cjgace Posted August 27, 2008 Posted August 27, 2008 This is probably a noob question but does anyone know if any of the "modern era" aircraft are supermaneuverable? I've downloaded the F-22 but can't make it do backflips or Cobra's. Might be a piloting problem but I don't think I'm getting the high alpha seen in airshows. Quote
rovert97 Posted August 27, 2008 Posted August 27, 2008 that plane is more twitchy then super maneuverable. Quote
eraser_tr Posted August 27, 2008 Posted August 27, 2008 The F-22 at the moment doesn't have the pitch linked thrust vectoring, so its actually rather castrated compared to the real one. At the moment it doesn't work properly in the sim, hopefully we'll see that fixed soon. Quote
Rambler 1-1 Posted August 27, 2008 Posted August 27, 2008 also try setting your flight model to normal or hard. Or just pretend to be supermanuverable while you blow down MiGs BVR. Quote
ONETINSOLDIER Posted August 27, 2008 Posted August 27, 2008 may not be "super-manuverable", but it has a helluva cieling! Quote
column5 Posted August 27, 2008 Posted August 27, 2008 The F-22 at the moment doesn't have the pitch linked thrust vectoring, so its actually rather castrated compared to the real one. At the moment it doesn't work properly in the sim, hopefully we'll see that fixed soon. What is wrong with it? Maybe I can teak on it. Not sure who did the original FM... Quote
Silverbolt Posted August 27, 2008 Posted August 27, 2008 (edited) Try change the Raptor FM with this Fulcrum.... http://forum.combatace.com/index.php?autoc...p;showfile=3512 it will really become supermaueverable Edited August 27, 2008 by Silverbolt Quote
+kreelin Posted August 27, 2008 Posted August 27, 2008 What is wrong with it? Maybe I can teak on it. Not sure who did the original FM... IIRC It's Ed's work... Quote
column5 Posted August 27, 2008 Posted August 27, 2008 IIRC It's Ed's work... Readme says Starfighter... Quote
+lindr2 Posted August 27, 2008 Posted August 27, 2008 CORRECT Thrust vectoring for MiG-29 OVT & Su-37. 1) MiG-29 OVT [Engine1] ReferenceName=RD-3MK2 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 ThrustVectoring=TRUE ThrustVectorInputName=PITCH_CONTROL PitchAngleRate=60 MaxPitch=-15 MinPitch=15 DefaultPitchAngle=0 //ReverseInput=TRUE //MaxVectoredPitchAngle=-35.0 ThrustVectorAnimationID= //ThrustVectorControlRate=8.0 SLThrustDry=53900.0 SLThrustWet=86250.0 ThrustAngles=0.0,4.0,0.0 ThrustPosition=-0.7980,-4.954,-0.2479 ThrottleRate=0.35 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 AfterburnerEffectSize=1.0 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=-0.7980,-4.954,-0.2479 ExhaustOnThrustVectorOnly=TRUE AfterburnerNodeName=afterburner1 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 1.36,-0.04 FireSuppression=TRUE [Engine2] ReferenceName=RD-3MK2 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=4 ThrustVectoring=TRUE ThrustVectorInputName=PITCH_CONTROL PitchAngleRate=60 MaxPitch=-15 MinPitch=15 DefaultPitchAngle=0 //ReverseInput=TRUE //MaxVectoredPitchAngle=-35.0 ThrustVectorAnimationID= //ThrustVectorControlRate=8.0 SLThrustDry=53900.0 SLThrustWet=86250.0 ThrustAngles=0.0,4.0,0.0 ThrustPosition=0.7980,-4.954,-0.2479 ThrottleRate=0.35 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 AfterburnerEffectSize=1.0 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=0.7980,-4.954,-0.2479 ExhaustOnThrustVectorOnly=TRUE AfterburnerNodeName=afterburner2 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition= 1.13,-3.68,-1.02 MaxExtentPosition= 0.14, 1.36,-0.04 FireSuppression=TRUE 2) Su-37 [Engine1] ReferenceName=NPO Saturn (Ljuljka) AL-31FP SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 ThrustVectoring=TRUE ThrustVectorInputName=PITCH_CONTROL ThrustVectorAnimationID= PitchAngleRate=30 MaxPitch=-15 MinPitch=15 SLThrustDry=83430 SLThrustWet=145580 ThrustAngles=0.0,2.0,0.0 ThrustPosition=-1.16,-8.636,-0.028 ThrottleRate=0.35 NozzleAnimationID=4 