+SidDogg Posted January 14, 2009 Posted January 14, 2009 It didn't work before I tried adding those so it's probably not that either. I didn't see the AirData of the squadrons on there, you DID add the carrier to those? Quote
+SidDogg Posted January 14, 2009 Posted January 14, 2009 What and where is that? .....check it. [AirUnit004] AircraftType=A-4B Squadron=VA36 ForceID=1 Nation=USN DefaultTexture=USNGrey1 BaseArea=Echo Station <<<<<--------- THESE ENTRIES CarrierBased=TRUE <<<<<--------- MUST ALSO BE ADDED TO CarrierNumber=60 <<<<<--------- THE UNIT YOU WANT TO FLY. RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=A-4C Upgrade[02].Year=1963 Upgrade[02].Type=A-4E Upgrade[03].Year=1965 Upgrade[03].Type=A-4E_65 Upgrade[04].Year=1967 Upgrade[04].Type=A-4E_67 Upgrade[05].Year=1968 Upgrade[05].Type=A-4F Quote
+Julhelm Posted January 14, 2009 Posted January 14, 2009 Yeah, those are where they should be. Still starts off with me exploding down in the southeast corner. Like it doesn't actually read the data files or something. Where did you put your extracted terrain inis? Do they go into the \terrain\ folder or into \terrain\desert\? Confused here because I added Stary's desert environment mod, which goes into the former. Quote
+SidDogg Posted January 14, 2009 Posted January 14, 2009 (edited) Yeah, those are where they should be. Still starts off with me exploding down in the southeast corner. Like it doesn't actually read the data files or something. Where did you put your extracted terrain inis? Do they go into the \terrain\ folder or into \terrain\desert\? Confused here because I added Stary's desert environment mod, which goes into the former. UHP! THAT'S THE PROBLEM!!! ALL Mods must go into the Mod Folder [ <Windows User>\Saved Games\ThirdWire\StrikeFighters2 ] Once you get there, MOVE the modded terrain files into the Terrains\Desert folder in this directory... ...if There is no Terrains or Desert folder, create one. The same goes for Objects, Campaigns, etc. Edited January 14, 2009 by SidDogg Quote
+SidDogg Posted January 14, 2009 Posted January 14, 2009 That just causes a CTD on startup. No, No, in my last post. I meant RENAME the Terrain folder in you Mod Directory to TERRAINS That's the folder name SF2 uses now, instead of just Terrain. Quote
+Julhelm Posted January 14, 2009 Posted January 14, 2009 When I move the modded .ini files into Terrains\Desert that yields a ctd on startup. Quote
+SidDogg Posted January 14, 2009 Posted January 14, 2009 When I move the modded .ini files into Terrains\Desert that yields a ctd on startup. ...Just looked at my modded Terrains\Desert folder again... I realize that what I had done was extract ALL files from desert.cat using the new CAT Extractor..... Then I moved ALL the Extracted files to The Mod Directory..... Then, I also copied the DESERT.CAT File into the Modded Terrains Directory..... .....so basically, it should be the contents of the Desert.CAT in the Modded Terrains\Desert folder. If this fails, I'll get to it later, because my stuff works, I even posted a pic earlier in this thread... But for right now, I gotta get to work... best of luck Quote
+Stary Posted January 14, 2009 Posted January 14, 2009 ...Just looked at my modded Terrains\Desert folder again... I realize that what I had done was extract ALL files from desert.cat using the new CAT Extractor..... Then I moved ALL the Extracted files to The Mod Directory..... Then, I also copied the DESERT.CAT File into the Modded Terrains Directory..... .....so basically, it should be the contents of the Desert.CAT in the Modded Terrains\Desert folder. If this fails, I'll get to it later, because my stuff works, I even posted a pic earlier in this thread... But for right now, I gotta get to work... best of luck Just like I wrote few pages back Quote
+Julhelm Posted January 14, 2009 Posted January 14, 2009 That was it. Got it working now, thanks! Quote
gbnavy61 Posted January 15, 2009 Posted January 15, 2009 Was playing Burning Sands, second mission w/ VA-172. Got tasked w/ a CAS mission. Flew over to the target and started to loiter. Detached Dash-2 to zap a nearby AAA battery. Rejoined the flight and continued to loiter, waiting for Snoopy, presumably. Suddenly, game crashes - Windows message - SF2 has stopped working, etc. Unfortunately, I didn't think to grab any of the details. Anyone else experienced any similar difficulties? One thing I did notice that was odd - it seemed like my flight of four were the only friendlies airborne up until I got over the target area. Quote
+Piecemeal Posted January 15, 2009 Posted January 15, 2009 Was playing Burning Sands, second mission w/ VA-172. Got tasked w/ a CAS mission. Flew over to the target and started to loiter. Detached Dash-2 to zap a nearby AAA battery. Rejoined the flight and continued to loiter, waiting for Snoopy, presumably. Suddenly, game crashes - Windows message - SF2 has stopped working, etc. Unfortunately, I didn't think to grab any of the details. Anyone else experienced any similar difficulties? This has happened me a couple of times before but only when there's been a huge amount of activity in the target area and my FPS goes below 5fps. How much RAM have you? I've got 2gb but am planning to up that to at least 3gb; depending on what I can afford when I order it Quote
