+christian59 Posted February 28, 2008 Posted February 28, 2008 not perfect but work well i have extract from WOI AIRCRAFTOBJECT.ini and replace in my auther strike fighter family instalation now to have a kill is not a joke thank for TK for his game [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=15.0 MinPitchForAltitude=-10.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=60.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 MaxRollCombat=60.0 MaxPitchCombat=45.0 MaxRollFormation=30.0 FormationRollForPosition=0.001 FormationRollForVelocity=0.01 RollForGunAttack=0.5 RollForGunAttackRate=-0.1 RudderForGunAttack=1.0 RudderForHeading=0.2 RudderForYawRate=-0.05 RudderForSideslip=1.0 [DogfightNovice] SafeAltitude=500 LookoutAngle=90 DefensiveAngle=60 ChanceDefensiveTurn=0 ChanceBreakTurn=25 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=5.0 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=0.4 MissileDetectChance=10 MaxCannonRange=4000 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=50 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.6 MissileDetectChance=40 MaxCannonRange=3500 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=300 LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=10 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.8 MissileDetectChance=80 MaxCannonRange=3000 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=50 FightWithoutAmmo=0 CannonFireAngle=1.5 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=0.9 MissileDetectChance=100 MaxCannonRange=2500 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=100 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=2500.0 SecondPassRange=4000.0 SecondPassAlt=1500.0 ReleaseCount=4 ReleaseInterval=0.5 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=4000.0 SecondPassAlt=1600.0 ReleaseCount=2 ReleaseInterval=0.8 [RocketAttackAI] RollInRange=6000.0 RollInAlt=1800.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=4000.0 SecondPassAlt=1200.0 ReleaseCount=4 ReleaseInterval=0.2 [strafeAI] RollInRange=4500.0 RollInAlt=800.0 PullOutRange=400.0 PullOutAlt=65.0 ReleaseRange=1600.0 SecondPassRange=2500.0 SecondPassAlt=500.0 ReleaseInterval=1.0 [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8 Quote
jtin Posted February 28, 2008 Posted February 28, 2008 christian59, While TK probably going to release this data later in a patch, IMO it's not really acceptable to copy and share data from TK's work, especially since it's copyrighted... I remember a post a while back in which TK said something like this: "It's ok to share modified .ini files, but don't copy any stock files, because we don't want people playing WoV without buying WoV or playing WoE without buying WoE." I know that you probably did not mean to copy this way, but it's common courtesy and I reccomend that you edit your post to delete the data. Quote
+Dave Posted February 29, 2008 Posted February 29, 2008 christian59, While TK probably going to release this data later in a patch, IMO it's not really acceptable to copy and share data from TK's work, especially since it's copyrighted... I remember a post a while back in which TK said something like this: "It's ok to share modified .ini files, but don't copy any stock files, because we don't want people playing WoV without buying WoV or playing WoE without buying WoE." I know that you probably did not mean to copy this way, but it's common courtesy and I reccomend that you edit your post to delete the data. Not to burst your bubble bud, data in the files is fine. If not, you wouldn't be able to mod. Core game files, ie, giving someone the Kurnass LOD out of WOI is a no no. Quote
column5 Posted February 29, 2008 Posted February 29, 2008 Just don't start posting one file after another. In the case of this data, everyone is going to get it for free when the next round of patches hit anyway so its not a big deal. But, if it were WOI-specific flight models (unmodified) or weapon data proprietary to WOI, it would be different. Quote
Streakfalcon Posted February 29, 2008 Posted February 29, 2008 Any old timers try this? Im at work, does it improve AI to WOI levels? Quote
