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Dave

Flying Missions.....The Reality of it in My Eyes......

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"All assets are committed at this time."

 

:rolleyes:

 

If TK would fix anything, I wish that would get fixed. God I hate that.

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What would be even cooler is being the one diverted to assist.

 

Have done so on many occasions anyway, but if you're in an Eagle or summat, and on a sweep, Red Crown coming on and saying something like;

 

"Eagle flight, divert to assist Warthog flight, 045 for 20, Buster!"

 

Yeah, that would assist in immersion, big time!

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That's been my plead for along as i've been playing.

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What would be even cooler is being the one diverted to assist.

 

Have done so on many occasions anyway, but if you're in an Eagle or summat, and on a sweep, Red Crown coming on and saying something like;

 

"Eagle flight, divert to assist Warthog flight, 045 for 20, Buster!"

 

Yeah, that would assist in immersion, big time!

Easy to say, but as a programmer, tying scenario changing events and changing mission accomplishment events to sim radio calls that may or may not be responded to by the user is a fluid reality very difficult to create in a flight sim. Granted, if possible, it would be much closer to reality, but what you would have is a branching campaign/mission with several results/reactions/paths to accomodate. Probably exactly the way the real military sims are, but difficult to do for a $50 package. The idea is a mission in a mission in a mission in a mission with links dependent on user choices. Gives me a headache to conceptualize and, maybe, beyond the scope of what we have here. I recommend that we do is adjust the level of enemy reaction to our sorties' accomplishments. We can do this in our mission building. The branching mission idea is pie in the sky for now.

Edited by Jug

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I taught about Vietnam. I am only 36. :lol:

 

No I do not think we have it easy. No branch of service does. Dying is dying, and there is nothing easy about it.

 

Achhh that came over wrong, in no way is it easy to die for your country in any service, I didn't mean to say that.. perhaps a better angle would be to just remark that those guys back then had a lot more on their case so to speak, less equipped in terms of training as you describe to start, and of course the scale of triple A, SAMs and fighters facing them there and them now in Asstan and Iraq is a world apart.

 

Your only 36!! I don't know why that surprises me but it does, that means your only one decade to the year older than I am! heheh

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Purely in the sim. I've always gotten a bit carried away in whatever i'm doing. The more immersed i get in an enviornment, the better my performance. In real life, my military experience was as an M60a3 crewman in various Guard and Reserve units.

 

I feel the same, If I treat the mission as if my very life depended on it I usually enjoy it more and get better at it. For this purpose I occasionally like to call my other half to show her how its done lol Keeps me focused.

 

A tank man in real life! My respects to you sir and all those here who have real life experience of military missions of all kinds :salute:

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If TK would fix anything, I wish that would get fixed. God I hate that.

 

Me too, but one other thing more than all that would satisfy me in terms of mission realism is functional LORAN and LABS bombing as the choice between dive and precision bombs rather than precision aircraft (always had a thing for Aardvarks) belies the true nature of bombing mission reality from Korea onwards imo, but then I may be wrong, I don't know? It would be good to here from those with the experience and knowledge, how prevalent such bombing systems where to real missions?

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I'd say the creating "diversions" in the mission structure wouldn't actually be too difficult to do. The problem Jug noted, is that to truly simulate that sort of things there are ever increasing series of nested conditions triggered by other nested conditions ad infinitum. However we're not after a true simulation for the most part, merely a representation that masquerades as a true simulation. Just as the ground war of the SF universe ebbs and flows through a series of less then accurate calculations but still maintains a pretty decent appearance of being realistic the same can be done in the air. The mission title and brief is labeled "sweep" or "CAP" or "armed recon" for that matter. It's not terribly hard for the computer to setup conditions for the AI flight's to be intercepted, have their escorts fly over an AAA/SAM complex, etc to create these shifts. This of course creates the need to divert to provide cover, fly SARCAP, etc. Now why the heck there can't be an unattached flight on a sweep/CAP mission that can actually come help me out, I'm still not sure.

 

-Jenrick

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Your only 36!! I don't know why that surprises me but it does, that means your only one decade to the year older than I am! heheh

 

All the best people are 36. Ahem.

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I feel the same, If I treat the mission as if my very life depended on it I usually enjoy it more and get better at it. For this purpose I occasionally like to call my other half to show her how its done lol Keeps me focused.

