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1 hour ago, Blade said:

You may try adding a line in the plane's _CockPit.ini:

[CockpitSeat001]
ModelName=
HideExternalNodeName=<Put HUD node name here>

 

Could you please clarify if it is possible to hide multiple nodes using this method? 

Thanks

Edited by GKABS

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1 hour ago, GKABS said:

Could you please clarify if it is possible to hide multiple nodes using this method? 

Thanks

AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy).

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Fixed the years for the ATFLIR (Seems I missed that on my own install). Simply unzip to the Weapons folder, and then overwrite and replace:

Weapons.7z

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On 2024/11/17 at 4:16 PM, Coupi said:

I like this one... :hi:

Like the one you mention,too

Im really not a fun of canards..

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Okay I'm having an issue moving the pilot (who's in the wrong position in the screenie) back towards the back. The problem is that the game doesn't recognize me moving the pilot and me messing with the x,y,z coordinates. I save the file of course but no movy.

img00003.JPG

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that almost looks like when an Intruder shot its nav half way out

A6_Landing_LT_Gallagher_1.jpg.2d46ab108a22975ce9bee11c7094424e.jpg

are there any entries in the cockpit ini that need adjusting (presuming you've played with the data ini)?

are you working in the right folder?  not being mean, it happens and can take awhile to figure out

  • Haha 2

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Yeah it's the right jet, not confused, just wondering why it won't move. I mean it should, but it won't. I messed with it again but no worky.

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Okay disregard on this, it was fixed.

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5 hours ago, EricJ said:

Okay disregard on this, it was fixed.

well? what was it?

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I don't know how GKABS fixed the issue, but he did and didn't let on how he did it, and I actually never thought to ask.

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I just moved the seat and the pilot using the XYZ Using the loadviewer ;)

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Hmm I just tried manually inputting the coordinates and it didn't work. I'll have to remember that for next time I have to deal with it.

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Well Happy Belated New Year and all, but not much is expected from me, other than a project (which is a Super Hornet project) with Soulfreak, GKABS, and ravenclaw_007. I'm not doing much other than textures for the birds, so it's Soulfreak's project, not mine. I think when I mention it GKABS gets a little confused with which project I'm talking about, so I'll mainly show skin work from this one. The good news is that I still have to work on my own project, which will be within two weeks or so, as I'm mainly doing Arma 3 work instead of anything else really. I can mod stuff in that game so I gravitate to something that I can actually work with rather than be hampered by my inability to use 3DSMAX or Blender. Frankly the files that I have (the source files) are either .max or .3ds, and while I could probably import it into Object Builder, I don't think it will work out with what I want to do, or buckle down and find a copy of 3DSMAX and Blender is easy to get since it's free more or less.

With the change of payment plan that has affected the site I'm not sure what I'm doing with my stuff in regards to the suggested pricing of the mods. It's only speculative right now, and right now the firm issue is that you have to pay a subscription to download mods, and that includes all of my stuff (and everybody else's of course). If they move into a price per mod system, I'll try and keep it low so it's not like you have to sell body parts for a skin or whatnot. Again I don't know what's going on with Erik other than what has been brought up recently. But if he takes the suggestion that users pay for individual mods then again I'll try and keep it reasonable if I do have a say in pricing. If not then don't bring the pitchforks against me due to abstract pricing, but again it's speculative and so on, so I know much about the way things are headed just like you.

Anyway, I hope to improve the Super Hornet stuff in the future, just have to find the right time and place to do it, as I still have stuff to tweak and so on, but not much since the last upload for the Super Hornet stuff.

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Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway:

AIM-174B.7z

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