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Posted

Sorry I can't help specifically with Corel Paint Shop Pro X (I use The Gimp) but when I was struggling to grasp it I went to The Simmers Paint Shop and asked a question there. Indeed, it might be worth a look just in case there is a tutorial already there.

Posted

Later PSP versions have a problem with converting TGA files so they are useable in the game. They tend to come out as negatives and a ghastly yellow. If you have the problem with PSP10 I have little utility that will fix it. Otherwise look for previous postings - I'm sure that I put a link to the utility download somewhere on here.

 

LloydNB

Posted

Try out the gimp. I find creating decals much easier in this program. You just have to paint what you want to show up and save it as a TGA (32bit, turn RLE compression off)

Hope you find this helpfull

Posted
Try out the gimp. I find creating decals much easier in this program. You just have to paint what you want to show up and save it as a TGA (32bit, turn RLE compression off)

Hope you find this helpfull

 

 

Tried with Gimp. still dont show up...its the first 2 here.......

 

[Decal001]

MeshName=Fuselage

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=ATLANTIC\30STORMO\D\FuseNum

Position=-1.974,0.708

Rotation=0.0

Scale=2.0

DecalMaxLOD=3

 

[Decal002]

MeshName=Fuselage

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=ATLANTIC\30STORMO\D\FuseNum

Position=-1.974,0.708

Rotation=0.0

Scale=2.0

DecalMaxLOD=3

 

[Decal003]

MeshName=Wing_L

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-14.324,2.482

Rotation=0.0

Scale=2.0

DecalMaxLOD=4

 

[Decal004]

MeshName=Wing_R

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=14.324,2.482

Rotation=0.0

Scale=2.0

DecalMaxLOD=4

 

[Decal005]

MeshName=VTAIL

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=Atlantic\30STORMO\30

Position=-11.703,6.494

Scale=1.0

DecalMaxOD=3

 

[Decal006]

MeshName=VTAIL

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=Atlantic\30STORMO\30

Position=-11.703,6.494

Scale=1.0

DecalMaxLOD=3

 

also this is the decal

FuseNum078.rar

Posted

If you want. just pm me with a list of numbers and font chosen. then I can do them

Posted

i think the name of the first number (no matter which number it represents) has to be "FuseNum000.tga"!

The FuseNum078.tga would be the 79th number!!!

Posted

Have you tried calling out one specific number in the decals.ini just to see if they show??

Posted
Have you tried calling out one specific number in the decals.ini just to see if they show??

 

 

yes that worked, but it had a bad bleed to it when i use other decals made by others they look fine

Posted
As I said, you get the bleeding where the graphic touches the borders...

 

 

yep that was it...but I also noticed the shape of the insignia was to narrow..how do I fix that ?

 

 

decn.jpg

Posted

The hight and width of the decal have to be the same: 64x64, 128x128 or 256x256

 

You could split it in three (or two, framing the insignia)...

Posted
Try to make a new one square like 256x256

 

 

Ok that worked :good:

 

goodalmost.jpg

 

still two problems left

 

1. Tail squadron decal does not show up

 

2 . fuselage numbers have to be diffrent on each aircraft

Posted
Ok that worked :good:

still two problems left

 

1. Tail squadron decal does not show up

 

2 . fuselage numbers have to be diffrent on each aircraft

 

Squadron decals are level1 in the decals.ini

 

You have to make a numberslist. Copy a numbers.lst from whatever aircraft. Open with wordpad and clear every entries. Now you name every number you created in your tga's accordingly to the number sequence. like 1 = TGA.num000 and 2=num001 and so forth

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