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 AfterburnerEffectSize=0.80 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-1.16,-8.636,-0.028 AfterburnerNodeName=afterburner1 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 1.36,-0.04 FireSuppression=TRUE [Engine2] ReferenceName=NPO Saturn (Ljuljka) AL-31FP SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=4 ThrustVectoring=TRUE ThrustVectorInputName=PITCH_CONTROL //ThrustVectorInputName=PITCH_CONTROL ThrustVectorAnimationID= //MaxVectoredPitchAngle=15.0 PitchAngleRate=30 MaxPitch=-15 MinPitch=15 //ThrustVectorControlRate=50.0 SLThrustDry=83430 SLThrustWet=145580 ThrustAngles=0.0,2.0,0.0 ThrustPosition=1.16,-8.636,-0.028 ThrottleRate=0.35 NozzleAnimationID=5 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 AfterburnerEffectSize=0.80 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=1.16,-8.636,-0.028 AfterburnerNodeName=afterburner2 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition= 1.13,-3.68,-1.02 MaxExtentPosition= 0.14, 1.36,-0.04 FireSuppression=TRUE Quote
Rambler 1-1 Posted August 27, 2008 Posted August 27, 2008 may not be "super-manuverable", but it has a helluva cieling! Buying the stairway to heaven, are we? Quote
FastCargo Posted August 27, 2008 Posted August 27, 2008 lindr, Those inputs will not work...you will not get any pitch up thrust vectoring. FastCargo Quote
eraser_tr Posted August 27, 2008 Posted August 27, 2008 What is wrong with it? Maybe I can teak on it. Not sure who did the original FM... Only that the thrust vectoring isn't supported, which you guys can't do anything about yet Quote
malibu43 Posted August 27, 2008 Posted August 27, 2008 What is wrong with it? Maybe I can teak on it. Not sure who did the original FM... Maybe you could get the weapons door to open automatically too while your at it... ...just kidding... Quote
column5 Posted August 27, 2008 Posted August 27, 2008 Maybe you could get the weapons door to open automatically too while your at it... ...just kidding... Oh, a comedian. Quote
Fubar512 Posted August 28, 2008 Posted August 28, 2008 The FM is not my work. I had declined the project when it was offered to me, as I was busy with a RL project at the time. One of my other reasons that I gave at the time (and still stand by), was, that releasing the F-22 without proper thrust vectoring, would be akin to having released an F-111/MiG-23/F-14 (etc.), without variable sweep wings. BTW, Mike's first Raptor model, though a bit rough around the edges, did have working weps bays and gun flap doors. Quote
FastCargo Posted August 28, 2008 Posted August 28, 2008 And folks, let's clear some things up before people get confused. 1) There is no proper pitch linked thrust vectoring available at the moment. Now, if you want to use thrust vectoring using the separate manual control, that is possible...however, you will be very limited in either the up or down direction. The main reason is that the AI will fly with the thrust vectoring at one of the limits of travel. 2) Auto weapons doors seem to be hit or miss. I did EXTENSIVE tests on the F-35, using MAX and ini edits. The only thing I found consistent was that if the weapons were in the positive X axis (X coordinate at 0 or higher), the weapon auto door would work. Which is why Zur's Talon seems to work...all the weapons are on the centerline. Manually, the doors worked fine. Also, for jettison, the auto open function would work. I'm still trying to trace it down...but I've tried damn near everything...every possibility just about. At least for missiles...haven't tried gravity weapons yet. FastCargo Quote
+kreelin Posted August 28, 2008 Posted August 28, 2008 Readme says Starfighter... Ooops... My bad. I thought it was Mike's F22 Quote
w3llt1n Posted January 22, 2016 Posted January 22, 2016 someone already found the tricks in thrust vectoring...? Quote
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