winterhunter Posted December 9, 2008 Posted December 9, 2008 Hi everyone, I have just started messing around with modding TW flight sims (I have done a couple of weapons so far), and wanted to do my first SAM (the Nike Ajax). I've done the missile model, and to test it I wanted to used an existing launcher (SA-2, renamed) and existing radar (Hawk CWAR). However, the game refuses to show them up in generated missions (even though I've modified the targets_list.ini of a terrain so that there is plenty of objects type samlauncher and samradar). I include here the files, perhaps someone can help me on this.... ----------------------- The radar ----------------------- NikeAjaxHIPAR_data.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=SAM_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Radar_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36000.00 Component[001]=Chassis Component[002]=Radar [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=75000.0 RadarSearchStrength=100 RadarTrackTime=10.0 RadarTrackRange=55000.0 RadarTrackStrength=85 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=6000.0 RadarMaximumAlt=30000.0 RadarMinimumAlt=200.0 DataLink=TRUE NetworkType=AJAX OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=8000.0 RadarCrossSection=100 [Chassis] ModelNodeName=Chassis MaxExtentPosition= 1.45, 3.06, 1.16 MinExtentPosition=-1.45,-3.06, 0.00 HasArmor=FALSE DetachNode[001]=RadarBox01 DetachNode[002]=Door01 DetachNode[003]=Door02 DetachNode[004]=Wheels [Radar] ParentComponentName=Chassis ModelNodeName=Swiwel MaxExtentPosition= 4.00, 4.00, 7.60 MinExtentPosition=-4.00,-4.00, 1.07 HasArmor=FALSE DetachNode[001]=Box02 DetachNode[002]=Box08 ----------------------- The launcher ----------------------- NikeAjax_DATA.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=STATIC_SAM Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=3600.00 Component[001]=Launcher [DetectSystem] TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=AJAX RadarCrossSection=3 [WeaponSystem] TargetType=AIR MissileRange=40000.000000 MinMissileRange=6000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=60.0 DefaultPitchAngle=70.0 YawAngleRate=12.0 YawLimited=TRUE MinYaw=-120 MaxYaw=120 DefaultYawAngle=0 LookAroundChance=0 MissileLaunchTime=2.0 YawModelNodeName=turret PitchModelNodeName=rail [Launcher] ModelNodeName=legs MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=Ajax WeaponPosition=0.00,3.90,1.86 ShowMissile=TRUE IndependentPitchMovement=FALSE ----------------------- The missile ----------------------- Weapons.INI ---- [WeaponData001] TypeName=Ajax FullName=MIM-3A Nike Ajax ModelName=Ajax Mass=1025.000000 Diameter=0.381000 Length=10.470000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=1953 EndYear=1965 Availability=2 BaseQuantity=8 Exported=TRUE ExportStartYear=1960 ExportEndYear=2000 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=140.600006 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=7.000000 MaxLaunchG=1.000000 LockonChance=100 LaunchReliability=80 ArmingTime=0.000000 SeekerFOV=180.000000 SeekerGimbleLimit=120.000000 SeekerTrackRate=50.000000 SeekerRange=45000.000000 MinLaunchRange=3000.000000 MaxLaunchRange=40000.000000 Duration=45.000000 CounterCountermeasure=50.000000 NoiseRejection=70.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=30.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=3.400000 BoosterAccel=25.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.329000,0.000000 SustainerDuration=30.000000 SustainerAccel=2.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-0.250000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=3.500000 EODisplayFlags=0 CEP=0.000000 Quote
krfrge Posted December 9, 2008 Posted December 9, 2008 Hi, Check the start dates of your mission. If it is after the service end date of the missile, launcher,etc. it probably wouldn't show up. Just so I am tracking, you have a Nike Ajax Launcher folder and a Nike Ajax HIPAR folder? Quote
winterhunter Posted December 9, 2008 Author Posted December 9, 2008 Hi, Check the start dates of your mission. If it is after the service end date of the missile, launcher,etc. it probably wouldn't show up. Just so I am tracking, you have a Nike Ajax Launcher folder and a Nike Ajax HIPAR folder? I set the mission date to 1960, so this shouldn't be a problem. In groundobjects I have two folders: NikeAjax and NikeAjaxHIPAR. Also, the object .INIs point to the correct files. If I use a scripted mission, I can place them and they DO show up, but they don't do a damned thing... Just wait to be bombed to oblivion . Quote
+Fubar512 Posted December 9, 2008 Posted December 9, 2008 I'd say that the biggest issue with static SAMs and the TW game-engine, is that it seems to favor a standardized SAM deployment, six launchers and one SAM-radar (ala SA-2 deployment), Have you tried using the SA-2 deployment scheme? Quote
winterhunter Posted December 9, 2008 Author Posted December 9, 2008 I'd say that the biggest issue with static SAMs and the TW game-engine, is that it seems to favor a standardized SAM deployment, six launchers and one SAM-radar (ala SA-2 deployment), Have you tried using the SA-2 deployment scheme? Probably a very silly question: Should I try putting six "SamLauncher" targets near a "SamRadar"? Quote
+Fubar512 Posted December 9, 2008 Posted December 9, 2008 Just copy the default SA-2 layout (offsets and all), and place it on the "allied" side of the terrain map. It's that simple. Quote
+Wrench Posted December 9, 2008 Posted December 9, 2008 Have you entered the NIKE items in the terrain's types and targets inis??? Have you created a 'target area' in said target ini, and placed the NIKE battery there??? They (most likely) won't generate by themselves, as the Blue side has no provision for SAMs and SAM_Radars in their targets listings. They MUST be manually added Wrench kevin stein Quote
