Basher11 Posted May 14, 2008 Posted May 14, 2008 (edited) Please refer to this link for the mission file -> here Edited May 18, 2008 by Basher11 Quote
Liberty24 Posted May 18, 2008 Posted May 18, 2008 Please refer to this link for the mission file -> here Hello Basher, Your link doesn't work. This is what I've got: Quote
Basher11 Posted May 18, 2008 Author Posted May 18, 2008 (edited) Hello Basher, Your link doesn't work. This is what I've got: O! I have that link working. It is called Operation Reciprocality by the way. Use the following link for the time being and don't forget t get the sound files for the MiGs. Have fun! http://www.4shared.com/file/47969255/cbc98...rified=4856419f AL31FAB.wav MiG23Engine.wav Edited May 18, 2008 by Basher11 Quote
Silverbolt Posted May 18, 2008 Posted May 18, 2008 that's because it wasnt aproved yet hehe wait and the file will be ok ;) Quote
csb Posted May 18, 2008 Posted May 18, 2008 Basher, that's the screen you get because you uploaded the file. We get liberty's screen until it's approved. So, to everyone - when you upload wait until it appears in the File Announcements before you point to it. And thanks Basher, I'm DL'ing from your 2nd link. Quote
csb Posted May 18, 2008 Posted May 18, 2008 (edited) PS Did someone forget to put those 2 sound files in their upload...Eh? :yes: And thanks again the download certainly looks impressive - the intro is very intriguing. I'll give it a try in the nexdt few days. Your install instructions are straightforward & the zip is well ordered but it looks like I'll need to back-up some stuff. Edited May 18, 2008 by csb Quote
Basher11 Posted May 21, 2008 Author Posted May 21, 2008 Yes, Back up F-15 that's all. Credits go to Lexx for his rocket fire smoke effects as well as the 3D clouds which is gorgeous! Hope you can chase up the big bad guy. [bit of a spoiler here] Quote
Liberty24 Posted May 21, 2008 Posted May 21, 2008 Basher11, The Russian AA-10 missile seems to be a bit weak against chaff. I can easily evade without even beaming my aircraft. But the SA-2 is bloody deadly. Are they stock missiles or you have tweaked them for deadly performance? Quote
Basher11 Posted May 24, 2008 Author Posted May 24, 2008 I wonder if it possible at all, to modify the .INI file such that I can issue the "Engage Air" command. Right now, the stock commands available to the wingman is "Attack my target". I just want to send a command and my wingie will engage every bogies in my vincinity or his. Quote
Liberty24 Posted May 24, 2008 Posted May 24, 2008 (edited) Hi Basher, your Alert5 Intercept mission is very difficult to accomplish. It is almost impossible to get the Sparrow fire at max range upon the big bad guy. Would you also modify to change the SA-2 SAM sites. Everytime I get above 3,000ft I got a SAM launch against and it is deadly. Back to your question, I have some information for you see if they will be useful to you then: COMMDATA.INI [Menu002] Name=WingmanSubmenu Text=COMM_TXT_TO_WINGMAN Item[001].Text=COMM_TXT_ENGAGE_AIR <------------------------------changed Item[002].Text=COMM_TXT_COVER_ME Item[003].Text=COMM_TXT_BREAK Item[004].Text=COMM_TXT_REJOIN Item[005].Text=COMM_TXT_RADAR_TOGGLE Item[006].Text=COMM_TXT_DROP_TANKS Item[007].Text=COMM_TXT_STATUS_CHECK Item[008].Text=COMM_TXT_RETURN_TO_BASE Item[009].Text=COMM_TEXT_BACK Item[009].Menu=TopMenu Item[009].CommandNum=10 Item[009].ExtraSpace=TRUE In SPEECHSYSTEM.INI, use the find in notepad to locate "Concept075", replace the whole section by cut and paste the following code: //[Concept075] //MSN_SPC_WING_REPLY_ATTACK_MY_TARGET_NO, //CallerFragmentID=SPC_WING_NUMBER //BodyFragment001=SPC_WING_REPLY_NO //BodyFragment002=SPC_WING_REPLY_TARGET_NO [Concept075] //MSN_SPC_WING_REPLY_POSITIVE, CallerFragmentID=SPC_WING_NUMBER BodyFragment001=SPC_WING_REPLY_YES I did several tests on the COMMDATA.INI file, I squeezed out the "Engage Air" command and thought it would work. No luck. Then I though maybe the Wingman should say yes to acknowledge, so I went into the speech system and upon trial and error, I managed to arrived at the concluding result as shown above. Hope this helps. P.S. Your mission is quite good. I am trying to use F-14 because it has the AIM-54C long range AAM. Edited May 24, 2008 by Liberty24 Quote
+Gocad Posted May 24, 2008 Posted May 24, 2008 I just want to send a command and my wingie will engage every bogies in my vincinity or his. You do know that he does that when you order him to 'cover me (that's you)', right? Quote
Liberty24 Posted May 24, 2008 Posted May 24, 2008 Sorry Basher11, You will have to issue a "Break" command first otherwise your wingman will just stay in formation. "Squared " isn't he? Quote
Basher11 Posted May 25, 2008 Author Posted May 25, 2008 Where can I find the F-14 Tomcat with a improved cockpit. I don't need the TCS mod. I found the aircraft mod in Column5 and here but the pit shows some weird graphics when I loaded it up in WoI. I suppose I need a separate pit mod as well. Quote
Silverbolt Posted May 25, 2008 Posted May 25, 2008 this one? http://forum.combatace.com/index.php?autoc...p;showfile=6121 Quote
Basher11 Posted May 26, 2008 Author Posted May 26, 2008 Does anyone know the long range air-2-air configuration of the F-14A, presumably it has AIM-54A, AIM-7 and AIM-9. Quote
