextFile=AircraftText.str [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 Elasticity=0.2 [inputObjectData] DeathView=FreeView [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound= ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.0002 MaxDamageShrapnelCount=12 [ObjectFire] FireCheckTime=4.0 APRoundFireChance=1 HERoundFireChance=5 HERoundExplosionChance=1 ExplosionChance=3 SuppressionChance=10 ProgressionChance=25 [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect [Views] DefaultCockpit=A-4B_cockpit.ini CockpitOffsetDist=0.06 LookAroundHeight=0.06 HeadAccelFactor=0.07 HeadRollFactor=0.0015 HeadSpringFactor=20.0 HeadDampingFactor=1.0 HeadMoveLimit=0.05 [HeadShake] BaseAmount=0.1 BaseFrequency=1.0 [PilotHeadMovement] PilotPitchUpLimit=30.0 PilotPitchDownLimit=-20.0 PilotYawLimit=90.0 PilotPanYawRate=80 PilotPanPitchRate=35 PilotCheckRate=2.5 PilotLookCameraChance=50 PilotLookTargetChance=75 PilotLookDownChance=25 PilotLookScanChance=50 PilotLookTurnMinG=2.0 PilotLookTurnAngle=4.0 PilotLookTurnChance=20 PilotLookGroundMinAlt=1000.0 PilotLookGroundChance=80 [ForceFeedback] AeroForceEffect=AeroForce StallBuffetEffect=StallBuffet ExplosionEffect=Explosion WeaponReleaseEffect=WeaponRelease GunFireEffect=GunFastCannon [DefaultPilot] DefaultPilotModel=pilot DefaultPilotHeadNode=head [baseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05 [PlayerObjectLimits] WeaponReleaseDelay=0.0 [iRGrowl] GrowlSound=IRGrowl GrowlLockSound=IRGrowlLock [Gunsight] GunsightMaterial=GunsightMaterial [Avionics] SimpleAvionicsDLL=EasyAvionics.DLL SimpleAvionicsData=EasyAvionicsData.ini [ComponentDebris] Velocity=5.0 VelocityDeviation=0.2 AngleRateFactor=0.6 DragFactor=0.07 LifeTime=8.0 ShrapnelChance=25 ShrapnelCount=10 SmokeEffect=ComponentFireEffect FireEffect=ComponentFireEffect [systemDebris] Velocity=7.0 VelocityDeviation=0.3 AngleRateFactor=0.8 DragFactor=0.06 LifeTime=5.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect=DebrisSmokeEffect FireEffect=DebrisFireEffect [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect= FireEffect= [Light] MaxVertexCount=1024 MaxIndexCount=1536 LightMaterial=LightMaterial LightDistFactor=0.055 MinLightFactor=6.5 MaxLightFactor=180.0 MaxLightSrcDist=500 [GunsightMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [AfterburnerMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=afterburner.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=25.0 MinPitchForAltitude=-15.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=60.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 [DogfightNovice] SafeAltitude=500 LookoutAngle=90 DefensiveAngle=60 ChanceDefensiveTurn=0 ChanceBreakTurn=25 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 CannonFireAngle=2.5 RQIRMFireAngle=2.0 ASIRMFireAngle=2.0 RHMFireAngle=5.0 MaxPitchInput=0.4 [DogfightGreen] SafeAltitude=400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=50 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 CannonFireAngle=2.0 RQIRMFireAngle=2.5 ASIRMFireAngle=3.0 RHMFireAngle=7.5 MaxPitchInput=0.6 [DogfightRegular] SafeAltitude=300 LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 CannonFireAngle=1.75 RQIRMFireAngle=2.75 ASIRMFireAngle=3.5 RHMFireAngle=10.0 MaxPitchInput=0.8 [DogfightVeteran] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 CannonFireAngle=1.5 RQIRMFireAngle=3.0 ASIRMFireAngle=4.0 RHMFireAngle=12.5 MaxPitchInput=0.9 [DogfightAce] SafeAltitude=100 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 CannonFireAngle=1.0 RQIRMFireAngle=3.5 ASIRMFireAngle=5.0 RHMFireAngle=15.0 MaxPitchInput=1.0 [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=2500.0 SecondPassRange=4000.0 SecondPassAlt=1500.0 ReleaseCount=4 ReleaseInterval=0.5 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=4000.0 SecondPassAlt=1600.0 ReleaseCount=2 ReleaseInterval=0.8 [RocketAttackAI] RollInRange=6000.0 RollInAlt=1800.