Wrench Posted December 20, 2007 Posted December 20, 2007 As most of you all know, I can't do diddly with the terrain editor; I call lay out damn near perfect target areas with my eyes (almost) closed, but can't flatten areas. I've been reworking USAFMTLs rather old and, well, flawed (sorry Dave!) Southern California map; adding a butt-load of targets, movements ini, updating the data ini to take advantage of the water effects. There will still be problems around the coastlines -- I don't even know if that's fixable, but the map will be more usable, and fun to fly in. I even fiddled a little with repaint/editing/tweeking tiles - something I've never done before, using Deuces old desert revamp, so the make the map usable in all versions of the game (and it is too-- been tesing it in WoV. I already knew it worked is SF...WoE was a snap). Before release, of course, I"l have to get his permission to included the tiles, as I've changed all the ***Sea.tga to. Still have a problem with the Sea1.tga...the color don't quite match. But back to the original premise...I need approx 50 target areas flattened. Mostly, due to 'unusual' terrain contours, and I moved one of the air bases (Nellis) closer to it's approximate positon. Alameda has also been added, more or less in the right place. 2 US carrier stations will be available for mission builders; Avalon, near the Channel Islands, and Farallon near San Fran. Here's some screenies: (note debug is on helping with target placement, and so you can see the target area names) Top shot, Fort Mac's Nike battery fires off In the center shot,you can see that 'Large Urban Module' that was discussed a few days ago...it's Las Vegas. It's also being used for San Deigo, Downtown LA, Burbank, San Fransisco. Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico. I like the shipwreck...it was totally unplanned to be partly submerged, but came out super! There are still some 'eye candy' items to add to some of the target areas, and I have to add shipping routes between San Franscisco, Port of Los Angeles (San Pedro/Long Beach), San Deigo for the good guys, and whatever I can think of for the bad guys. The bad guys also need a few more truck routes; to say nothing of the ground attack routes (CAS missions for you beginners) I think there's no better person to 'tweek' this map, than me. As I've been to most of these places (and live about where I placed the WestLA defense battery!!!) So, any takers? Experienced with terrain editor a must... TIA!! Wrench kevin stein Quote
Guest Saganuay82 Posted December 20, 2007 Posted December 20, 2007 Do you have a City List for the terrain Wrench? From what I remember you have to, the TE reads that to flatten the airfields. Quote
Jimbib Posted December 21, 2007 Posted December 21, 2007 (edited) Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc. Edited December 21, 2007 by bibbolicious Quote
Lexx_Luthor Posted December 21, 2007 Posted December 21, 2007 Piece of pie. Its so easy, a flight simmer could do it. In the terrain's CityList, define a city with HasAirfield=TRUE for each target area, even if there are to be no city or buildings there. These should correspond to your TargetAreaXYZ's. In my experience, the Level Airfield command is the last step in using Terrain Editor -- after that its a SAVE ALL and your done. Minimum reliable size is 4km by 4km, as I've found that 2km x 2km does often misses the mark. I don't know how these cities-but-not-cities will effect the campaign engine's operation. Quote
Wrench Posted December 21, 2007 Author Posted December 21, 2007 Ufortunately, I don't have the cities list ini...it was never shipped with one (this is originally from 2003!!). And the last time I tried using the editor, I destroyed 3 months of work on the Modern Darwin map. So, I guess I create a cities list??? I'm completly in the dark on terrain editor useage...weapons, avionics, target placements....all that I can do! This is new!!! Wrench kevin stein Quote
tn_prvteye Posted December 21, 2007 Posted December 21, 2007 I can't help with your question, but I just want to say that I'm very interested in this mod! Can't wait to try it out! Quote
+Gepard Posted December 21, 2007 Posted December 21, 2007 You can create a own citie list in TE. Simply clicking on new city and then insert the coordinates of the area which you want to flatten. Of course you must set has airfield = true. Below i insert my city list for Israel2 terrain, so you can see the syntax. [City001] Name=Tel Aviv "Ben Gurion" TextureType=4 Randomness=0 PositionX=582.000000 PositionY=609.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City002] Name=Ramon TextureType=2 Randomness=0 PositionX=570.000000 PositionY=498.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City003] Name=Ramat David TextureType=0 Randomness=0 PositionX=626.000000 PositionY=661.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City004] Name=Ovda TextureType=2 Randomness=0 PositionX=602.000000 PositionY=371.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City005] Name=Tel Nof TextureType=2 Randomness=0 PositionX=581.000000 PositionY=592.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City006] Name=Hazor TextureType=2 Randomness=0 PositionX=571.000000 PositionY=571.