Wrench Posted July 14, 2008 Posted July 14, 2008 View File MiG-31BM "Foxhound" Field Fix Repair Package MiG-31BM "Foxhound" Repair Package This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound. Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-. Other fixes include: Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only Adjusting the cockpit position to match the pilot position on the external model Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4 Adding running lights and adjusting the Landing/taxi lights Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks, Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels, Adjusting avionics, adding/replacing several display bmps/tgas Mod to decals ini, to use stock in-game bort numbers Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!) Addition of 2 "new" RWR sounds (can't remember where they come from) Switching over the engine sound to TMF's "MiGEngine" Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released. To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit. Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!) READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird Clear Skies! Wrench kevin stein Submitter Wrench Submitted 07/15/2008 Category Modern Soviet Aircraft Quote
+76.IAP-Blackbird Posted July 15, 2008 Posted July 15, 2008 The interesting thing is, in a clean install this bird works fine.. but a modded one cause everytime a CTD and more worse stuff like a complete bluescreen restart.. don`t know what is inside of this plane that causes this crash.. Something must be different!!! never had this prob before! As I said the original one from inskye works great only this "new" version doesn`t work.. this and the last one! Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 ??? don't know what to tell ya, brother! Works fine for me in my super-modded WoE Install (ie: has EVERTHING from all 3 games in it!!) Well, let's get some more feedback from other users and see what's what. To me, it sounds like something wonky in your modded install, if it works fine in a clean one. More oddness!! Wrench kevin stein Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 Damn! Just discoverd a 'whhoooopsy' on the cockpit ini. Scroll down 'til you find the TASIndicator call out. Replace it with this: [TASIndicator]Type=TRUE_AIRSPEED_INDICATOR CounterNodeFormat=tas_dig%d MovementType=ANALOG_COUNTER ValueUnit=KMPH Forgot to switch that over to metric. BTW, fuel flow and fuel quantity are still in LBs -- I just couldn't get the Kg reading correct to match the internal tankage. Sorry about that! Wrench kevin stein Quote
Dasas Posted July 15, 2008 Posted July 15, 2008 I don't know why but mine still crashes it says it was a dll error and I looked up how to fix it, but still it crashes. I read in the other MIG-31 thread what is the HDR/bloom effect and does SFP1 have it and how do I turn it off? Quote
+paulopanz Posted July 15, 2008 Posted July 15, 2008 The problem (in Woe) is AA-9 missile. Try without and it works. Fix it please if you can. Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 IF there's a problem with the missiles, and I haven't had this happen to me, try deleting the missile from the weapons data ini, and re-install it. Below is copied RIGHT from my WoE WeaponsData ini: [WeaponData****]TypeName=AA-9 FullName=R-33 Amos ModelName=aa9 Mass=490.000000 Diameter=0.381000 Length=4.150000 AttachmentType=SOVIET NationName=Soviet StartYear=1985 EndYear=2020 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90 MaxTurnRate=17.000000 MaxLaunchG=3.000000 LockonChance=87 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=200000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=160000.000000 Duration=300.000000 CounterCountermeasure=85.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000002f BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=16.850000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 It's exactly what's listed in the text I supplied (excpeting the end-of-service year). Do the usual 'adding weapons ini dance'. See what happens. As the to the HDR/Bloom noise, I don't have it, don't use it and don't want it. Perhaps that's the cause of the faults???. You can alway try uninstalling it. As I know nothing about it, I can't help ya there. Wrench kevin stein Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 I'm guessing... ControlPanel/Install-Uninstall Programs??? unless it comes with a built-in uninstaller. Check you Programs listing. Like I said, I don't have it, so can't be of any help there. HEY, I just noticed someone put 5 stars on this thing -- it sure as hell wasn't me!!! It don't deserve no stars. It just IS, nothing more, nothing less. Wrench kevin stein Quote
Dasas Posted July 15, 2008 Posted July 15, 2008 I don't think I have it I did a search on my computer I don't know what the problem is. Quote