column5 Posted February 29, 2008 Posted February 29, 2008 Any old timers try this? Im at work, does it improve AI to WOI levels? I have not but I would not expect a huge impact, as this data only represents the configurable parameters, and doesn't include the actual game code that defines the AI. That code is siginificantly changed in WOI. Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 I dont have WOI so I cant say if it brings the others up to WOIs level, but It works and is a dramatic improvment to WOEs AI! I just flew a F-86 against a MiG-9 and it was tough! Much harder than it was before and the AI seemed to be trying alot harder to kill me. Backup your INI and try it, i know i was impressed, Thanks to the OP! Quote
column5 Posted February 29, 2008 Posted February 29, 2008 Sounds good, guess I'll have to try it. ;) Quote
Fubar512 Posted February 29, 2008 Posted February 29, 2008 It won't work, as all the .ini file does is make a specific call out to variables contaiined within the aircraftobject.dll. And copying that .dll to another title will not work, either. Quote
column5 Posted February 29, 2008 Posted February 29, 2008 It won't work, as all the .ini file does is make a specific call out to variables contaiined within the aircraftobject.dll. And copying that .dll to another title will not work, either. Placebo effect? Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 It won't work, as all the .ini file does is make a specific call out to variables contaiined within the aircraftobject.dll. And copying that .dll to another title will not work, either. Just try it, I just saw a MiG-29 do a hammerhead turn in a dogfight, it never did that before. I'm not sure how it works, but it does, maybe the general numbers are just better than the ones in WOE, but it does make the AI fly better. Quote
+Tailspin Posted February 29, 2008 Posted February 29, 2008 It might work in the way it makes the AI behave in dogfights but it can't take advantage of any new parameters in the FM etc. because that data doesn't exist in the old games. You have always been able to copy over all the AI dogfight data and make them all aces or whatever and that does affect the AI but not in the way the new code in FE and WOI does. In other words it may change the way the AI manouevers but it may not really improve them that much. Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 It might work in the way it makes the AI behave in dogfights but it can't take advantage of any new parameters in the FM etc. because that data doesn't exist in the old games. You have always been able to copy over all the AI dogfight data and make them all aces or whatever and that does affect the AI but not in the way the new code in FE and WOI does. In other words it may change the way the AI manouevers but it may not really improve them that much. Completely True, theres no way it could use any new features, but these numbers make the AI use the vertical alot, no more round and round turning fights all the way to the deck. We will hopefully get new patches soon, but in the meantime this is a major improvement over stock WOE AI. Quote
Stick Posted February 29, 2008 Posted February 29, 2008 Completely True, theres no way it could use any new features, but these numbers make the AI use the vertical alot, no more round and round turning fights all the way to the deck. We will hopefully get new patches soon, but in the meantime this is a major improvement over stock WOE AI. Somebody tell me where do i put it. I cant find the aircraftobject.ini in WOE Im going to cry. Quote
+Tailspin Posted February 29, 2008 Posted February 29, 2008 Stick. You'll have to extract it from the ObjectData.CAT file in the Objects folder. Use the file extraction utility available here in the downloads section. Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 Stick, after you try it post your results please. Maybe i'm just seeing things, but i havent been drinking yet i swear! Another thing i did was to move each class up one step, I used greens data for novice,regular for green ect. This causes both ACE and Veteran to be the same, but i lowered the ACEs SafeAltitude to 50 so there should be a slight difference. Quote