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City007] Name=Hatzerim TextureType=2 Randomness=0 PositionX=582.000000 PositionY=523.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City008] Name=Nevatim TextureType=2 Randomness=0 PositionX=598.000000 PositionY=520.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City009] Name=Palmachim TextureType=2 Randomness=0 PositionX=573.000000 PositionY=592.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City010] Name=Sde Dov TextureType=2 Randomness=0 PositionX=582.000000 PositionY=617.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City011] Name=Herzlia TextureType=2 Randomness=0 PositionX=587.000000 PositionY=622.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City012] Name=Haifa TextureType=2 Randomness=0 PositionX=607.000000 PositionY=680.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City013] Name=Amman Marka International TextureType=2 Randomness=0 PositionX=707.000000 PositionY=608.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City014] Name=Mafraq TextureType=0 Randomness=0 PositionX=721.000000 PositionY=667.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City015] Name=Al Jafr TextureType=0 Randomness=0 PositionX=725.500000 PositionY=422.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City016] Name=H-5 Prince Hassan TextureType=2 Randomness=0 PositionX=825.000000 PositionY=636.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City017] Name=King Abdullah Airport TextureType=2 Randomness=0 PositionX=727.000000 PositionY=614.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City018] Name=Al Azarak TextureType=2 Randomness=0 PositionX=798.000000 PositionY=555.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City019] Name=Damaskus International TextureType=4 Randomness=0 PositionX=775.000000 PositionY=751.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City020] Name=Marq Rial TextureType=4 Randomness=0 PositionX=761.000000 PositionY=725.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City021] Name=Al Suweidaja TextureType=2 Randomness=0 PositionX=798.000000 PositionY=710.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City022] Name=Khalkhala TextureType=2 Randomness=0 PositionX=745.000000 PositionY=711.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City023] Name=Mari al Sultan TextureType=2 Randomness=0 PositionX=804.000000 PositionY=771.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City024] Name=Dumair TextureType=2 Randomness=0 PositionX=808.000000 PositionY=795.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City025] Name=Saygal TextureType=2 Randomness=0 PositionX=855.000000 PositionY=755.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City026] Name=Nasirija TextureType=2 Randomness=0 PositionX=832.000000 PositionY=822.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City027] Name=Shairat TextureType=2 Randomness=0 PositionX=855.000000 PositionY=844.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City028] Name=Al Kusair TextureType=2 Randomness=0 PositionX=810.000000 PositionY=853.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City029] Name=Tijas TextureType=2 Randomness=0 PositionX=900.000000 PositionY=850.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City030] Name=Hamah TextureType=2 Randomness=0 PositionX=784.000000 PositionY=907.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City031] Name=Kairo Ost TextureType=2 Randomness=0 PositionX=233.500000 PositionY=418.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City032] Name=Kairo West TextureType=2 Randomness=0 PositionX=194.500000 PositionY=424.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City033] Name=Kairo International TextureType=2 Randomness=0 PositionX=218.000000 PositionY=434.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City034] Name=Tanta TextureType=3 Randomness=0 PositionX=170.000000 PositionY=503.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City035] Name=Al Mansura TextureType=3 Randomness=0 PositionX=226.000000 PositionY=520.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City036] Name=Abu Suweir TextureType=4 Randomness=0 PositionX=313.000000 PositionY=480.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City037] Name=Fajid TextureType=4 Randomness=0 PositionX=325.000000 PositionY=452.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City038] Name=Inshas TextureType=3 Randomness=0 PositionX=230.000000 PositionY=455.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City039] Name=Beni Suef TextureType=2 Randomness=0 PositionX=195.000000 PositionY=321.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City040] Name=Wadi Al Jandali TextureType=2 Randomness=0 PositionX=303.000000 PositionY=360.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City041] Name=Al Salihija TextureType=2 Randomness=0 PositionX=291.000000 PositionY=507.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City042] Name=Al Zaqaziq TextureType=2 Randomness=0 PositionX=254.000000 PositionY=501.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City043] Name=Bilbeis TextureType=2 Randomness=0 PositionX=283.000000 PositionY=464.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City044] Name=Kom Awshim TextureType=2 Randomness=0 PositionX=197.000000 PositionY=355.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City045] Name=El Minja TextureType=2 Randomness=0 PositionX=173.000000 PositionY=222.