Miracles Posted April 7, 2009 Posted April 7, 2009 What's the most accurate representation of real aircraft maneuverability and handling in Wo* games? Is it easy, normal or hard? What do you use and why and If I'm interested in trying to capture the feeling of handling real planes which setting should I choose? Quote
+Brain32 Posted April 7, 2009 Posted April 7, 2009 "Hard" is most realistic for FM - explained in manual ;-) Quote
MigBuster Posted April 7, 2009 Posted April 7, 2009 Some 3rd party models need to be flown in "Normal" aka the YAP choppers to the get the realistic handling but ive read TK say for his 3rd wire models then hard is the "setting" of course its easy to switch depending on what you fly. Quote
Slartibartfast Posted April 7, 2009 Posted April 7, 2009 Admit I run everything on hard... no wonder I cant fly the whirlygigs... oh well always though there was something suspicous about those thing 50000 nuts and bolts flying together in close formation waiting for a moment when they can all go off in seperate directions... surely thats against the laws of physics Captain... Quote
i fight by 1 Posted April 7, 2009 Posted April 7, 2009 (edited) I play easy, been playing for about over a week ftw :D Edited April 7, 2009 by i fight by 1 Quote
Miracles Posted April 8, 2009 Author Posted April 8, 2009 I have been playing on hard but it seems a little too hard for me lol Whenever I engage in a turning fight I feel like dying while the enemy seems to be able to turn just fine Damn it. Quote
Caesar Posted April 8, 2009 Posted April 8, 2009 Hard mode does give you the most out of many of the aircraft, but you do have to know where your plane fights best and try to keep it in that area. Energy management is key, and you have to know where your aircraft stands against an opponent's, where you better perform, and where your opponent does, and exploit those advantages, while nullifying his. Out of a question, what airplane are you flying in thats leaving you behind in a turning fight? Quote
Miracles Posted April 8, 2009 Author Posted April 8, 2009 Out of a question, what airplane are you flying in thats leaving you behind in a turning fight? Lately I've been flying these RED planes Mig-17F, Mig-19S and Mig-21MF. The worst is Mig-19S with horrid tendency to enter a spin. Are the AI subjected to the same FM as player? The problem is how do I know which plane best in what tactics? I'm aware of energy fighting as I used to play the IL-2 series for a very long time. Quote
Miracles Posted April 8, 2009 Author Posted April 8, 2009 (edited) Well now I think it's me instead of the planes. I tend to neglect the speed when turning hard and thus managed to get my speed down to stall speed soon enough. Just that the enemy seems to go fast and turn well....and I tend to try to follow them without regard to my decreasing speed as I turn hard. I set the FM back to hard and with Ai skill at normal I managed to down 2 Shahak in one campaign mission flying the Mig-17F. I think the AI was rather easy... Edited April 8, 2009 by Miracles Quote
i fight by 1 Posted April 8, 2009 Posted April 8, 2009 (edited) Did anyone just start playing normal or hard, instead of easy? Edited April 8, 2009 by i fight by 1 Quote
zmatt Posted April 8, 2009 Posted April 8, 2009 Well now I think it's me instead of the planes. I tend to neglect the speed when turning hard and thus managed to get my speed down to stall speed soon enough. Just that the enemy seems to go fast and turn well....and I tend to try to follow them without regard to my decreasing speed as I turn hard. I set the FM back to hard and with Ai skill at normal I managed to down 2 Shahak in one campaign mission flying the Mig-17F. I think the AI was rather easy... In the Frecso keep it around 300knots. That gives you the optimal turning speed. If you keep it there you should be smoking phantoms left and right. Quote
Syrinx Posted April 8, 2009 Posted April 8, 2009 I fly hard in all TW sims, hard everything except blackouts. Targetting can be a real PITA but the satisfaction when you get the job done is great. Learn to fly on hard and you gain a better feel for your aircraft, although I don't advise it if you are new to flight sims. Paradoxically once you get used to it, hard becomes easy and second nature. Quote
i fight by 1 Posted April 8, 2009 Posted April 8, 2009 (edited) I'm gonna start a capmaign on normal today then :D Edited April 8, 2009 by i fight by 1 Quote
Miracles Posted April 8, 2009 Author Posted April 8, 2009 In the Frecso keep it around 300knots. That gives you the optimal turning speed. If you keep it there you should be smoking phantoms left and right. The Fresco is great at turning fights. Much better than the Fishbeds I must say. Quote
kukulino Posted April 8, 2009 Posted April 8, 2009 The worst is Mig-19S with horrid tendency to enter a spin. Mmm, I know one Mig-19S mod with very good flight model (FM by starfighter2) : http://forum.combatace.com/index.php?autoc...p;showfile=7817 It is Czechoslovak S-105 which is licenced Mig-19S. Quote
i fight by 1 Posted April 8, 2009 Posted April 8, 2009 Mmm, I know one Mig-19S mod with very good flight model (FM by starfighter2) :http://forum.combatace.com/index.php?autoc...p;showfile=7817 It is Czechoslovak S-105 which is licenced Mig-19S. Czech ftw Quote
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