WombRaider Posted October 18, 2008 Posted October 18, 2008 View File AC-130A Gunship UPDATED --------------------------C-130A Spectre Gunship---------------------------------- Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position. The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM). INSTALL: 1.extract zip to root of your sim. 2.add weapon and gun data provided below 3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder. 4.Blow stuff up. ////THANKS\\\\ I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully! ///DATA Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already. The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass! ///WEAPONS/// [WeaponDataXXXX] TypeName=AC-130 FullName=AC-130 gunpod ModelName=AC-130 Mass=100.000000 Diameter=0.000000 Length=0.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=2 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=20MM_M61A1 MaxRounds=45000 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 [WeaponDataXXXX] TypeName=Howitzer FullName=Howitzer Cannon ModelName=Kanonenbehaelter_MK103 Mass=100.000000 Diameter=0.000000 Length=0.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=2 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName= MaxRounds=0 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 [WeaponDataXXXX] TypeName=M38 Jeep FullName=M38 Jeep ModelName=M38JEEP Mass=4000.000000 Diameter=0.090000 Length=3.340000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=1960 EndYear=2040 Availability=3 BaseQuantity=200 Exported=TRUE ExportStartYear=1960 ExportEndYear=2040 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=60.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 [WeaponDataXXXX] TypeName=Paratrooper FullName=Paratrooper ModelName=Paratrooper Mass=85.000000 Diameter=0.200000 Length=2.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF,USN,UK SpecificStationCode= NationName=USAF StartYear=1938 EndYear=0 Availability=3 BaseQuantity=1000 Exported=TRUE ExportStartYear=1938 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ParaGreenEffects DragAreaMultiplier=20.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=25.000000 MaxLaunchG=5.000000 LockonChance=98 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=5.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=50.000000 SeekerRange=25000.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.800000 EODisplayFlags=0 CEP=0.000000 //////Guns---------------------------------------- [GunDataXXX] TypeName=105MM_M102 FullName=105mm M102 Howitzer Caliber=105.000000 ROF=8.000000 MuzzleVel=472.000000 AmmoWt=15.000001 WarheadWt=3.200000 Reliability=100.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=2000.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=TankGun EffectClassName=ArtilleryEffects EffectTime=0.100000 TracerTexture=Tracer3.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=400000.000000 MaxStreakVisibleDist=100000.000000 TimeFuzed=FALSE [GunDataXXX] TypeName=57MM_S68 FullName=57mm S-68 Cannon Caliber=57.000000 ROF=120.000000 MuzzleVel=1000.000000 AmmoWt=2.850000 WarheadWt=0.154000 Reliability=95.000000 Accuracy=62.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=AAA EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=TRUE [GunDataXXX] TypeName=7.62MM_M134 FullName=7.62mm M134 MiniGun Caliber=7.620000 ROF=4500.000000 MuzzleVel=1000.000000 AmmoWt=0.007000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=20mmFireEffect GunFireSound=Vulcan EffectClassName=20mmEffects EffectTime=0.050000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=2000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Submitter WombRaider Submitted 10/18/2008 Category Multi Engined Aircraft Quote
Avenger Angel Posted October 18, 2008 Posted October 18, 2008 Thanks a lot, this is a nice model! Congratulations!! Federico Quote
WDH Posted October 18, 2008 Posted October 18, 2008 I'm very pleased with this upgrade!Great AC-130A! Can't wait to see the AC-130U.Any chance of an MC-130 for SF OPS? Quote
kct Posted October 18, 2008 Posted October 18, 2008 Just took this big guy for a run. Lots of damage inflicted on the enemy. Quote
WombRaider Posted October 18, 2008 Author Posted October 18, 2008 I am glad you guys like it. As for the AC-130U, I am in the process of working on that on the side. To counteract the force of the Howitzer, turn your rudder the opposite way you are firing, to keep better control. Thanks Warren Quote
+Spectre_USA Posted October 18, 2008 Posted October 18, 2008 For semi-obvious reasons, I must give this one a go! Many thanks for the work, here's hopin' it's a good `un! Quote
+Spectre_USA Posted October 18, 2008 Posted October 18, 2008 Oh, lookity! It's me drivin' and Dave ridin' shotgun, just like in... Uh, oh. Might want to check them PM's WombRaider. Quote
JasonL140 Posted October 20, 2008 Posted October 20, 2008 It looks and flies awesome and all, but how am I supposed to aim with the guns? Quote