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City046] Name=Alexandria TextureType=2 Randomness=0 PositionX=117.000000 PositionY=520.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City047] Name=Jijanklis TextureType=2 Randomness=0 PositionX=140.000000 PositionY=511.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City048] Name=Gebel al Basur TextureType=2 Randomness=0 PositionX=155.000000 PositionY=488.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City049] Name=El Kabrit TextureType=2 Randomness=0 PositionX=335.000000 PositionY=433.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City050] Name=El Ismailija TextureType=2 Randomness=0 PositionX=325.000000 PositionY=469.750000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City051] Name=El Ghurdaqa TextureType=2 Randomness=0 PositionX=480.000000 PositionY=122.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City052] Name=Akrotiri TextureType=2 Randomness=0 PositionX=398.000000 PositionY=863.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City053] Name=Kingsfield TextureType=2 Randomness=0 PositionX=488.000000 PositionY=900.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City054] Name=Larnaka TextureType=2 Randomness=0 PositionX=458.000000 PositionY=897.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City055] Name=Paphos TextureType=2 Randomness=0 PositionX=344.000000 PositionY=878.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City056] Name=Bir Gifgafa TextureType=2 Randomness=0 PositionX=457.000000 PositionY=456.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City057] Name=Bir Tamahada TextureType=2 Randomness=0 PositionX=459.000000 PositionY=414.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City058] Name=Sharm El Sheik TextureType=2 Randomness=0 PositionX=532.000000 PositionY=194.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City059] Name=Ezion TextureType=2 Randomness=0 PositionX=578.000000 PositionY=360.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City060] Name=Dshebel Libni TextureType=2 Randomness=0 PositionX=481.000000 PositionY=482.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City061] Name=El Arish TextureType=0 Randomness=0 PositionX=490.000000 PositionY=512.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City062] Name=Rayak TextureType=0 Randomness=0 PositionX=749.000000 PositionY=841.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City063] Name=Mouawad TextureType=0 Randomness=0 PositionX=703.000000 PositionY=863.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City064] Name=Beirut TextureType=0 Randomness=0 PositionX=651.000000 PositionY=785.000000 Width=2.000000 Height=4.000000 HasAirfield=TRUE Quote
+Major Lee Posted December 21, 2007 Posted December 21, 2007 Width and height are in kilometers and the TE will make rectangular flat areas. Be sure to use the "smooth terrain" command afterwards... Quote
Wrench Posted December 21, 2007 Author Posted December 21, 2007 Ok, I actually managed to find and update the 'city.ini' that came with (and renamed to citylist.ini) last night, moved the entire SoCal folder to another install (so what happened to Darwin won't happen here....), 'opened' the hfd file, opened the city list, went through the list and opened each one the areas that needed flattening, made sure it said 'has airfield'. Went to the 'flatten airfield' drop down, saved. I could see that the hfd had updated (new date and time). Went into the game, selected a mission, and started it. The game crashed at 80% loading, with a terrainengine.dll fault. Now, mind you, this 'clean' Woe install is missing some of the objects (Nike stuff, HAWK stuff), but would that cause the CTD or did I mess up on the terrain edit??? All other items are either in the terrain folder (factory center, vehicle depot) or use stock objects. If anyone has a easy to follow, step by step guide....I'd be appriciative! (ie: Terrain Editing for Dummies!) (btw, Ken, all the links at the Aerodrome for the turorials seem to go to dead links at SimHQ) I'm gonna keep fiddling with it...with 2 backup copies, I can always throw a defect out... Thanks dudes! Wrench kevin stein Quote
Guest Saganuay82 Posted December 21, 2007 Posted December 21, 2007 All you have to do to avoid messing up the install is back up the HFD. Height Field Data. You can also export it as a bmp and play with it in Photoshop or something like that and get rid of areas that you flattened and didn't want. Quote
Lexx_Luthor Posted December 22, 2007 Posted December 22, 2007 Wrench, try just two or three cities in the CitiList, delete all the others, and take out the non-stock objects in the remaining two or three cities. See if it works in-game. This is how you track down causes of errors. If it works, it could be the objects. If it does not work, its something else. Quote