Stick Posted February 29, 2008 Posted February 29, 2008 Stick, after you try it post your results please. Maybe i'm just seeing things, but i havent been drinking yet i swear! Another thing i did was to move each class up one step, I used greens data for novice,regular for green ect. This causes both ACE and Veteran to be the same, but i lowered the ACEs SafeAltitude to 50 so there should be a slight difference. Im stumped I opened it but all I see are tga and ini files of stock airplanes and aircraft I don have. No aircraftobject ini. And when I try and exract it says it has been done but when I go to the folder there is no sign of the file.Im using vista. Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 Im stumped I opened it but all I see are tga and ini files of stock airplanes and aircraft I don have. No aircraftobject ini.And when I try and exract it says it has been done but when I go to the folder there is no sign of the file.Im using vista. Try this, create a new txt file then Copy this below to the txt file and save it. then Rename it to AIRCRAFTOBJECT.INI and place it in your Objects folder. [AircraftData] DataDirectory=Aircraft TextFile=AircraftText.str [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 Elasticity=0.2 [inputObjectData] DeathView=FreeView [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound= ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.0002 MaxDamageShrapnelCount=12 [ObjectFire] FireCheckTime=4.0 APRoundFireChance=1 HERoundFireChance=5 HERoundExplosionChance=1 ExplosionChance=3 SuppressionChance=10 ProgressionChance=25 [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect [Views] DefaultCockpit=A-4B_cockpit.ini CockpitOffsetDist=0.06 LookAroundHeight=0.06 HeadAccelFactor=0.07 HeadRollFactor=0.0015 HeadSpringFactor=20.0 HeadDampingFactor=1.0 HeadMoveLimit=0.05 [HeadShake] BaseAmount=0.1 BaseFrequency=1.0 [PilotHeadMovement] PilotPitchUpLimit=30.0 PilotPitchDownLimit=-20.0 PilotYawLimit=90.0 PilotPanYawRate=80 PilotPanPitchRate=35 PilotCheckRate=2.5 PilotLookCameraChance=50 PilotLookTargetChance=75 PilotLookDownChance=25 PilotLookScanChance=50 PilotLookTurnMinG=2.0 PilotLookTurnAngle=4.0 PilotLookTurnChance=20 PilotLookGroundMinAlt=1000.0 PilotLookGroundChance=80 [ForceFeedback] AeroForceEffect=AeroForce StallBuffetEffect=StallBuffet ExplosionEffect=Explosion WeaponReleaseEffect=WeaponRelease GunFireEffect=GunFastCannon [DefaultPilot] DefaultPilotModel=pilot DefaultPilotHeadNode=head [baseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05 [PlayerObjectLimits] WeaponReleaseDelay=0.0 [iRGrowl] GrowlSound=IRGrowl GrowlLockSound=IRGrowlLock [Gunsight] GunsightMaterial=GunsightMaterial [Avionics] SimpleAvionicsDLL=EasyAvionics.DLL SimpleAvionicsData=EasyAvionicsData.ini [ComponentDebris] Velocity=5.0 VelocityDeviation=0.2 AngleRateFactor=0.6 DragFactor=0.07 LifeTime=8.0 ShrapnelChance=25 ShrapnelCount=10 SmokeEffect=ComponentFireEffect FireEffect=ComponentFireEffect [systemDebris] Velocity=7.0 VelocityDeviation=0.3 AngleRateFactor=0.8 DragFactor=0.06 LifeTime=5.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect=DebrisSmokeEffect FireEffect=DebrisFireEffect [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect= FireEffect= [Light] MaxVertexCount=1024 MaxIndexCount=1536 LightMaterial=LightMaterial LightDistFactor=0.055 MinLightFactor=6.5 MaxLightFactor=180.0 MaxLightSrcDist=500 [GunsightMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [AfterburnerMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=afterburner.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=15.0 MinPitchForAltitude=-10.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=60.