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Per a Discord question from simonmiller416, the Super Hornet mod is pretty much "ready". I'm waiting on GKABS to do some requested model work and so I can sort of "walk away" from the mod. The AIM-174B is included, as well as any other fixes. Overall I want to hold off on releasing it because it's "unfinished". I mean if you want me to release it as such I can no problem, but I'd rather wait until the additions that I asked for are complete. But yeah that's pretty much how things are right now with the Super Hornet stuff.

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Decided "What the hell" and uploaded 5.6 of the Super Hornet Package, changelog when approved:

5.6
- Tweaked ALQ-99G textures to better represent real-life pods
- Tweaked ECM values for all of the aircraft, adding power to the internal jammers and enhancing capability.
- Fixed [DetectSystem] on the EA-18Gs
- Added more numbers for the EA-18G VAQ-140 and VAQ-130 skins, numbers go from 500 to 505. Also fixed the decals.ini file for both skins and updated the numbers.lst files too.
- Added the promised VAQ-132 skin for the EA-18G.
- Tweaked the Readme, doing some grammar stuff and updated some things
- Added more loadout options for the Escort Jammer, Early Warning, and an OIR loadout for the USN EA-18G
- Updated the "default" VAQ-130 skin for the EA-18G.
- Removed carrier entries for the RAAF aircraft, so they don't spawn on carriers.
- "EA-18G" folder has now been renamed to "EA-18G_BlkII" so it doesn't conflict with other EA-18G mods.
- Thanks to allenjb42 the aircraft now fold wings on carriers. In a future update, the canopy will stay closed, but for now will be open.
- Tweaked radars for the Block III jets, now have improved range. The search range is 137 miles, and the track range is 100 miles.
- Block III jets have new cockpits modified by Coupi. Unfortunately due to the lack of a dedicated cockpit modder this is what we can do with the game engine. If Brain32 returns, I will ask him if he can do a more realistic cockpit.
- Increased thrust for the Block III jets (all except RAAF) by 20%, in line with real-world engine upgrades
- Added an internal sound courtesy of crisisloaner for the internal cockpit sound.
- KNOWN ISSUE: Due to the lighting on the 3D mesh of the displays for the Block III cockpit, the NVG (both types) filters by simonmiller416 at night cause the various panels for the cockpit to light up to be unusable. There is no fix for it at this time, so you will have to use a Block II or Block I aircraft if you want to fly at night (Block II EA-18G if you fly it).
- Used the AIM-120D texture and 3D model by ravenclaw_007 for it.
- Added an AIM-174B air-to-air missile, work done by dtmdragon and original model and texture by WhiteBoySamurai
- USN Growlers now can fire the AIM-9X by default
- Removed internal ECM for the Growlers (including the RAAF birds)

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We finally made it two weeks!!!

Edited by simonmiller416
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Indeed :biggrin:

Got a PM from dtmdragon, and he enhanced the Block III cockpit a bit. Personally I do like the coloration and how it looks closer to the real thing. It'll go in the next update, which is in two weeks again.

img00003.JPG

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Also does anybody know how to adjust the HUD symbology so it looks right? I'm working with Soulfreak on a project, and the HUD symbology is low, and not centered on the HUD as it should be. How do I adjust that?

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On 17/10/2024 at 2:53 AM, EricJ said:

Also does anybody know how to adjust the HUD symbology so it looks right? I'm working with Soulfreak on a project, and the HUD symbology is low, and not centered on the HUD as it should be. How do I adjust that?

Hello ! I've lost my work but...

You should modify this line from the cockpit.ini file of the plane :

[CockpitSeat001]

...
Offset=0.0,0.0,0.050

 

Edited by Coupi

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Okay thanks Coupi, I'll mess with it and see if that helps, much appreciated! :good:

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That did the trick, thanks!

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did he literally tell you to raise your seat up? :biggrin:

 

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Apparently he did :biggrin:

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Just did a basic Google search and it said at the current outline, the Navy will use the bird until 2030 or later (the production line is slated to be finished in 2027). So that's like less than six years from now, or whatnot until some replacement comes online. I'll update the virgin download with the new expiration date, but again leave it up to players when they download the next update, which again will be in two weeks. Otherwise not much is planned other than when GKABS gets around to working on the 3D models for the pack.

Edited by EricJ

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48 minutes ago, EricJ said:

Otherwise not much is planned other than when GKABS gets around to working on the 3D models for the pack.