Wraith27 Posted May 26, 2008 Posted May 26, 2008 Does anyone know the long range air-2-air configuration of the F-14A, presumably it has AIM-54A, AIM-7 and AIM-9. I think: 4xAIM-54, 2xAIM-7 and 2xAIM-9 Quote
+SayethWhaaaa Posted May 26, 2008 Posted May 26, 2008 Does anyone know the long range air-2-air configuration of the F-14A, presumably it has AIM-54A, AIM-7 and AIM-9. Wasn't it a combination of either 2x Aim-9s, 2x Aim-7s and 4x Aim-54s (plus FTs) or 2x Aim-9s and 6x Aim-54s? (Although the last config had some issues with returning to carrier with 6 phoenixs, yeah?) Quote
Basher11 Posted May 26, 2008 Author Posted May 26, 2008 (edited) That is where the problem is: [AirToAirLongRange] //Loadout[01].WeaponType=AIM-7E-2 ZAPPED OUT 05 //Loadout[01].Quantity=1 //Loadout[02].WeaponType=AIM-7E-2 ZAPPED OUT 06 //Loadout[02].Quantity=1 //Loadout[03].WeaponType=AIM-7E-2 ZAPPED OUT 07 //Loadout[03].Quantity=1 //Loadout[04].WeaponType=AIM-7E-2 ZAPPED OUT 08 //Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-54A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-54A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-54A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-54A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9H Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9H Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-7E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-7E-2 Loadout[12].Quantity=1 //Loadout[13].WeaponType=AIM-7E-2 OVERLAPPED ON 09 //Loadout[13].Quantity=1 //Loadout[14].WeaponType=AIM-7E-2 OVERLAPPED ON 10 //Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank330_F14 Loadout[15].Quantity=1 Loadout[16].WeaponType=Tank330_F14 Loadout[16].Quantity=1 Looks like the pylons need a fix, the only trouble is I don't know how. OR there is a fix already which I am not awared of...? The configuration above works. The Sparrow sits next to the Sidewinders. All 4 Phoenix sit under the fuselage. But I can never fit 2 more Sparrows into the gutter between the Phoenix. Edited May 26, 2008 by Basher11 Quote
Basher11 Posted May 26, 2008 Author Posted May 26, 2008 http://forum.keypublishing.co.uk/forumdisplay.php?f=5 Quote
+Gocad Posted May 26, 2008 Posted May 26, 2008 (edited) Looks like the pylons need a fix, the only trouble is I don't know how. OR there is a fix already which I am not awared of...? The configuration above works. The Sparrow sits next to the Sidewinders. All 4 Phoenix sit under the fuselage. But I can never fit 2 more Sparrows into the gutter between the Phoenix. Stupid question: What makes you think that there is a need for a 'fix' when the weapon stations work as intended? Nobody is stopping you to modify the Tomcat's data.ini to satisfy your desires, but I do think that those who made that model knew what they were doing. Edited May 26, 2008 by Gocad Quote
+Wrench Posted May 26, 2008 Posted May 26, 2008 The Turkey's loadouts are EXACTLY as they should be. It's a Mirage Factory product...they know exactly what they're doing. Don't mess with perfection. Wrench kevin stein Quote
Caesar Posted May 26, 2008 Posted May 26, 2008 (edited) Long range A2A loadout could have been 2PH-3SP-2SW, 4PH-2SP-2SW, 4PH-4SW, 6PH-2SW, 2PH-2SP-2SW...I've seen pics of all of those (though I've noticed personally that the 4 sidewinder config doesn't show up often in pictures, maybe I'm just not looking in the right places). To do a 2-3-2 you have to reassign the pylons because by default you end up loading the fuselage sparrow stations in pairs and when 2PH are loaded up front only one AIM-7 can be loaded on the aft sparrow station in reality because of the Phoenix pylons obstructing part of the middle Sparrow station. Also note: you could load 2 LGBs, a LANTIRN pod, 2 SW and 1 PH at the glove pylon and still consider it a "long-range" loadout because you can still reach out and touch someone before blowing up their runway. Doing that takes an INI edit also. Edited May 26, 2008 by Caesar Quote
ironroad Posted May 27, 2008 Posted May 27, 2008 (edited) The F-14 carries a long range loadout of 4 Aim-54s on the centerline pallets, 2 Sparrows (or phoenixes or sparrows) on the wing root stations, and two sidewinders on the root rails and two fuel tanks. It can also carry four semi recessed Aim-7s or a carrier load out of two Aim-54s on the forward pylons with the rear pylons empty (so the plane could bring ordnance back on board if needed.) Also the plane can carry two Aim-54 forward and ONE aim-7 on the last semi recessed Aim-54 pylon. For recon, the TARPS pod is loaded on the rear right AIM-54 station and usually had some weighted Aim-54 pylons forward (in the 1990s I think ECM was loaded on the forward pylons.) Now the original F-14 by the mirage factor has been configured as a early block F-14, so it is A/A weapons only and uses Avioinic 60.dll There are several members who have moded that product turned into the F-14+ and teh F-14D (with Lantrin and LGB/bomb capability.) You can also do it yourself all you have to do is adjust the data.ini to your liking. I have 3 different sets of F-14s in my install, early block A's with the high vis markings. A+/Bs, with improved engines and markings post mid-80s and recon capability. And A/B's which are all around strike fighters. Edited May 27, 2008 by ironroad Quote
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