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winterhunter

Created a SAM - and it doesn't show up!

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Hi everyone,

 

I have just started messing around with modding TW flight sims (I have done a couple of weapons so far), and wanted to do my first SAM (the Nike Ajax).

 

I've done the missile model, and to test it I wanted to used an existing launcher (SA-2, renamed) and existing radar (Hawk CWAR).

 

However, the game refuses to show them up in generated missions (even though I've modified the targets_list.ini of a terrain so that there is plenty of objects type samlauncher and samradar).

 

I include here the files, perhaps someone can help me on this....

 

 

----------------------- The radar -----------------------

NikeAjaxHIPAR_data.INI

----

[MissionData]

NationName=USAF

ServiceStartYear=1953

ServiceEndYear=1965

GroundObjectRole=SAM_RADAR

Availability=COMMON

Exported=TRUE

ExportStartYear=1960

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Radar_Destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=36000.00

Component[001]=Chassis

Component[002]=Radar

 

[sound]

EngineSoundName=

MovementSoundName=

 

[DetectSystem]

TargetType=AIR

RadarSearchTime=5.0

RadarSearchRange=75000.0

RadarSearchStrength=100

RadarTrackTime=10.0

RadarTrackRange=55000.0

RadarTrackStrength=85

RadarPosition=0.0,0.0,2.30

RadarMinimumRange=6000.0

RadarMaximumAlt=30000.0

RadarMinimumAlt=200.0

DataLink=TRUE

NetworkType=AJAX

OpticalSight=TRUE

NightSight=TRUE

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=8000.0

RadarCrossSection=100

 

[Chassis]

ModelNodeName=Chassis

MaxExtentPosition= 1.45, 3.06, 1.16

MinExtentPosition=-1.45,-3.06, 0.00

HasArmor=FALSE

DetachNode[001]=RadarBox01

DetachNode[002]=Door01

DetachNode[003]=Door02

DetachNode[004]=Wheels

 

[Radar]

ParentComponentName=Chassis

ModelNodeName=Swiwel

MaxExtentPosition= 4.00, 4.00, 7.60

MinExtentPosition=-4.00,-4.00, 1.07

HasArmor=FALSE

DetachNode[001]=Box02

DetachNode[002]=Box08

 

----------------------- The launcher -----------------------

NikeAjax_DATA.INI

----

[MissionData]

NationName=USAF

ServiceStartYear=1953

ServiceEndYear=1965

GroundObjectRole=STATIC_SAM

Availability=COMMON

Exported=TRUE

ExportStartYear=1960

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=sa-2_launcher_destroyed.LOD

DestroyedEffect=LargeExplosionEffect

EmptyMass=3600.00

Component[001]=Launcher

 

[DetectSystem]

TargetType=AIR

MaxVisibleDistance=6000.0

DataLink=TRUE

NetworkType=AJAX

RadarCrossSection=3

 

[WeaponSystem]

TargetType=AIR

MissileRange=40000.000000

MinMissileRange=6000.000000

PitchAngleRate=8

MaxPitch=80.0

MinPitch=60.0

DefaultPitchAngle=70.0

YawAngleRate=12.0

YawLimited=TRUE

MinYaw=-120

MaxYaw=120

DefaultYawAngle=0

LookAroundChance=0

MissileLaunchTime=2.0

YawModelNodeName=turret

PitchModelNodeName=rail

 

[Launcher]

ModelNodeName=legs

MaxExtentPosition= 2.39, 4.20, 1.72

MinExtentPosition=-2.39,-4.70, 0.00

HasArmor=FALSE

SystemName[001]=Missile

 

[Missile]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Ajax

WeaponPosition=0.00,3.90,1.86

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

----------------------- The missile -----------------------

Weapons.INI

----

[WeaponData001]

TypeName=Ajax

FullName=MIM-3A Nike Ajax

ModelName=Ajax

Mass=1025.000000

Diameter=0.381000

Length=10.470000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=NATO,USAF

SpecificStationCode=

NationName=USAF

StartYear=1953

EndYear=1965

Availability=2

BaseQuantity=8

Exported=TRUE

ExportStartYear=1960

ExportEndYear=2000

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=140.600006

FusingDistance=15.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=80

MaxTurnRate=7.000000

MaxLaunchG=1.000000

LockonChance=100

LaunchReliability=80

ArmingTime=0.000000

SeekerFOV=180.000000

SeekerGimbleLimit=120.000000

SeekerTrackRate=50.000000

SeekerRange=45000.000000

MinLaunchRange=3000.000000

MaxLaunchRange=40000.000000

Duration=45.000000

CounterCountermeasure=50.000000

NoiseRejection=70.000000

CapabilityFlags=0x1000002f

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=30.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=3.400000

BoosterAccel=25.000000

BoosterEffectName=LargeMissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-4.329000,0.000000

SustainerDuration=30.000000

SustainerAccel=2.000000

SustainerEffectName=LargeSAMTrailEffect

SustainerSoundName=

SustainerPosition=0.000000,-0.250000,0.000000

InFlightEffectName=

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=3.500000

EODisplayFlags=0

CEP=0.000000

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Hi,

 

Check the start dates of your mission. If it is after the service end date of the missile, launcher,etc. it probably wouldn't show up.

 

Just so I am tracking, you have a Nike Ajax Launcher folder and a Nike Ajax HIPAR folder?

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Hi,

 

Check the start dates of your mission. If it is after the service end date of the missile, launcher,etc. it probably wouldn't show up.

 

Just so I am tracking, you have a Nike Ajax Launcher folder and a Nike Ajax HIPAR folder?

 

I set the mission date to 1960, so this shouldn't be a problem.

 

In groundobjects I have two folders: NikeAjax and NikeAjaxHIPAR. Also, the object .INIs point to the correct files.