dsawan Posted October 21, 2008 Posted October 21, 2008 Hi, I remember the previous update had a crosshair when you looked to the right to aim the arty. is that supposed to be there? I put the c-130 h pit in and got a decent pit but no crosshairs, just the HUD lettering in the front in green. Quote
WombRaider Posted October 28, 2008 Author Posted October 28, 2008 LOL! Sorry, a little downside to using the mod. But honestly, you are not aiming the guns in real life either, a crew does that for you. The real reason is they I do not know how to add a gunsight to the side window of an aircraft. If someone could possibly help me out on that, I would like that! If you want, you can ditch the pit, and use the one that came with the original AC-130A available here, on CA. Warren Quote
Silverbolt Posted October 28, 2008 Posted October 28, 2008 I am glad you guys like it. As for the AC-130U, I am in the process of working on that on the side. To counteract the force of the Howitzer, turn your rudder the opposite way you are firing, to keep better control. Thanks Warren That's deffinatelly a good news!!!!!!!!!!!!! AC-130U is one of my favourite planes Quote
Tannethal Posted October 31, 2008 Posted October 31, 2008 LOL! Sorry, a little downside to using the mod. But honestly, you are not aiming the guns in real life either, a crew does that for you. The real reason is they I do not know how to add a gunsight to the side window of an aircraft. If someone could possibly help me out on that, I would like that! If you want, you can ditch the pit, and use the one that came with the original AC-130A available here, on CA. //I beg to disagree on the aiming part. The AC 130 A (Plain Jane and Pave Pronto) and E (Pave Spectre) were fixed guns only. They were aimed via the sight on the A version. Later avionics upgrades for "Surprise package / Pave Spectre" A and E version gunships included Fire control devices, analog / digital ones that computed a aimpoint for a target that was tracked with either NightObeservationDevice, LowlightLevel TV or radar beacon offset. The computation included distance to target, the planes flight parameters, the guns balistics and enviromental factors such as wind. The Aimpoint was projected on the gunsight and the pilot maneuvered the whole plane to match the fixed boresight cross with it. The digital FCS was taken over from the A-7Ds. The amorers in the back feed the guns with ammo and armed the individual guns. The first mount that was acutally "flexible" was the 105mm Howitzer on the AC-130E Pave AEGIS, but only because in firing position the muzzle wouldn't have sufficent ground clearance. In flight however this gun also was fixed. IIRC the first true fexible guns were introduced with the AC-130U or upgraded H versions. S! Quote
GwynO Posted October 31, 2008 Posted October 31, 2008 //I beg to disagree on the aiming part. The AC 130 A (Plain Jane and Pave Pronto) and E (Pave Spectre) were fixed guns only. They were aimed via the sight on the A version. Later avionics upgrades for "Surprise package / Pave Spectre" A and E version gunships included Fire control devices, analog / digital ones that computed a aimpoint for a target that was tracked with either NightObeservationDevice, LowlightLevel TV or radar beacon offset. The computation included distance to target, the planes flight parameters, the guns balistics and enviromental factors such as wind. The Aimpoint was projected on the gunsight and the pilot maneuvered the whole plane to match the fixed boresight cross with it. The digital FCS was taken over from the A-7Ds. The amorers in the back feed the guns with ammo and armed the individual guns. The first mount that was acutally "flexible" was the 105mm Howitzer on the AC-130E Pave AEGIS, but only because in firing position the muzzle wouldn't have sufficent ground clearance. In flight however this gun also was fixed. IIRC the first true fexible guns were introduced with the AC-130U or upgraded H versions. S! So... If we had a sight built into the left side view from cockpit and gave it a hud system, perhaps the game may support a calculated aimdot for the guns which would simulate pretty well what you describe. Sounds simple but I have no time to look into it till Tuesday. Quote
+76.IAP-Blackbird Posted November 1, 2008 Posted November 1, 2008 fixed guns, I thought the guns were movable from the beginning. Wasen`t there a AC-47 with a side aimpoint? I know we have a bird with this kind of aimpoint. The game supports different gunsights per aircraft, waht about to create one fixed gunpoint for the Howitzer in the caged mode and the other aimpoint for the rest of the guns? So you could switch between those aimpoints. Quote
Tannethal Posted November 1, 2008 Posted November 1, 2008 Still trying out a few things but a sidefacing gunsight works. As for your idea with the different aimpoints: Might be possible when you place the second sight image off center, if i understand you correctly. So one is spot on for the Vulcans and one offset for the howitzer. Will look into this some more. S! Quote
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