winterhunter Posted December 9, 2008 Author Posted December 9, 2008 Have you entered the NIKE items in the terrain's types and targets inis??? Have you created a 'target area' in said target ini, and placed the NIKE battery there??? They (most likely) won't generate by themselves, as the Blue side has no provision for SAMs and SAM_Radars in their targets listings. They MUST be manually added Wrench kevin stein I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher". Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone? (Sorry for my noob questions, I'm trying to understand how all this comes together) Quote
+Fubar512 Posted December 9, 2008 Posted December 9, 2008 I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher". Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone? (Sorry for my noob questions, I'm trying to understand how all this comes together) They're placed by the system, just fine. We've been using Hawks placed this way, for years. As soon as I finish what I'm currently working on, I'll conduct an experiment, one in which I'll Nike Batteries in their proper geographic (and historical)positions, on the GermanyCE map. Quote
winterhunter Posted December 9, 2008 Author Posted December 9, 2008 They're placed by the system, just fine. We've been using Hawks placed this way, for years. As soon as I finish what I'm currently working on, I'll conduct an experiment, one in which I'll Nike Batteries in their proper geographic (and historical)positions, on the GermanyCE map. That would be GREAT! I've just posted the Nike Ajax WIP, so if anyone cares to have a look at it.... Quote
Lexx_Luthor Posted December 9, 2008 Posted December 9, 2008 Moonjumper poasted at Thudwire that manually placed SAMs don't work now. Earlier I had tried to get them working, but couldn't. Is this confirmed? SAMs placed in mission text file don't play anymore, they packed up and went home? Quote
jtin Posted December 9, 2008 Posted December 9, 2008 If I understand it correctly, I think that they do appear, it's just that the engine doesn't recognize them as tied together, so the SAM launcher doesn't have a tie to the radar to aim. (which also means launchers and radar incorporated into one should work) It's been like this for a while. Quote
+Fubar512 Posted December 10, 2008 Posted December 10, 2008 They work fine. I heard a Sam launch call, and saw one Nike missing from the site. A minute or so later, my RWR lit up like a Christmas tree, and I saw this..... It still needs a bit of tweaking, but all in all, a very impressive modeling job by EricGen. Quote
+FastCargo Posted December 10, 2008 Posted December 10, 2008 Yep, blue side SAMs work just fine. I've got them set up on the GermanyCE map and they appear (and shoot) quite nicely. Although, they don't hit much... FC Quote
+Fubar512 Posted December 10, 2008 Posted December 10, 2008 Yep, blue side SAMs work just fine. I've got them set up on the GermanyCE map and they appear (and shoot) quite nicely. Although, they don't hit much... FC Yep, it needs a little tweaking, but, I was flying in a MiG-21 at the time, and the MIM-14 was meant to be a nuke-tipped bomber-killer. The last missile was fired at me when I was over 40 km away from the site.... Quote
+Wrench Posted December 10, 2008 Posted December 10, 2008 ErikGen REALLY did a superb job on these.... Wrench kevin stein Quote
+Fubar512 Posted December 10, 2008 Posted December 10, 2008 ErikGen REALLY did a superb job on these.... Wrench kevin stein Yes he did. BTW, here's two Nike site coords for you, close as I can estimate to their historical positions, on the GermanyCE map. [TargetArea335] Name=Hohenkirchen Nike Site Position=323911.000000,744018.000000 Radius=2000.000 ActiveYear=1961 Location=1 Alignment=FRIENDLY [TargetArea336] Name=Rodenkirchen (Stadland) Nike Site Position=353671.000000,714379.000000 Radius=2000.000 ActiveYear=1961 Location=1 Alignment=FRIENDLY We should place the Hawk batteries (and the Pat batteries when they arrive), by their historic positions, as well. That's going to be a daunting task, as there's a helluva lot of Hawk sites! Quote
+ErikGen Posted December 10, 2008 Posted December 10, 2008 Thanks guys ... i'm so happy to see that my old Herc is flying again . Quote
+76.IAP-Blackbird Posted December 10, 2008 Posted December 10, 2008 Mh sometimes there are no Sam sites around the airfields just some guns, I`m talking about time preiods like 1990 and later.<--- redbases The same for blue. Sa-8 try to target you on low levelflying, it fires and explodes the same happens when you are flying maybe under 1000 feet. The SA-8 only flys right when you fly higher! When you here "SAM" just look after a fireball and you know it "was" a SA-8! Quote
+Fubar512 Posted December 10, 2008 Posted December 10, 2008 Mh sometimes there are no Sam sites around the airfields just some guns, I`m talking about time preiods like 1990 and later.<--- redbases The same for blue. Tunguskas and Marder-Rolands are quite plentiful post-1990 in my installs. Quote
winterhunter Posted December 10, 2008 Author Posted December 10, 2008 Placed, now testing.... Where did you find that sweet-looking Hercules launcher? Quote
+Fubar512 Posted December 10, 2008 Posted December 10, 2008 It's an entire Nike layout by ErikGen. Radars, launchers, pads, paved areas, etc. Quote
WDH Posted December 11, 2008 Posted December 11, 2008 How do you know where to place anti-air placements?Is it close to historical or mathematics?Maybe you use some research like find in this link; http://www.makephpbb.com/geimint/viewtopic...;mforum=geimint Brady Quote
+Fubar512 Posted December 11, 2008 Posted December 11, 2008 How do you know where to place anti-air placements?Is it close to historical or mathematics?Maybe you use some research like find in this link; http://www.makephpbb.com/geimint/viewtopic...;mforum=geimint Brady We have a Google-Earth overlay that shows thousands of existing and former SAM sites around the globe. I'm using that resource to populate the GermanyCE terrain. When it's finished, I plan on uploading the edited terrain data.ini, along with instructions on how to modify (mostly reclassify) the SAM units to work with that updated placement scheme. Quote
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