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Yeah, thanks. The good thing is that some of the planes that aren't Super Bugs are US Navy planes so I don't have to worry about creating jammers for them. The F-16 is a different story as I may do one for the Block 52 that I fly.

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How do I find out Min and Max Extent position? And does that  position the jammer on the model?

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8 minutes ago, EricJ said:

How do I find out Min and Max Extent position? And does that  position the jammer on the model?

Mue's LOD viewer can give the min and max co-ordinates in the bounding box column for any node in a LOD:

image.png.7801ee18ad4e6d701c3da9b0b4d49cde.png

EDIT: Also, this is a handy script if you are working in 3DS Max:

 

Edited by Jimbib
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Oh nice, thanks! :good:

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Here's my shot at ECM for the Block 52 Viper by the Viper Team. I modeled it after the ALQ-131 Block III pod, so it works, just not that great against an SA-10 radar apparently. Anyway won't be a thing but you can definitely re-engineer it based off of my work for at least a functioning jammer.

F-16C_B52_Data.7z

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23 hours ago, EricJ said:

Yeah, but I don't want to go over every aircraft to replicate a jammer. I might do some for some select planes but overall yeah, we have to see...

This has been done for all aircraft in the ODS 30 mod that carried an external ECM pod. So that makes an easy starting point

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Yeah, but I'm not saying I'm doing a project where I'm going to be doing a lot of aircraft, which I'm not. Maybe a select few, but realistically going over EVERY plane is just not something I particularly want to do.

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Ran some tests with the F-16. It seems on a given day the game decides to burn through the ECM. For the F-16 it doesn't apparently matter what setting (NOISE_JAMMER or DUAL-MODE), or I did it wrong somehow when setting it up, but Farid''s SA-10 radar just goes right through the jamming. As for the EA-18G jammer, it suffered burn-through at like five miles to the radar, well within strike range with say, a Maverick or a JSOW fired from a plane that targeted the radar. I have yet to see if the ESCORT JAMMER role actually works. I have a good A2G mission in a modern Vietnam setting. The run-through I took yesterday and the current settings of the jammer allowed me to bypass some SA-17s (one never fired), and I was being locked up probably by another SA-17 or something else, but a quick dive to the ground broke that lock and I managed to make it home unscathed. The F-4Gs I had didn't make it though :(. I set up an escort jammer flight to test to see if it works for the AI, so there's that. I did a flight as a test with no threats and the most it seems so far is that it's supposed to protect an AI or your flight from radars.

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Ran a test with Farid's S-300 and the radar is targetable from a massive distance (I don't know the exact range but it's far), so those who are looking to kill the site (If you're placing it on the map, or it spawns), you can use a JSOW to kill it, or any long-range missile that you may have. Of course given the randomness of the game you never know what you might get, but if you're aware of which one it is, then you'll have an idea anyway.

img00003.JPG

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Gave the F-16 Block 52 JSOW capability. I'm thinking of asking Ravenclaw to see if he can't do new models for them, they're kinda old. To add JSOW capability just add "ASM" to the appropriate pylons. I'll probably upload another small update as I go through the files. Maybe do the Block 50 F-16C and upload that along with the Block 52 version inis.

img00004.JPG

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And here  are the Block 50 and Block 52 updates.

Block 50 updates:

-Internal ECM (Block  III ALQ-131)

-JSOW capability

Block 52  updates:

- Internal ECM (ALQ-131 Block III)

- AN-APG-83(v)9 radar

-JSOW capability

Note it's for the VIPER TEAM F-16C Blocks 50 and 52 only:

I figured that it would be a nice update. Simply extract the Ini's and overwrite. I'll find the topic and post there in the file announcements so other people can see it too, rather than just here in this topic.

F16CB50-B52.7z

Edited by EricJ
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I might have missed it somehow,  but Fubar512s S-300 isn't in the file downloads. Could be my vision missed it,  but oh well. The reason I brought it up was that it has a userlist, and I added a userlist to Farid's S-300. I'm not sure if Greece actually used the S-300 (I don't ever remember any controversy over that), but Farid's S-300 has a userlist now, as I'll have to look up who uses the S-300 later tomorrow.

Well after a quick Wiki search yes indeed Greece operates an S-300 site. I'll have to update and upload the modified ini's tomorrow as I'll be pretty busy for a bit but will get it out.

Oh yeah, future plans for the Super Hornet pack:

- Bug Fastcargo to see if he can update the models for more detail and some improvement in details and the like, both the regular Super Hornets and the Growler.