Wrench Posted December 22, 2007 Author Posted December 22, 2007 This is really cheesing me off!!! I, literaly, spent all day yesturday fiddling with this damn thing (well, other than a few hours refining some target placement and building the movements ini -- which is a WHOLE 'nother story; interestering to see a full on tank battle in the Santa Catalina Channel ... right offshore of Catalina island!!! I didn't know T-55s were amphibs!! ) As to the city list,the one I rebuilt is using the full length coordinates.. here's the whole thing: [City001]Name=Los Angeles TextureType=2 Randomness=0 PositionX=700946 PositionY=642288 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City002] Name=Miramar NAS TextureType=2 Randomness=0 PositionX=761.000000 PositionY=598.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City003] Name=Yuma MCAS TextureType=2 Randomness=0 PositionX=902.000000 PositionY=547.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City004] Name=Nellis AFB TextureType=2 Randomness=0 PositionX=885959 PositionY=770225 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City005] Name=Edwards AFB TextureType=2 Randomness=0 PositionX=679.000000 PositionY=670.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City006] Name=Vandenberg AFB TextureType=2 Randomness=0 PositionX=574.000000 PositionY=676.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City007] Name=AirfieldX TextureType=2 Randomness=0 PositionX=778.000000 PositionY=658.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City008] Name=Burbank TextureType=2 Randomness=0 PositionX=698955 PositionY=650704 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City009] Name=San Deigo TextureType=2 Randomness=0 PositionX=761022 PositionY=590401 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City010] Name=Signal Hill Oil Fields TextureType=2 Randomness=0 PositionX=701717 PositionY=628411 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City011] Name=Fort McArthur TextureType=2 Randomness=0 PositionX=703477 PositionY=623936 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City012] Name=Vandenburg NIKE Battery TextureType=2 Randomness=0 PositionX=575127 PositionY=674661 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City013] Name=Channel Islands EW Site 1 TextureType=2 Randomness=0 PositionX=578016 PositionY=641890 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City014] Name=Channel Islands EW Site 2 TextureType=2 Randomness=0 PositionX=627413 PositionY=641573 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City015] Name=Fort McArthur NIKE Battery TextureType=2 Randomness=0 PositionX=704032 PositionY=625329 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City016] Name=Lakewood Munitions Depot TextureType=2 Randomness=0 PositionX=707000 PositionY=632580 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City017] Name=Van Nuys Munitions Depot TextureType=2 Randomness=0 PositionX=693193 PositionY=651351 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City018] Name=High Desert Munitions Depot TextureType=2 Randomness=0 PositionX=769142 PositionY=669245 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City019] Name=Downey Industrial Center TextureType=2 Randomness=0 PositionX=705800 PositionY=635065 Width=4.000000 Height=4.000000 HasAirfield=TRUE [City020] Name=SouthWest Command HQ TextureType=2 Randomness=0 PositionX=758593 PositionY=600386 Width=1.000000 Height=1.000000 HasAirfield=TRUE [City021] Name=West Occupied Zone HQ TextureType=2 Randomness=0 PositionX=904066 PositionY=547033 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City022] Name=Las Vegas TextureType=2 Randomness=0 PositionX=881388 PositionY=767813 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City023] Name=Nellis Vehicle Depot TextureType=2 Randomness=0 PositionX=883711 PositionY=771868 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City024] Name=High Desert Vehicle Depot TextureType=2 Randomness=0 PositionX=762916 PositionY=645550 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City025] Name=SWC Defense Battery 1 TextureType=2 Randomness=0 PositionX=759055 PositionY=597020 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City026] Name=Santa Monica Staging Area 1 TextureType=2 Randomness=0 PositionX=692234 PositionY=639852 Width=1.000000 Height=1.000000 HasAirfield=TRUE [City027] Name=Santa Monica Staging Area 2 TextureType=2 Randomness=0 PositionX=693260 PositionY=639261 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City028] Name=West LA Defense Battery TextureType=2 Randomness=0 PositionX=759055 PositionY=597020 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City029] Name=Mission Bay USMC Base TextureType=2 Randomness=0 PositionX=735521 PositionY=622005 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City030] Name=Oxnard Airbase (Abandoned) TextureType=2 Randomness=0 PositionX=653124 PositionY=647913 Width=4.000000 Height=4.000000 HasAirfield=TRUE [City031] Name=Palmdale Industrial Center TextureType=2 Randomness=0 PositionX=683825 PositionY=654351 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City032] Name=Occupation Army Yuma Camp 1 TextureType=2 Randomness=0 PositionX=897728 PositionY=545370 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City033] Name=Occupation Army Yuma Camp 2 TextureType=2 Randomness=0 PositionX=897896 PositionY=544693 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City034] Name=Occupation Army Yuma Camp 3 TextureType=2 Randomness=0 PositionX=897523 PositionY=544365 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City035] Name=Occupation Army Yuma Camp 4 TextureType=2 Randomness=0 PositionX=897835 PositionY=545630 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City036] Name=Yuma Munitions Depot