gbnavy61 Posted January 16, 2009 Posted January 16, 2009 Got 2GBs. How much is a lot of activity? There were maybe 24 enemy aircraft and 12 friendlies airborne. I saw a couple AAA batteries and radar. Also saw about 15 T-55's and a couple ZSUs - guessing those would've been my targets. Is that really too much for the game/my system to handle? Quote
deiwi Posted January 18, 2009 Posted January 18, 2009 Same problem here. Game crashes sometimes, when I'm switching between map and cockpit view near target area. Running on Vista with 4 GB RAM. Looking forward for patch fix. Quote
+JonathanRL Posted January 18, 2009 Posted January 18, 2009 Bought it. First cause of action was to make the Hunter and Mirage Flyable along with all the MiGs. Having a blast flying the damn things as a Merc :). Its really an improvement. In SP1, a single MiG was "oh, lets fire guns". Now, Every MiG is a big problem :) Quote
gbnavy61 Posted January 19, 2009 Posted January 19, 2009 Anyone else really frustrated w/ the weapons? Flew a Navy F-4B over on a fighter sweep. Weather was crap: rain and poor vis below with a solid overcast from 6 - 10K. Bee-lined it over to the target area and caught 8 Fitters near their base. I locked one, fired all four Sparrows, all duds. As I got closer I could see what the problem was - I had somehow managed to get a lock onto the bastard while he was sitting at the hold-short. So, as I was zorching in, I got low and fired off a burst and flamed him on the deck. Fight was on. Got behind another Fitter. Popped off all four Sidewinders - 3 with a good tone. Got nothing. Moved in for guns. Click. Trigger press but no rounds in the air. Max A/B and zorched off towards home. I've had difficulties with the Sparrows a lot - though I think I've got that one figured out. Seems to be down low, they can lose the target or get distracted by the ground clutter. Sidewinders, particularly the early B models I almost always chalk up as useless ordnance - maybe they can scare some MiG pilot to death. But the thing that really pissed me off is the damn Mk. 11 cannon. Allegedly the Mk.4 Mod. 0 is the only pod rated for the stress of carrier ops. But the thing jams at the slightest provocation. I've have more than one flight where I've squeezed the trigger and got about 17 rounds of of the thing. At that point, I'd rather have the centerline tank on - at least I could use the gas if I'm going to have the extra drag on the jet. Anybody else in the same boat? Quote
Gr.Viper Posted January 19, 2009 Posted January 19, 2009 Sparrows are absolute ***t at low altitude. Maybe ground clutter messes up their guidance. AIM-9B can be used only in perfect conditions. Mk4 is the earliest pod you get... Works just as well as the earliest Sidewinder and earliest Sparrow Quote
+Piecemeal Posted January 19, 2009 Posted January 19, 2009 I share in your pain brother. Personally I'm convinced that TK designed a new MissileEngine for SF2 Quote
+pcpilot Posted January 19, 2009 Posted January 19, 2009 (edited) I wonder if there would be any issues running Red Wings over Dhimar with SF2? Are the desert bases and units in SF Gold same as SF2? Any thoughts? Edited January 19, 2009 by pcpilot Quote
+Crusader Posted January 19, 2009 Author Posted January 19, 2009 I have about 50% success on average with 7E and 9B MK4 pod works OK , I dont fire it when I pull more than 2 G .. Using short bursts and try to overlead the target then relax G's before firing.. works great, usually can fire all 750 rounds if I have to. Quote
deiwi Posted January 19, 2009 Posted January 19, 2009 I have troubles with Sparrows and Sidewinders in Burning Sands Campaign, especialy on Il-28 - Sparrow can't hit that sucker (are they using chaffs?), Sidewinder hit 'em into fuselage and it takes 3-4 to kill one Beagle. On the other hand, i did not experienced any problem using Sparrow on MiG-17/19/21 or Hunter F.4/6. Wikipedia says: "Sparrows has reliability problems because of hot clima - kill probability of the AIM-7E was less than 10% in Vietnam War." I don't think it was ThirdWire's intention with Sparrows in SF2 Quote
Viper6 Posted January 20, 2009 Posted January 20, 2009 Just Downloaded SF2, It looks GREAT! I'm loving the new RWR I have not tried to add anything yet. I'm going over to 3rd wire to do some FAQ reading. I'm looking forward to all the fun in TRYING to mod a F-4E. Quote
whirlinmerlin Posted January 20, 2009 Posted January 20, 2009 I have troubles with Sparrows and Sidewinders in Burning Sands Campaign, especialy on Il-28 - Sparrow can't hit that sucker (are they using chaffs?), Sidewinder hit 'em into fuselage and it takes 3-4 to kill one Beagle. Too effing true. Those beagles are a nightmare, best plan is to use those sweeping gun attacks you honned in IL2 to avoid ubi-gunners. Quote
Viper6 Posted January 21, 2009 Posted January 21, 2009 For all of you that have SF2 there is some must read threads over at 3rd wire forums under SF2 just about all questions are answered It is a great help! Quote
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