Nixou Posted February 6, 2009 Posted February 6, 2009 View File Graphical enhancement mod for TW games Graphical enhancement mod for TW games Wanna use today graphic features in the old fashion Wings of engine? This mod when activated enables the Bloom feature ingame, a color correction and an antialias filter, so you can enjoy the sunshine. Those settings are configurable through ini file. YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD! Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM *Installation: -Drop D3D9.dll file directly into you TW game folder -Drop the enbseries.ini file into the flight folder If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini and place this one instead of original. Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish. Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively, If you are at 30 frames you would drop to 20 frames, so don't be surprised. Please before any other use than purely personnal, read the license.txt. Thx. Have fun. Submitter Nixou Submitted 02/06/2009 Category Environmental Mods Quote
Kirsten Posted February 6, 2009 Posted February 6, 2009 I'm not going to murder my frame rates but your Youtube presentation is awesome !!! A very nice 8 minutes.... Aju, Derk Quote
zodiac Posted February 7, 2009 Posted February 7, 2009 Hey Nixarass. Nice mod, Excellent work! One teensy problem.... The clouds in-game are mega blocky, really nasty. I'm running the WideSky mod, is this the issue? Can I tweak around this? And if so, which value needs changing? Wo* has been crying out for this, much respect! zodiac Quote
Nixou Posted February 7, 2009 Author Posted February 7, 2009 (edited) Hey guys, thanks for support. I have provided an alternative corrected file for those who use another environmental mod like widesky. Just redownload the file. ;) Edited February 7, 2009 by nixarass Quote
zodiac Posted February 7, 2009 Posted February 7, 2009 Hey N, Thanks for taking the time to sort out an update, it's much appreciated. While you were doing that I was busy tweaking the INI and found that this worked for me, (although the horizon is still too bright to see the HUD !! I'll get it right if it kills me !) [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyShadow=119 KeyWater=118 [REFLECTION] ReflectionPower=1 ChromePower=1 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=100 ReflectionSourceTFactor=100 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 [bLOOM] BloomPowerDay=1 BloomFadeTime=10 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=2 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=100 BloomAllowOversaturation=1 [sSAO] UseFilter=0 OcclusionQuality=2 FilterQuality=2 DarkeningLevel=0 BrighteningLevel=0 IlluminationLevel=0 AdditiveIlluminationLevel=0 UseAmbientOcclusion=50 UseIndirectLightning=0 FadeDistance=50 [colorCORRECTION] DarkeningAmountDay=0 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=20 GammaCurveDay=10 GammaCurveNight=2 ColorSaturationDay=30 ColorSaturationNight=0 UsePaletteTexture=0 [PLUGIN] WeatherMod= [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=0 FilterQuality=1 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=5 MaxAnisotropy=5 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=2 MotionBlurVelocity=10 MotionBlurRotation=10 Many, many thanks M8 for making a good game better yet. Z Quote
Nixou Posted February 7, 2009 Author Posted February 7, 2009 (edited) Ok, thanks. ATM i'm very busy but later on today i'll look your file to find a solution. Normally with bloompower at 1, horizon shouldn't be too shiny, but with widesky mod, the white pixels of clouds provocate the bloom to "over activate" what would make it too much bright. Anyway there is always a solution and as a fact i launched by error in my trials a version of widesky in which bloom was not sufficiently powerful lol, so don't worry . Edited February 7, 2009 by nixarass Quote
zodiac Posted February 8, 2009 Posted February 8, 2009 Ok N, thanks for the life-line. When the green spots have gone from my eyes I'll give it a go! Lol ! By the way, that's a BEAUTIFUL presentation on youtube, magical. (Fine bit of flying too!) Peace, Z Quote
Nixou Posted February 9, 2009 Author Posted February 9, 2009 Ok, i've tried your file and, it does not seem to be overbloomy. You reduced nearly all the bloom settings, it seems that the last solution to reduce bloom shine is: [bLOOM] BloomPowerDay=1 BloomFadeTime=10 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=2 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=100 BloomAllowOversaturation=0 Set the BloomAllowOversaturation value to 0, then try it and play with shift-F12 to see difference between stock and mod. The bloom effect should be very slight. Then report to me if it's still too much bright. Regards. Quote
Canadair Posted April 5, 2009 Posted April 5, 2009 I am using widesky clouds and the relative version of the enbseries Everythign works well, but at times, clouds turn "blocky" like int he previous enbseries versions? why is that? Quote
kct Posted April 6, 2009 Posted April 6, 2009 Canadair: ATI or not ATI? That would probably answer half of the reason why. Quote
Canadair Posted April 6, 2009 Posted April 6, 2009 Canadair: ATI or not ATI? That would probably answer half of the reason why. Not ATI. Nvida 9600GT. What is strange is that all is well, than, after a random time clouds turn blocky. I am testing zodiac's entries now. Quote
Nixou Posted April 11, 2009 Author Posted April 11, 2009 I guess you didn't change anything on the INI file? How much time about it goes blocky after being well? Quote
Stick Posted April 11, 2009 Posted April 11, 2009 I dont know how useful this is for individual cases, but theres a Feb update from Nvidia that made peace with this mod atleast at my end ...check their site out...so far Im one happy f*cker! Quote
SUICIDAL Posted April 12, 2009 Posted April 12, 2009 NICE MUSIC AND VIDEO. the best 8 minutes spent on this whole week. Damn! I really liked. And the best comparisons were sound. Among the guns. SAME I give you 5 stars and I download this Marcos Quote
+Heberth Posted September 13, 2010 Posted September 13, 2010 Really good work! but the anti-aliasing works?? I have changed this line in enbseries.ini: AllowAntialias=1 I not sure if this worked... again this is a great work (sorry my english) :)) Quote
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