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=4000.0 SecondPassAlt=1200.0 ReleaseCount=4 ReleaseInterval=0.2 [strafeAI] RollInRange=4500.0 RollInAlt=800.0 PullOutRange=400.0 PullOutAlt=65.0 ReleaseRange=1600.0 SecondPassRange=2500.0 SecondPassAlt=500.0 ReleaseInterval=1.0 [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8 [Control001] Name=PITCH_CONTROL Type=RANGED_STATE [Control002] Name=ROLL_CONTROL Type=RANGED_STATE [Control003] Name=YAW_CONTROL Type=RANGED_STATE [Control004] Name=THROTTLE_CONTROL Type=RANGED_STATE [Control005] Name=THROTTLE_1_CONTROL Type=RANGED_STATE [Control006] Name=THROTTLE_2_CONTROL Type=RANGED_STATE [Control007] Name=THROTTLE_3_CONTROL Type=RANGED_STATE [Control008] Name=THROTTLE_4_CONTROL Type=RANGED_STATE [Control009] Name=THRUST_VECTOR_CONTROL Type=RANGED_STATE [Control010] Name=PITCH_TRIM_CONTROL Type=RANGED_STATE [Control011] Name=ROLL_TRIM_CONTROL Type=RANGED_STATE [Control012] Name=YAW_TRIM_CONTROL Type=RANGED_STATE [Control013] Name=FIRE_PRIMARY_GUN Type=SINGLE_STATE [Control014] Name=FIRE_SECONDARY_GUN Type=SINGLE_STATE [Control015] Name=FLAPS_UP Type=SINGLE_EVENT [Control016] Name=FLAPS_DOWN Type=SINGLE_EVENT [Control017] Name=AIRBRAKES_TOGGLE Type=SINGLE_EVENT [Control018] Name=FIRE_WEAPON Type=SINGLE_EVENT [Control019] Name=NEXT_AA_WEAPONS Type=SINGLE_EVENT [Control020] Name=PREV_AA_WEAPONS Type=SINGLE_EVENT [Control021] Name=NEXT_AG_WEAPONS Type=SINGLE_EVENT [Control022] Name=PREV_AG_WEAPONS Type=SINGLE_EVENT [Control023] Name=LANDING_GEARS_TOGGLE Type=SINGLE_EVENT [Control024] Name=ARRESTER_HOOK_TOGGLE Type=SINGLE_EVENT [Control025] Name=TOGGLE_RADAR Type=SINGLE_EVENT [Control026] Name=NEXT_RADAR_MODE Type=SINGLE_EVENT [Control027] Name=PREV_RADAR_MODE Type=SINGLE_EVENT [Control028] Name=NEXT_RADAR_RANGE Type=SINGLE_EVENT [Control029] Name=PREV_RADAR_RANGE Type=SINGLE_EVENT [Control030] Name=SELECT_NEXT_RADAR_TARGET Type=SINGLE_EVENT [Control031] Name=SELECT_PREV_RADAR_TARGET Type=SINGLE_EVENT [Control032] Name=ACQUIRE_RADAR_TARGET Type=SINGLE_EVENT [Control033] Name=ACQUIRE_VISUAL_TARGET_ON_RADAR Type=SINGLE_EVENT [Control034] Name=REJECT_RADAR_TARGET Type=SINGLE_EVENT [Control035] Name=SELECT_TARGET Type=SINGLE_EVENT [Control036] Name=SELECT_PREV_TARGET Type=SINGLE_EVENT [Control037] Name=SELECT_CLOSEST_TARGET Type=SINGLE_EVENT [Control038] Name=SELECT_FRIENDLY Type=SINGLE_EVENT [Control039] Name=SELECT_PREV_FRIENDLY Type=SINGLE_EVENT [Control040] Name=SELECT_CLOSEST_FRIENDLY Type=SINGLE_EVENT [Control041] Name=SELECT_GROUND Type=SINGLE_EVENT [Control042] Name=SELECT_PREV_GROUND Type=SINGLE_EVENT [Control043] Name=SELECT_CLOSEST_GROUND Type=SINGLE_EVENT [Control044] Name=SELECT_LAST_RADIO Type=SINGLE_EVENT [Control045] Name=SELECT_LAST_RADIO_CALLER Type=SINGLE_EVENT [Control046] Name=SELECT_RADAR_TARGET Type=SINGLE_EVENT [Control047] Name=SELECT_CLOSEST_CENTER Type=SINGLE_EVENT [Control048] Name=DESELECT_TARGET Type=SINGLE_EVENT [Control049] Name=NEXT_HUD_MODE Type=SINGLE_EVENT [Control050] Name=PREV_HUD_MODE Type=SINGLE_EVENT [Control051] Name=NEXT_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control052] Name=PREV_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control053] Name=NEXT_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control054] Name=PREV_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control055] Name=CYCLE_NAV_LIGHT Type=SINGLE_EVENT [Control056] Name=AUTO_PILOT Type=SINGLE_EVENT [Control057] Name=DROP_TANKS Type=SINGLE_EVENT [Control058] Name=WHEELBRAKES_TOGGLE Type=SINGLE_EVENT [Control059] Name=NEXT_WAYPOINT Type=SINGLE_EVENT [Control060] Name=PREV_WAYPOINT Type=SINGLE_EVENT [Control061] Name=OPEN_BOMBBAY_DOOR Type=SINGLE_EVENT [Control062] Name=JETTISON_STORES Type=SINGLE_EVENT [Control063] Name=DRAG_CHUTE Type=SINGLE_EVENT [Control064] Name=NEXT_GUNGROUP Type=SINGLE_EVENT [Control065] Name=PREV_GUNGROUP Type=SINGLE_EVENT [Control066] Name=CHAFF Type=SINGLE_EVENT [Control067] Name=FLARE Type=SINGLE_EVENT [Control068] Name=ECM_TOGGLE Type=SINGLE_EVENT [Control069] Name=WING_LEVELER Type=SINGLE_EVENT [Control070] Name=ANIMATION_1 Type=SINGLE_EVENT [Control071] Name=ANIMATION_2 Type=SINGLE_EVENT [Control072] Name=ANIMATION_3 Type=SINGLE_EVENT [Control073] Name=ANIMATION_4 Type=SINGLE_EVENT [Control074] Name=ANIMATION_5 Type=SINGLE_EVENT [Control075] Name=ANIMATION_6 Type=SINGLE_EVENT [Control076] Name=ANIMATION_7 Type=SINGLE_EVENT [Control077] Name=ANIMATION_8 Type=SINGLE_EVENT [Control078] Name=ANIMATION_9 Type=SINGLE_EVENT [Control079] Name=ANIMATION_10 Type=SINGLE_EVENT Quote
GreyCap Posted November 28, 2007 Author Posted November 28, 2007 (edited) By the way a text search of that .ini file shows no result for 'VeryHigh'. So I either extracted the wrong thing or I'm missing something. Edited November 28, 2007 by GreyCap Quote
tank03 Posted November 28, 2007 Posted November 28, 2007 (edited) By the way a text search of that .ini file shows no result for 'VeryHigh'. So I either extracted the wrong thing or I'm missing something. The file you want in the MissionControl file found in the Flight folder. I think it's in the Flight Data cat or maybe the Flight Engine Cat. Either way it's definitely a mission file you are looking for and not an Aircraftdata file. Edited November 28, 2007 by tank03 Quote
ezlead Posted November 28, 2007 Posted November 28, 2007 The file is in the MissionData.cat and it is in the Flight Folder. It is the MISSIONCONTROL.ini The section you want is this: [Altitude] Normal=3000 Low=1000 VeryLow=500 High=5000 VeryHigh=8000 I believe the altitudes are in meters. If you put the altitudes too low ,you will run into cumulous granite in hilly or mountainous areas. Quote
GreyCap Posted November 28, 2007 Author Posted November 28, 2007 The file is in the MissionData.cat and it is in the Flight Folder.It is the MISSIONCONTROL.ini The section you want is this: [Altitude] Normal=3000 Low=1000 VeryLow=500 High=5000 VeryHigh=8000 I believe the altitudes are in meters. If you put the altitudes too low ,you will run into cumulous granite in hilly or mountainous areas. That's it! Very quick testing with these settings: [Altitude] Normal=150 Low=100 VeryLow=50 High=5000 VeryHigh=8000 Made my flight follow me down low! I guess around hilly terrain I can pull up a bit and avoid AI crashes, since they follow my altitude. Thanks guys, I learned alot! Beer's on me!! Quote
Aintry Posted November 28, 2007 Posted November 28, 2007 Ahhh! I didn't change the 'Normal' setting at all; that's why my mod didn't yield anything. Thanks for pressing on! Quote
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