 

A tank man in real life! My respects to you sir and all those here who have real life experience of military missions of all kinds :salute:

 

My future plans are to explore Armor sims. If one thinks aerial combat is something, they should check out all the variables Tankers have to face. And talk about odds in combat, in the past mere tank platoons have gone against batallion and regimental sized opposition and managed to come out on top.

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...

And talk about odds in combat, in the past mere tank platoons have gone against batallion and regimental sized opposition and managed to come out on top.

 

You have to try Wittmann's Tiger in Villers Bocage in Panzer Elite if you're looking for insane odds!

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If TK would fix anything, I wish that would get fixed. God I hate that.

 

I'm with ya all the way on that one! :good:

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There is another aspect which I have seemingly enjoyed mentioning over the past years...maintenance and accidents. Look at the F-105 service in Viet Nam...some people can quote losses by SAM v. AAA but look at the proverbial next column, that of accidents...staggering.

 

Often I have trumpeted for iL-2 series (no where near perfect) but the game apparently had a random generator that would cause accidents at times (nursed my flight of beloved La-5's all the way home after a fierce tangle with butcher birds only to lose 2 in a collision in the pattern...from all accounts that was more common than movies would lead one to think).

 

Sometimes one takes off, does air to air refueling twice and then lands after converting fuel to noise for a few hours...and that would be mission accomplished. A good mission objective is same number of planes land that took off. Doesnt sound very "silk scarf" does it?

 

But I suspect that the buying public would not dig flipping circuit breakers, memorizing emergency procedures (in multiple aircraft, but that is a different story) watching a jumpy oil pressure gauge for 4+ hours or filing paperwork/forms/briefings/maintenance logs.

 

How about a game where you have to work your way up from a mighty T-6 Texan II (and go through academics for months before you even smell that weird asbestos/sweat/puke aroma that has been accumulating for 30 years)? Then the briefs, forms, logs, paperwork, and by the way you have another job(s) to do within the Squadron as well? Oh, and then you get sent to a staff tour?

 

Think about it...

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Quit your damn whining Sparky...we sim to escape from that crap... :biggrin:

 

Did I mention I only have two checkrides left in my military career?

 

And that I'll be having a beer, sitting in a Vancouver bar while my buds deal with an ORI in November...

 

Gawd, it's great to be a line swine.

 

FastCargo

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Sittin' in a Vancouver bar sippin' a beer?

 

Did that a month ago.

 

A little pricey up there, but it was at 1 to 1, I think it's better now.

 

A good time, nonetheless. Hooked up with some virtual squadron folks, and spun yarns.

 

Good times, indeed...

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Quit your damn whining Sparky...we sim to escape from that crap... :biggrin:

 

Did I mention I only have two checkrides left in my military career?

 

And that I'll be having a beer, sitting in a Vancouver bar while my buds deal with an ORI in November...

 

Gawd, it's great to be a line swine.

 

FastCargo

 

right on! If I want that level of detail, I'll use my Microsoft Flight Simulator. There is a reason that one is gathering dust......

 

enjoy being a line swine while you can! Be glad to swap places.........

 

 

:biggrin:

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You have to try Wittmann's Tiger in Villers Bocage in Panzer Elite if you're looking for insane odds!

Wittmann at Villiers-Bocage is the most famous Tiger action but not the only incredible one. On the Eastern Front Von Strachwitz infiltrated enemy lines with 4 Tigers and destroyed 120 Soviet tanks in an hour. The first Tiger Knights Cross winner was Franz Staudegger, who's Tiger engaged 59 T-34s singlehandledly and destroyed 22 of them.

 

In another war, Zvi "Zvika" Greengold was a marvel. Despite being burned and wounded, he fought for twenty hours against the Syrians despite facing odds that were sometimes over 100 to 1.

 

 

 

Ok everyone, back to our planes!

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My future plans are to explore Armor sims. If one thinks aerial combat is something, they should check out all the variables Tankers have to face. And talk about odds in combat, in the past mere tank platoons have gone against batallion and regimental sized opposition and managed to come out on top.

 

AircraftWeightClassChart009.jpg

 

Operation Desert Fox, December 1998:

 

Killing Fedaheen before killing Fedaheen was cool.

Edited by Jeremiah Weed

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