 

If I use a scripted mission, I can place them and they DO show up, but they don't do a damned thing... Just wait to be bombed to oblivion :biggrin:.

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I'd say that the biggest issue with static SAMs and the TW game-engine, is that it seems to favor a standardized SAM deployment, six launchers and one SAM-radar (ala SA-2 deployment), Have you tried using the SA-2 deployment scheme?

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I'd say that the biggest issue with static SAMs and the TW game-engine, is that it seems to favor a standardized SAM deployment, six launchers and one SAM-radar (ala SA-2 deployment), Have you tried using the SA-2 deployment scheme?

 

Probably a very silly question: Should I try putting six "SamLauncher" targets near a "SamRadar"?

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Just copy the default SA-2 layout (offsets and all), and place it on the "allied" side of the terrain map. It's that simple.

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Have you entered the NIKE items in the terrain's types and targets inis??? Have you created a 'target area' in said target ini, and placed the NIKE battery there???

 

They (most likely) won't generate by themselves, as the Blue side has no provision for SAMs and SAM_Radars in their targets listings. They MUST be manually added

 

Wrench

kevin stein

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Have you entered the NIKE items in the terrain's types and targets inis??? Have you created a 'target area' in said target ini, and placed the NIKE battery there???

 

They (most likely) won't generate by themselves, as the Blue side has no provision for SAMs and SAM_Radars in their targets listings. They MUST be manually added

 

Wrench

kevin stein

 

I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher".

 

Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone?

 

(Sorry for my noob questions, I'm trying to understand how all this comes together)

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I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher".

 

Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone?

 

(Sorry for my noob questions, I'm trying to understand how all this comes together)

 

They're placed by the system, just fine. We've been using Hawks placed this way, for years. As soon as I finish what I'm currently working on, I'll conduct an experiment, one in which I'll Nike Batteries in their proper geographic (and historical)positions, on the GermanyCE map.

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They're placed by the system, just fine. We've been using Hawks placed this way, for years. As soon as I finish what I'm currently working on, I'll conduct an experiment, one in which I'll Nike Batteries in their proper geographic (and historical)positions, on the GermanyCE map.

 

That would be GREAT!

 

I've just posted the Nike Ajax WIP, so if anyone cares to have a look at it....

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Moonjumper poasted at Thudwire that manually placed SAMs don't work now.

 

Earlier I had tried to get them working, but couldn't.

 

Is this confirmed? SAMs placed in mission text file don't play anymore, they packed up and went home?

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If I understand it correctly, I think that they do appear, it's just that the engine doesn't recognize them as tied together, so the SAM launcher doesn't have a tie to the radar to aim.

 

(which also means launchers and radar incorporated into one should work)

 

It's been like this for a while.

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They work fine. I heard a Sam launch call, and saw one Nike missing from the site.

 

Nike1.jpg

 

A minute or so later, my RWR lit up like a Christmas tree, and I saw this.....

 

SAM2.jpg

 

It still needs a bit of tweaking, but all in all, a very impressive modeling job by EricGen.

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Yep, blue side SAMs work just fine. I've got them set up on the GermanyCE map and they appear (and shoot) quite nicely.

 

Although, they don't hit much...

 

FC

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Yep, blue side SAMs work just fine. I've got them set up on the GermanyCE map and they appear (and shoot) quite nicely.

 

Although, they don't hit much...

 

FC

 

Yep, it needs a little tweaking, but, I was flying in a MiG-21 at the time, and the MIM-14 was meant to be a nuke-tipped bomber-killer. The last missile was fired at me when I was over 40 km away from the site....

Herc.JPG

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ErikGen REALLY did a superb job on these....

 

Wrench

kevin stein

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ErikGen REALLY did a superb job on these....

 

Wrench

kevin stein

 

Yes he did. BTW, here's two Nike site coords for you, close as I can estimate to their historical positions, on the GermanyCE map.

 

[TargetArea335]

Name=Hohenkirchen Nike Site

Position=323911.000000,744018.000000

Radius=2000.000

ActiveYear=1961

Location=1

Alignment=FRIENDLY

 

[TargetArea336]

Name=Rodenkirchen (Stadland) Nike Site

Position=353671.000000,714379.000000

Radius=2000.000

ActiveYear=1961

Location=1

Alignment=FRIENDLY

 

 

We should place the Hawk batteries (and the Pat batteries when they arrive), by their historic positions, as well. That's going to be a daunting task, as there's a helluva lot of Hawk sites!

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Thanks guys ... i'm so happy to see that my old Herc is flying again :wheelchair: .

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Mh sometimes there are no Sam sites around the airfields just some guns, I`m talking about time preiods like 1990 and later.<--- redbases The same for blue. Sa-8 try to target you on low levelflying, it fires and explodes the same happens when you are flying maybe under 1000 feet. The SA-8 only flys right when you fly higher!

 

When you here "SAM" just look after a fireball and you know it "was" a SA-8!

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Mh sometimes there are no Sam sites around the airfields just some guns, I`m talking about time preiods like 1990 and later.<--- redbases The same for blue.

 

Tunguskas and Marder-Rolands are quite plentiful post-1990 in my installs.

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It's an entire Nike layout by ErikGen. Radars, launchers, pads, paved areas, etc.

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How do you know where to place anti-air placements?Is it close to historical or mathematics?Maybe you use some research like find in this link; http://www.makephpbb.com/geimint/viewtopic...;mforum=geimint

 

Brady

 

We have a Google-Earth overlay that shows thousands of existing and former SAM sites around the globe. I'm using that resource to populate the GermanyCE terrain. When it's finished, I plan on uploading the edited terrain data.ini, along with instructions on how to modify (mostly reclassify) the SAM units to work with that updated placement scheme.

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