+Stary Posted November 25, 2008 Posted November 25, 2008 Hello! For quite some time now I was bored by standard green of Euope in Wings Over Europe. Of course there are great repaints by Deuces, Brain32 and Max188, but as campaigns takes place not only in late summer... This one was sitting on my HD in very early state for some time now, I did winter and autumn versions of GermanyCE map. I'm not much of a texture painter, so it's based on stock tileset: And here's the winterized version, currently without trees: All trees to be corrected, added and repainted with better textures, im going to introduce GreenHell2 style cities too Generally replacement pack with few better things in it Quote
kukulino Posted November 25, 2008 Posted November 25, 2008 Veeery nice :yes: Stary, you are still updating your great mods to better and better and better and best WOE/WOV will be nicer than real nature Quote
Panama Red Posted November 25, 2008 Posted November 25, 2008 A question: are you going to be using the correct sized trees or the larger sized trees ??? Quote
+christian59 Posted November 25, 2008 Posted November 25, 2008 good idea very good idea christian Quote
+Stary Posted November 25, 2008 Author Posted November 25, 2008 A question: are you going to be using the correct sized trees or the larger sized trees ??? New, corrected, smaller versions with new higher resolution graphics Quote
Signum Posted November 25, 2008 Posted November 25, 2008 (edited) WOW! looks great! Edited November 25, 2008 by Signum Quote
+FastCargo Posted November 25, 2008 Posted November 25, 2008 CA_Stary, Guess I'm going to have to put the all in one on hold until you get done... . Shouldn't affect too many things...please keep JSF_Aggie's road airfields in mind when you do the TODs so there aren't any 'trees' in the wrong places... FC Quote
+X RAY Posted November 25, 2008 Posted November 25, 2008 Stary it's great!!! Do you think is it possible install it in an unpatched version too of woe?I don't trust new patches,better stick on my 60 fps Quote
+Stary Posted November 25, 2008 Author Posted November 25, 2008 Stary it's great!!!Do you think is it possible install it in an unpatched version too of woe?I don't trust new patches,better stick on my 60 fps Yes, it's now running in unpatched WOE install, I think the final will be for both old and updated versions (two sepatare inis) @FC: got it! Quote
+Wrench Posted November 25, 2008 Posted November 25, 2008 To get the 'all in one with seasons', you'd need to patch up to 10/08. Unfortunately. Or just have 2-4 terrain folders with the differing seasons. XRay, you ever get that issue resolved with DBS? Did you try reusing the original data ini? I know I added all the new bits from post-patch (far terrain fx, the height changes, etc). While I was testing it, I got a constant 40-50 fps (depending on flak bursts, of course) Wrench kevin stein Quote
+X RAY Posted November 25, 2008 Posted November 25, 2008 Yes, it's now running in unpatched WOE install, I think the final will be for both old and updated versions (two sepatare inis) @FC: got it! You're the man!!!!! Quote
+X RAY Posted November 25, 2008 Posted November 25, 2008 To get the 'all in one with seasons', you'd need to patch up to 10/08. Unfortunately. Or just have 2-4 terrain folders with the differing seasons. XRay, you ever get that issue resolved with DBS? Did you try reusing the original data ini? I know I added all the new bits from post-patch (far terrain fx, the height changes, etc). While I was testing it, I got a constant 40-50 fps (depending on flak bursts, of course) Wrench kevin stein Kevin Original Bering Strait,or mine,points straight to germanyCE.cat,I didn't found any data in the original one! Quote
WDH Posted November 25, 2008 Posted November 25, 2008 Oh boy...Here we go again!Anyone want to see a 5'11'' at 310lbs do a cartwheel to a backflip?Just seeing these kinda ideas makes me feel warm and fuzzy all over!Am I scaring anyone yet? :tomato2: Quote
+Stary Posted November 25, 2008 Author Posted November 25, 2008 To get the 'all in one with seasons', you'd need to patch up to 10/08. Unfortunately. Or just have 2-4 terrain folders with the differing seasons. Wrench kevin stein Wrench, thanks for info, it's just few days since I came back, hadn't time to test all the little benefits from patching. I'll have to look into the new ini files after updates. I know the seasoned terrain was a feature introduced in FE or it's expansion, I don't know how exactly this works. But it'll take a week or so, don't want to release version I'm not fully satisfied with. Other note, I think I may be able to add specular reflection on the winter terrain to look more like it should, like in Jane's WW2 Fighters. That one had nice soft specular on snow IIRC. Tested with trees in the past, works, looks weird Quote
+76.IAP-Blackbird Posted November 25, 2008 Posted November 25, 2008 Ok here is a man with to much time but I love the result, can you pls make some skyscraper style buildings?! only some for the downtown of the cities? Quote
+Baltika Posted November 25, 2008 Posted November 25, 2008 Good to see you back in action, CA This one looks great :yes: Quote
jtin Posted November 25, 2008 Posted November 25, 2008 Nice! Love the autumn tileset; matches the overall feeling of the widesky mod :) Quote
+Stary Posted November 28, 2008 Author Posted November 28, 2008 New autumn woodland, all trees correctly sized and set to nicely fade in the distance, I've discovered nice GermanyCE_data.ini settings that reduces the sudden "pop-up" of ground objects: And some more new objects: After finishing the fall version, I'll continue work on the winter. Screens captured in October WOE version. Quote
+FastCargo Posted November 28, 2008 Posted November 28, 2008 That's really nice! What's the data.ini setting? Want to play, want to play! :) FC Quote
+Stary Posted November 28, 2008 Author Posted November 28, 2008 First I recommend seting DetailmeshSize=7 or 8 in flightengine.ini, and then in terrain_data.ini set these: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA <-- this is important, I guess never used before setting Works best with correct sized trees (eg. GH2, Israel2 or default), another benefits is the subtle soft look of trees, slightly different than TW originals Quote
+FastCargo Posted November 28, 2008 Posted November 28, 2008 I like that fade in effect...much less jarring. I'll check it out... FC Quote
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