Jug Posted July 15, 2008 Posted July 15, 2008 I don't think I have it I did a search on my computer I don't know what the problem is. Wrench, My MiG-31 Foxhound radar will not turn on and none of the weapons will function including the cannon. During the preflight chatter, my wingman reports in out of ammo, but when we are airborne he is loaded to the gills. Got any ideas. (WOE install, up to date patches, lottsa mods) Quote
+Typhoid Posted July 15, 2008 Posted July 15, 2008 (edited) the first version worked great. the first update broke the gun but my radar still works I haven't loaded the latest yet. Interesting progression.... Edited July 15, 2008 by Typhoid Quote
+76.IAP-Blackbird Posted July 15, 2008 Posted July 15, 2008 Gun works good, but have no radar. Now it runs in WOE didn`t choose the Amos but my wingman had it .. but worked good.. don`t know what`s happend with this bird.. strange .. Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 Why does it work absolutely perfectly for me??? What do I know that you all don't???? My brothers, I don't know what to tell you... What I"ll do, is I'll zipup my entire aircraft folder, upload to my site, and post the link. I'm at an absolute loss.... I haven't a single problem with it in SF/WoV/WoE. Back in a minute Wrench kevin stein of course, we all just just s**t-can the package...and give up Quote
Wrench Posted July 15, 2008 Author Posted July 15, 2008 Ok, here's the entire aircraft folder, with all the trimmings. Including my crappy Blue Borts (albeit not used) http://wrench1smog.com/tmp/mig31bm_complete.zip Wrench kevin stein Quote
+X RAY Posted July 16, 2008 Posted July 16, 2008 works fine!just re edit the gsh-23-6 cause I don't know,but i had fps drop when it fires,maybe are the 23mm fire effect,now i've got it with the gsh30 parameters and effects and vulcan sound and fps are stabilized!Thanks Kevin! Nvidia user. Quote
BattlerBritain Posted July 16, 2008 Posted July 16, 2008 The effects with the Gsh-623 might be because it's rate of fire is set to 10,000rpm in the Gundata. I think that's a bit rapid :yes: Use the Guneditor to put it down to something like 5 or 6000 rpm, like the Vulcan. Or just edit it in the MiG-31BM_DATA.INI to read GSH-23 and use that gun instead. But I'm using the initial MiG-31BM release with no problems. It's a really great plane - flys well, great radar, loads of weapons and looks great. Quote
+X RAY Posted July 16, 2008 Posted July 16, 2008 [GunData133] TypeName=23MM_GSH623 FullName=23mm GSh-6-23 Cannon Caliber=30.000000 ROF=3000.000000 MuzzleVel=870.000000 AmmoWt=0.390000 WarheadWt=0.040000 Reliability=95.000000 Accuracy=66.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE this is my gundata,works fine now! Quote
+Typhoid Posted July 16, 2008 Posted July 16, 2008 (edited) "of course, we all just just s**t-can the package...and give up ' NO!! we'll all figure it out.... after all, the best of the best modders are on the job! I actually have no problems at all with the original file. Its all the fixes...... Edited July 16, 2008 by Typhoid Quote
Wrench Posted July 16, 2008 Author Posted July 16, 2008 Its all the fixes...... Well, that's what I meant. NOT the whole plane. It worked before, it should work after. At worst, just add Jug's light corrections to the original, and disregard the rest Anyone tried the pak I uploaded? Just so I know I've not totally wasted my time?? hey X-Ray, you might want to look at that Gundata entry again....the caliber is off: [GunData133] TypeName=23MM_GSH623 FullName=23mm GSh-6-23 Cannon Caliber=23.000000 <--- =23mm. Your's says 30mm ROF=10000.000000 <--haven't corrected this yet on mine. Nice catch!!! MuzzleVel=715.000000 AmmoWt=0.174000 WarheadWt=0.018000 Reliability=98.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Wrench kevin stein Quote
+X RAY Posted July 16, 2008 Posted July 16, 2008 I know! but it works well!everitime I zoom on hud firing to a plane with standard gsh mine will drpo fps,with the 30m tweak is much better! Quote
Zumbido Posted July 16, 2008 Posted July 16, 2008 I'm using avionics60.dll (a fix I'm afraid isn't described in readme, sorry if it is) in Strike Fighters install, but ground radar doesn't work. I have tried many fixes, but none hasn't worked yet. Any idea? Quote
Airmax Posted July 25, 2008 Posted July 25, 2008 Ok, here's the entire aircraft folder, with all the trimmings. Including my crappy Blue Borts (albeit not used) http://wrench1smog.com/tmp/mig31bm_complete.zip Wrench kevin stein This seems to the job. Everything onboard the plane now works in SFP1 so far. I had the same problem with radar not working and no gunsight as well. I tried the link and installed over old version. There must be an bad file to the other upload as this one works.!! cheers Quote
kct Posted July 26, 2008 Posted July 26, 2008 ...Erm, I think as someone mentioned, switch to Avionics60.dll in the main .ini file, since the avionics have ground radar etc (assuming that this is a non-WoI bird). Quote
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