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 MaxRollCombat=60.0 MaxPitchCombat=45.0 MaxRollFormation=30.0 FormationRollForPosition=0.001 FormationRollForVelocity=0.01 RollForGunAttack=0.5 RollForGunAttackRate=-0.1 RudderForGunAttack=1.0 RudderForHeading=0.2 RudderForYawRate=-0.05 RudderForSideslip=1.0 [DogfightNovice] SafeAltitude=400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=50 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.6 MissileDetectChance=40 MaxCannonRange=3500 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightGreen] SafeAltitude=300 LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=10 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.8 MissileDetectChance=80 MaxCannonRange=3000 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightRegular] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=50 FightWithoutAmmo=0 CannonFireAngle=1.5 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=0.9 MissileDetectChance=100 MaxCannonRange=2500 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=100 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=50 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=1500 OptimalCannonRange=250 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=2500.0 SecondPassRange=4000.0 SecondPassAlt=1500.0 ReleaseCount=4 ReleaseInterval=0.5 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=4000.0 SecondPassAlt=1600.0 ReleaseCount=2 ReleaseInterval=0.8 [RocketAttackAI] RollInRange=6000.0 RollInAlt=1800.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=4000.0 SecondPassAlt=1200.0 ReleaseCount=4 ReleaseInterval=0.2 [strafeAI] RollInRange=4500.0 RollInAlt=800.0 PullOutRange=400.0 PullOutAlt=65.0 ReleaseRange=1600.0 SecondPassRange=2500.0 SecondPassAlt=500.0 ReleaseInterval=1.0 [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8 [Control001] Name=PITCH_CONTROL Type=RANGED_STATE [Control002] Name=ROLL_CONTROL Type=RANGED_STATE [Control003] Name=YAW_CONTROL Type=RANGED_STATE [Control004] Name=THROTTLE_CONTROL Type=RANGED_STATE [Control005] Name=THROTTLE_1_CONTROL Type=RANGED_STATE [Control006] Name=THROTTLE_2_CONTROL Type=RANGED_STATE [Control007] Name=THROTTLE_3_CONTROL Type=RANGED_STATE [Control008] Name=THROTTLE_4_CONTROL Type=RANGED_STATE [Control009] Name=THRUST_VECTOR_CONTROL Type=RANGED_STATE [Control010] Name=PITCH_TRIM_CONTROL Type=RANGED_STATE [Control011] Name=ROLL_TRIM_CONTROL Type=RANGED_STATE [Control012] Name=YAW_TRIM_CONTROL Type=RANGED_STATE [Control013] Name=FIRE_PRIMARY_GUN Type=SINGLE_STATE [Control014] Name=FIRE_SECONDARY_GUN Type=SINGLE_STATE [Control015] Name=FLAPS_UP Type=SINGLE_EVENT [Control016] Name=FLAPS_DOWN Type=SINGLE_EVENT [Control017] Name=AIRBRAKES_TOGGLE Type=SINGLE_EVENT [Control018] Name=FIRE_WEAPON Type=SINGLE_EVENT [Control019] Name=NEXT_AA_WEAPONS Type=SINGLE_EVENT [Control020] Name=PREV_AA_WEAPONS Type=SINGLE_EVENT [Control021] Name=NEXT_AG_WEAPONS Type=SINGLE_EVENT [Control022] Name=PREV_AG_WEAPONS Type=SINGLE_EVENT [Control023] Name=LANDING_GEARS_TOGGLE Type=SINGLE_EVENT [Control024] Name=ARRESTER_HOOK_TOGGLE Type=SINGLE_EVENT [Control025] Name=TOGGLE_RADAR Type=SINGLE_EVENT [Control026] Name=NEXT_RADAR_MODE Type=SINGLE_EVENT [Control027] Name=PREV_RADAR_MODE Type=SINGLE_EVENT [Control028] Name=NEXT_RADAR_RANGE Type=SINGLE_EVENT [Control029] Name=PREV_RADAR_RANGE Type=SINGLE_EVENT [Control030] Name=SELECT_NEXT_RADAR_TARGET Type=SINGLE_EVENT [Control031] Name=SELECT_PREV_RADAR_TARGET Type=SINGLE_EVENT [Control032] Name=ACQUIRE_RADAR_TARGET Type=SINGLE_EVENT [Control033] Name=ACQUIRE_VISUAL_TARGET_ON_RADAR Type=SINGLE_EVENT [Control034] Name=REJECT_RADAR_TARGET Type=SINGLE_EVENT [Control035] Name=SELECT_TARGET Type=SINGLE_EVENT [Control036] Name=SELECT_PREV_TARGET Type=SINGLE_EVENT [Control037] Name=SELECT_CLOSEST_TARGET Type=SINGLE_EVENT [Control038] Name=SELECT_FRIENDLY Type=SINGLE_EVENT [Control039] Name=SELECT_PREV_FRIENDLY Type=SINGLE_EVENT [Control040] Name=SELECT_CLOSEST_FRIENDLY Type=SINGLE_EVENT [Control041] Name=SELECT_GROUND Type=SINGLE_EVENT [Control042] Name=SELECT_PREV_GROUND Type=SINGLE_EVENT [Control043] Name=SELECT_CLOSEST_GROUND Type=SINGLE_EVENT [Control044] Name=SELECT_LAST_RADIO Type=SINGLE_EVENT [Control045] Name=SELECT_LAST_RADIO_CALLER Type=SINGLE_EVENT [Control046] Name=SELECT_RADAR_TARGET Type=SINGLE_EVENT [Control047] Name=SELECT_CLOSEST_CENTER Type=SINGLE_EVENT [Control048] Name=DESELECT_TARGET Type=SINGLE_EVENT [Control049] Name=NEXT_HUD_MODE Type=SINGLE_EVENT [Control050] Name=PREV_HUD_MODE Type=SINGLE_EVENT [Control051] Name=NEXT_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control052] Name=PREV_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control053] Name=NEXT_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control054] Name=PREV_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control055] Name=CYCLE_NAV_LIGHT Type=SINGLE_EVENT [Control056] Name=AUTO_PILOT Type=SINGLE_EVENT [Control057] Name=DROP_TANKS Type=SINGLE_EVENT [Control058] Name=WHEELBRAKES_TOGGLE Type=SINGLE_EVENT [Control059] Name=NEXT_WAYPOINT Type=SINGLE_EVENT [Control060] Name=PREV_WAYPOINT Type=SINGLE_EVENT [Control061] Name=OPEN_BOMBBAY_DOOR Type=SINGLE_EVENT [Control062] Name=JETTISON_STORES Type=SINGLE_EVENT [Control063] Name=DRAG_CHUTE Type=SINGLE_EVENT [Control064] Name=NEXT_GUNGROUP Type=SINGLE_EVENT [Control065] Name=PREV_GUNGROUP Type=SINGLE_EVENT [Control066] Name=CHAFF Type=SINGLE_EVENT [Control067] Name=FLARE Type=SINGLE_EVENT [Control068] Name=ECM_TOGGLE Type=SINGLE_EVENT [Control069] Name=WING_LEVELER Type=SINGLE_EVENT [Control070] Name=ANIMATION_1 Type=SINGLE_EVENT [Control071] Name=ANIMATION_2 Type=SINGLE_EVENT [Control072] Name=ANIMATION_3 Type=SINGLE_EVENT [Control073] Name=ANIMATION_4 Type=SINGLE_EVENT [Control074] Name=ANIMATION_5 Type=SINGLE_EVENT [Control075] Name=ANIMATION_6 Type=SINGLE_EVENT [Control076] Name=ANIMATION_7 Type=SINGLE_EVENT [Control077] Name=ANIMATION_8 Type=SINGLE_EVENT [Control078] Name=ANIMATION_9 Type=SINGLE_EVENT [Control079] Name=ANIMATION_10 Type=SINGLE_EVENT Quote
Stick Posted February 29, 2008 Posted February 29, 2008 (edited) Try this, create a new txt file then Copy this below to the txt file and save it. then Rename it to AIRCRAFTOBJECT.INI and place it in your Objects folder. [AircraftData] ... [Control079] Name=ANIMATION_10 Type=SINGLE_EVENT Houston we have a negative on that tragectory. Mayday mayday. I just crashed and burned. I just lost my game.Now I have to install again. But thank you. And im not being sarcastic. The new game shall be improved. So just copy what christian suggested to the above I Edited February 29, 2008 by Jedi Master Eliminated LOTS of redundant quoted text--wasted space Quote
Stick Posted February 29, 2008 Posted February 29, 2008 Houston we have a negative on that tragectory.Mayday mayday. I just crashed and burned. I just lost my game.Now I have to install again. But thank you. And im not being sarcastic. The new game shall be improved. So just copy what christian suggested to the above I Of its already there! Im a victim of my own stupidity. Like Nina Simone would sing Nobody's fault but mine Thanks again.Now to sit for three hours and install allthe mods etc etc. Quote
Stick Posted February 29, 2008 Posted February 29, 2008 After 4 gruelling hours of re-installing my game and 2 more playing with the new AI- I can only say this; the enemy is now meaner smarter and definitely more vicious. So now when u hear the deedle of the RWR HONOUR THE THREAT. It works people. Thats all I can say. now Ive gotta go eat dinner. over and out Quote
Stick Posted February 29, 2008 Posted February 29, 2008 Oh yeah thanks christian59 and warlordATF. One for taking it out of WOI and the latter for walking me thru. Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 Oh yeah thanks christian59 and warlordATF.One for taking it out of WOI and the latter for walking me thru. I'm glad i could help. I was messing around today and added that to my non-expansion pack install of First Eagles and it works there too! This really is a major improvement to the older AI, The enemy now will put up a much better fight and if you are not on the ball they will kill you.I understand why it shouldnt work, but i wouldnt have kept posting in this thread if it didnt. Its well worth trying, just backup your INI, that way if you dont like it you can easily switch it back. christian59, Thank you again for Posting this and of course a big thanks to TK for these Sims! Quote
Carlos_Tex Posted February 29, 2008 Posted February 29, 2008 Yeah i confirm it too it works seems that the AI is much reactive now. Thanks guys. Makes WOE much more enjoyable until we get the new patch. BTW is there any information out there if we will be able to lock targets with AG radar sometime soon?? Quote
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