TextureType=2 Randomness=0 PositionX=897830 PositionY=547455 Width=2.000000 Height=2.000000 HasAirfield=TRUE [City037] Name=Edwards AFB Air Defense Site TextureType=2 Randomness=0 PositionX=676325 PositionY=667920 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City038] Name=Yuma Air Defense Site TextureType=2 Randomness=0 PositionX=904025 PositionY=549643 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City039] Name=Nellis Air Defense Site TextureType=2 Randomness=0 PositionX=884362 PositionY=767404 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City040] Name=AirfieldX Air Defense Site TextureType=2 Randomness=0 PositionX=776148 PositionY=659739 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City041] Name=Baja Base TextureType=2 Randomness=0 PositionX=676325 PositionY=667920 Width=3.000000 Height=3.000000 HasAirfield=FALSE [City042] Name=Listening Post Gold TextureType=2 Randomness=0 PositionX=565592 PositionY=716948 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City043] Name=Listening Post Silver TextureType=2 Randomness=0 PositionX=705968 PositionY=660810 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City044] Name=Listening Post Bronze TextureType=2 Randomness=0 PositionX=731838 PositionY=660778 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City045] Name=Baja Base Air Defense Site TextureType=2 Randomness=0 PositionX=911160 PositionY=505125 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City046] Name=CV Station Avalon TextureType=2 Randomness=0 PositionX=744605 PositionY=565193 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City047] Name=Mt. Palomar Observatroy TextureType=2 Randomness=0 PositionX=870586 PositionY=459620 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City048] Name=Palos Verdes EW-GCI Site TextureType=2 Randomness=0 PositionX=696763 PositionY=626103 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City049] Name=Catalina Naval Base TextureType=2 Randomness=0 PositionX=700267 PositionY=602745 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City050] Name=Alameda NAS TextureType=2 Randomness=0 PositionX=462772 PositionY=866926 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City051] Name=San Fransisco TextureType=2 Randomness=0 PositionX=452492 PositionY=867104 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City052] Name=Richmond Oil Refinery TextureType=2 Randomness=0 PositionX=459213 PositionY=874523 Width=5.000000 Height=5.000000 HasAirfield=FALSE [City053] Name=Alcatraz AD Battery TextureType=2 Randomness=0 PositionX=454487 PositionY=872277 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City054] Name=San Pedro-Long Beach Port TextureType=2 Randomness=0 PositionX=706516 PositionY=624952 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City055] Name=High Desert Occupation Army Camp TextureType=2 Randomness=0 PositionX=840346 PositionY=674412 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City056] Name=Mojave High Desert Airbase TextureType=2 Randomness=0 PositionX=734000 PositionY=685000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City057] Name=San Felipe Convoy Station TextureType=2 Randomness=0 PositionX=918935 PositionY=457451 Width=2.000000 Height=2.000000 HasAirfield=FALSE [City058] Name=Ensenada TextureType=2 Randomness=0 PositionX=773423 PositionY=561004 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City059] Name=Mexicali Tank Farm TextureType=2 Randomness=0 PositionX=881748 PositionY=473403 Width=4.000000 Height=4.000000 HasAirfield=FALSE [City060] Name=Tijuana TextureType=2 Randomness=0 PositionX=766318 PositionY=573843 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City061] Name=Baja del Norte Air Defense Site TextureType=2 Randomness=0 PositionX=780396 PositionY=553179 Width=1.000000 Height=1.000000 HasAirfield=FALSE [City062] Name=Northridge TextureType=2 Randomness=0 PositionX=691808 PositionY=656045 Width=1.000000 Height=1.000000 HasAirfield=FALSE I notice Gepards only uses the 1st 3 digits. Is this important? Should I NOT use the full coord??? Also, is not having a texturelist ini all that critical? I'm using 'stock' tiles (albeit Deuces desert repaint). Nothing seems to want to 'save' ... when opening the citylist in the TE, the 'terrain type' window is blank. So, I insert the name, desert or sea depending on the location. I had the same problem in the Desert Storm map, with the 'buried' flat objects (factory complex, truck depot, corrected/new airfield locations), and I sent everything to JSF_Aggie for flattening, and he didn't seem to have any (or much) problems in flattening them (or at least Brian didn't say anything!!). I'm missing something ... I know this... but have abso-freaking-loutely NO idea how this thing works. So, I think I"ll go fiddle with target placement for a bit, and add a few more areas (that don't need flattening) Strangely enough...with these additional airfields, targets, etc...it's starting to look a LOT like the original JetFighter map!!! I'm not giving up on this map... Wrench kevin stein ps: I added TJ, in case some folks wanted to go see the 'donkey shows'...pervs!!! Quote
+Paladrian Posted December 22, 2007 Posted December 22, 2007 Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico. Mexicans gone wild! Quote
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