+ordway Posted April 15, 2009 Posted April 15, 2009 (edited) New modded F-102A Cockpit was uploaded. It is based on (EDIT Pasko's) F-106 cockpit with rounded gages being used instead of tapes, no moving map and other graphical changes. Several color photos were used as a base. Edited July 26, 2009 by ordway Quote
Icarus999 Posted April 15, 2009 Posted April 15, 2009 New modded F-102A Cockpit was uploaded. It is based on Daves F-106 cockpit with rounded gages being used instead of tapes, no moving map and other graphical changes. Several color photos were used as a base. Now that is freaking sweet!!!! Quote
Bravo2009 Posted April 15, 2009 Posted April 15, 2009 Awesome, this community is out-freakin-standing. Quote
+NeverEnough Posted April 15, 2009 Posted April 15, 2009 Now this is a very nice addition for a long awaited aircraft model. Thanks for your work Ordway! Quote
Lexx_Luthor Posted April 15, 2009 Posted April 15, 2009 Ordway, try this. It matches pilot position with player. You can see the wings and just a tip of drop tank. I'm using olde SF 2006. [CockpitSeat001] ModelName=F-106_Pit Position=0.0,3.7,0.7 Offset=0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=165 MinYaw=-165 MaxPitch=90 MinPitchFront=-60 MinPitchRear=-40 If I recall, the game assumes Nose is already ShowFromCockpit=FALSE by lack of this line in the DATA file, so its already good to go, I think. Poasting about drop tanks...NoJettisionTank=FALSE lets you drop the tanks. They are not perma fixed to the external model like on the F-106 model. Thanks Veltro!! Quote
+Dave Posted April 15, 2009 Posted April 15, 2009 Um Dave didnt build any F-106 cockpit. Pasko did. Says right in the download section. The F-106A by Pasko and C5 Quote
+ordway Posted April 15, 2009 Author Posted April 15, 2009 (edited) Um Dave didnt build any F-106 cockpit. Pasko did. Says right in the download section. Thanks. I'll change it. Edited April 15, 2009 by ordway Quote
+ordway Posted April 15, 2009 Author Posted April 15, 2009 Ordway, try this. It matches pilot position with player. You can see the wings and just a tip of drop tank. I'm using olde SF 2006. [CockpitSeat001] ModelName=F-106_Pit Position=0.0,3.7,0.7 Offset=0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=165 MinYaw=-165 MaxPitch=90 MinPitchFront=-60 MinPitchRear=-40 If I recall, the game assumes Nose is already ShowFromCockpit=FALSE by lack of this line in the DATA file, so its already good to go, I think. Poasting about drop tanks...NoJettisionTank=FALSE lets you drop the tanks. They are not perma fixed to the external model like on the F-106 model. Thanks Veltro!! Thanks! I will change these. Quote
+ordway Posted April 15, 2009 Author Posted April 15, 2009 Thanks! I will change these. These issues are now resolved and uploaded in V.2 for both the F-102 flight model and cockpit. Thanks to Lexx_Luthor and Dave. Quote
+ordway Posted April 15, 2009 Author Posted April 15, 2009 Here is a side by side, errr top to bottom, comparison of the released ordway F-102A cockpit and Pasko's beautiful F-106 cockpit. One looks like a space shuttle and the other like....a 1950s cockpit. Quote
+ordway Posted April 16, 2009 Author Posted April 16, 2009 (edited) The F-102 cockpit is back up for download in the jet cockpits section. You just dump the files contents into your F-102 folder and say yes to "do you want to overwrite files" questions. Remember to back up first. Link: http://forum.combatace.com/index.php?autoc...p;showfile=8719 Edited April 16, 2009 by ordway Quote
+ordway Posted April 18, 2009 Author Posted April 18, 2009 (edited) I am adding an AC voltmeter and master warning test and reset switch which some photos show and secondly more detail to the warning light panel. These changes are in version 3 (the V3 edition). These should be up tomorrow. Edited April 18, 2009 by ordway Quote
+ordway Posted April 20, 2009 Author Posted April 20, 2009 I am adding an AC voltmeter and master warning test and reset switch which some photos show and secondly more detail to the warning light panel. These changes are in version 3 (the V3 edition). These should be up tomorrow. This version is now available for download. Quote
+ordway Posted April 20, 2009 Author Posted April 20, 2009 Version V.4 is now uploaded and probably my final one. I added the huge signature red/orange Nav light in the middle of the F-102 panel. I made the artificial horizon more F-102A color and markings specific. I made the radio nav instrument more F-102A color and markings specific. Enjoy! Quote
+76.IAP-Blackbird Posted April 22, 2009 Posted April 22, 2009 This reskin looks great! thank you Quote
Lexx_Luthor Posted April 22, 2009 Posted April 22, 2009 Yes very nice you two -- Veltro2Ordway I'm thinking of taking down that gunsight. I don't see any obstructions in various cockpit views looking forward, although its hard to tell in the photos. Did F-102A have any IR Falcon missile pipper on glass? Quote
mppd Posted April 22, 2009 Posted April 22, 2009 The optical gunsight is mounted high on the fwd canopy structure - the combining glass flips down into the pilot's line of sight to fire the weapons optically. On the TF-102, two similar gunsights are mounted upside down, and the combining glass flips up. Mike Quote
Lexx_Luthor Posted April 22, 2009 Posted April 22, 2009 Ah, most interesting thanks. I'll keep my sight then!! Quote
+ordway Posted April 24, 2009 Author Posted April 24, 2009 (edited) Ah, most interesting thanks. I'll keep my sight then!! Yes, keeping it might be good. I wonder what would have happened if a Warsaw Pact (WP) Nato central front campaign had opened and some F-102s were present? F-102s would have inevitably been tangling with WP fighters and there would have been immediate pressure like in Viet Nam to add a gun. Apparently, the F-106's 20MM was added without much problem to the F-106. F-4s in Viet Nam got the 20MM pods pretty fast too. With the actual ad hoc unofficial F-102 having at least a SUU-11/A minigun added in Viet Nam (according to at least one photo), I bet if a central front had stalemated long enough, pilots would have been tempted to add a gun real fast. Edited April 24, 2009 by ordway Quote
+ordway Posted April 28, 2009 Author Posted April 28, 2009 I made an error in my cockpit file for V.4 and forgot to include the F-102A artificial horizon-it's just the old F-106 one now in the old version V.4. I just updated it and included it in the new version 5 (V.5). V.5 I now included the very specific F-102A artificial horizon this time with gray-blue top, gray markings, black bottom with blue markings which I left out in V.4 by mistake. If you compared the photo with the current F-102A artificial horizon, you can probably see the difference. Quote
Lexx_Luthor Posted April 28, 2009 Posted April 28, 2009 I made an error ...by mistake... I always do that. By the V.50, I get it setup right, mostly. I'd should be airplane designer, open my own OKB. Thanks this is neat stuff. Quote
+FastCargo Posted April 28, 2009 Posted April 28, 2009 Cockpit version 5 approved, included in F-102 version 0.96. FC Quote
+FastCargo Posted April 28, 2009 Posted April 28, 2009 Hey, silly question. How did the IRST sensor work in the Deuce? I assume you had to get cueing of some sort from the sensor... FC PS Never mind, just found the answer...gotta love the internet! Quote
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