Sorry for the delay I am about 100% done with E and F and about 90% with the G model, maybe within a week or two I should have them sent to the team :wink:

2024-11-05_18h52_46.thumb.png.55a510ba3a27a3bf201ea3eca7de3b0d.png2024-11-05_18h44_28.thumb.png.fd75aa50811c81ea2c8e4399814c04f4.png2024-11-05_18h42_06.thumb.png.4610a40224a1a9274fb286759e19ffd5.png

 

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Nice and to clarify, this is the stuff that we're working on with Soulfreak correct?

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10 minutes ago, EricJ said:

Nice and to clarify, this is the stuff that we're working on with Soulfreak correct?

Yes correct the new one :cool:

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1 minute ago, GKABS said:

Yes correct the new one :cool:

Cool :good:

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I don't have much knowledge about the F-18 so I wonder what is the difference between the F and G variant? I played the 10 differences and only detected some antennas on the dorsal? are they upgrades like the iphone ones?:haha:
edit... forgot the most important thing, congratulations guys for the mod!:drinks:

 

Edited by PeacePuma

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2 hours ago, PeacePuma said:

I don't have much knowledge about the F-18 so I wonder what is the difference between the F and G variant? I played the 10 differences and only detected some antennas on the dorsal? are they upgrades like the iphone ones?:haha:
edit... forgot the most important thing, congratulations guys for the mod!:drinks:

:drinks:Maybe I can explain this, it may be hard to tell since the models doesn't look 100% finished, but the 18G(EA-18G) is a model specifically for electronic warfare, have no internal gun,and yes has one extra protruding antenna(Communication Countermeasures Set/CCS) on the back,and it usually has at least a pair of ALQ-218 receivers fixed to the wingtips.

 kinda off topic... I do hope seeing Next Gen Jammer/ALQ-249 in game lol

21d0ceea300e5cc5ee40416f9cb79e14.png

4e33011a35f25ddc7b8af22dab304a45.png

afe2976a78341c59a84a79ac2665144d.png

Edited by simonmiller416
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13 hours ago, GKABS said:

Sorry for the delay I am about 100% done with E and F and about 90% with the G model, maybe within a week or two I should have them sent to the team :wink:

2024-11-05_18h52_46.thumb.png.55a510ba3a27a3bf201ea3eca7de3b0d.png2024-11-05_18h44_28.thumb.png.fd75aa50811c81ea2c8e4399814c04f4.png2024-11-05_18h42_06.thumb.png.4610a40224a1a9274fb286759e19ffd5.png

 

 

Looking great! :good:

 

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On 11/5/2024 at 10:26 PM, simonmiller416 said:

:drinks:Maybe I can explain this, it may be hard to tell since the models doesn't look 100% finished, but the 18G(EA-18G) is a model specifically for electronic warfare, have no internal gun,and yes has one extra protruding antenna(Communication Countermeasures Set/CCS) on the back,and it usually has at least a pair of ALQ-218 receivers fixed to the wingtips.

 kinda off topic... I do hope seeing Next Gen Jammer/ALQ-249 in game lol

 

 

 

I'm trying to get it done for my own Super Hornet Pack, so there's that (didn't see this one as quick, sorry), but no ETA other than the requisite two weeks

Anyway more on the F/A-XX:

https://theaviationist.com/2024/11/16/u-s-navy-f-a-xx-update/

I'm more of a Super Hornet guy, so maybe somebody else will do it.

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9 hours ago, EricJ said:

I'm trying to get it done for my own Super Hornet Pack, so there's that (didn't see this one as quick, sorry), but no ETA other than the requisite two weeks

Anyway more on the F/A-XX:

https://theaviationist.com/2024/11/16/u-s-navy-f-a-xx-update/

I'm more of a Super Hornet guy, so maybe somebody else will do it.

I like this one... :hi:

image.png.05000d4f951ba921c0d58f3258502466.png

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I kinda like the one in the article, with it's canards ahead of the main wing and such. But that one doesn't look too bad either.

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Okay another help request. I don't remember the exact way to remove the HUD in the picture, not the regular HUD, but one on the original 3D model. I know there's a technique, but I don't remember it offhand:

img00001.JPG

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19 minutes ago, EricJ said:

Okay another help request. I don't remember the exact way to remove the HUD in the picture, not the regular HUD, but one on the original 3D model. I know there's a technique, but I don't remember it offhand

You may try adding a line in the plane's _CockPit.ini:

[CockpitSeat001]
ModelName=
HideExternalNodeName=<Put HUD node name here>

 

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Okay thanks, I'll talk to the team and try that.

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