- I want to add the Block III jets so that they don't use the sub-pylon for HARM missiles. I think I know how to do it, and can probably save time by not using pylons (I think I know how to edit the ini, wish me luck), as whenever ravenclaw uploads his weaponspack 3 I'll have the AGM-88G available, and want to more or less make it work with the Block III jets since that's the newest version being introduced to the USAF/USN and probably NATO.

- Growler improvements with the NGJ (Next Generation Jammer). Even with the pods not working it's what the USN is moving to for the Growler fleet. I think (don't know) if we need to have a new Growler model for the pods. I kinda hope so because I think the Growler will be having some Block III Super Hornet upgrades. But I need to track down that by myself.

- The cockpit is the only issue for the Block III jets, as the 3D external model will be the same more or less with the  Super Hornets.

That's all I can think of before I go to bed,  but I like to keep the pack working and updated as time goes on for the most part.

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Thanks for your continued work on the Super Hornets Eric. I don’t suppose there’s any solution to the wings not folding when parked on carriers yet, is there?

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3 hours ago, allenjb42 said:

Thanks for your continued work on the Super Hornets Eric. I don’t suppose there’s any solution to the wings not folding when parked on carriers yet, is there?

I can ask when I do ans see what can happen.

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13 hours ago, EricJ said:

 

Well after a quick Wiki search yes indeed Greece operates an S-300 site.

 

IIRC the greek S-300 were given to support the Ukraine.

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Yeah I read that in the wiki, so I'll put 2022 as the end year, and so on.

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Okay, userlist update for Farid's SA-10A:

It's just a simple Userlist update that should help with maps and the like.

 

S-300Userlist.7z

SA-10A_MSL.7z

Edited by EricJ
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Also found Fubar512s S-300 system, and been tweaking it. Again this isn't official, just me combing through the files and tweaking it so it's more usable and stuff. With the Growler I can suppress the Flap Lid radar so I can fly over it, at least so far. The game might throw a wrench in the system and make it burn through at a certain point but a test run suppressed it all the way. I made it targetable like Farid's, so you can employ a JSOW or long-range missile system (LRASM seems to land short consistently, so I would stick with a JSOW or if your ECM is good, attack it with something like a Maverick or JAGM, etc.) 55 kilometers out, which is more than good enough. Remember to jam though, and if you can't jam it, target it and pop up for a JSOW strike if you're lucky and it doesn't fire a missile at you. What's interesting is that you can target the radar without having a targeting pod, so that makes it good for long-range strikes against the system. This is recommended for missions where you do an Air Defense Suppression mission or if you have additional ordnance and want to expend it in a good manner. Anyway, I'll be working on Fubar512s system (I also updated the userlist.ini as well) for a bit then upload the files for use.

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And here are the files, for this version:

Again it's unofficial and some tweaking, modifications include:

- Increased Visible distance, you can target the radar at least from 55 kilometers away for long-range missile and JSOW strikes

-Updated Userlist for both launcher and radar. Simply overwrite and go have fun.

 

Fubar512S-300Update.7z

Edited by EricJ

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Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either):

[ECM]
ReferenceName=ALQ-99
SystemType=ECM_JAMMER
JammerType=NOISE_JAMMER
JammerStrength=150.0
MinFreq=2.0
MaxFreq=20.0
CanJamCW=TRUE
MinExtentPosition=-0.404,-2.859,0.608
MaxExtentPosition=0.404,-0.824,1.018

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Here's a showoff video of the F/A-18F and the jammer values and how it looks like in a high-threat environment (Hanoi, 2023), and how you can survive it. I do get fired on by an SA-10 but after that, it doesn't seem to happen. I think response times are slower than Fubar512s (Farid's SA-10A S-300 PT is used) so I was able to survive quicker than Fubar512's version. Unfortunately, I do miss with the JDAMs (need to practice apparently) so there's that, but overall shows a good impression of how the jammer works. There are Growlers (You'll see them) and one was an Escort Jammer, so apparently it works too as it shut off the radar SAMs but for some reason, the Growlers didn't fire any of their HARMs. I think maybe the AI needs an active SAM site (locking them up with their radar) to fire, and the Escort Jammer is preventing them from launching, so they don't target them with their HARMs.

 

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Found this scheme on Facebook:

345055272_751870526339368_3165808506072306122_n.jpg

343907467_556367469955539_548739013386365741_n.jpg

img00002.JPG

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Toned down the black a bit, made it  closely resemble the source photo:

img00003.JPG

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Getting there, the VFC-12 could be better though...

img00004.JPG

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More work. I gotta take a pause here as  I need more reference shots

img00005.JPG

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