+hgbn Posted April 18, 2009 Posted April 18, 2009 Allways liked the Destroyer :yes: Now it's time to see if I can create a High Res Template And no the rivets and panel lines are not going to be black when finnished Quote
Guest a10boar Posted April 18, 2009 Posted April 18, 2009 You sure are a helpful bunch here at CA.That is going to work nicely in what I been wanting to do with my WoV/WoE merged install.Thank again for your help. Quote
Wrench Posted April 18, 2009 Posted April 18, 2009 Mabye some decals you can use in here.... http://forum.combatace.com/index.php?autoc...p;showfile=7560 save you a little bit of work, for one squadron anyway. wrench kevin stein Quote
+hgbn Posted April 18, 2009 Author Posted April 18, 2009 Anyone who knows how to setup a rivet brush in CS3?? Tried everything. So now I'm drawing each rivet with a one pixel pencil. And I have planned to rivet the entire Plane. Could take some time :moil: The most time consuming so far was I had to drill out all rivets I had done and start all over Quote
Guest a10boar Posted April 19, 2009 Posted April 19, 2009 Simply amazing how you turned this aircraft into an eye-popper!Great set of skills and patiences. Quote
Wrench Posted April 19, 2009 Posted April 19, 2009 is there a 'spacing adjutment' --don't know what else to call it... in the brush drop down? like below...mind you, this is PS6 anti-alising checked will give a 'fuzzy' arond each dot. with it unchecked, it's be sharp and square wrench kevin stein Quote
+hgbn Posted April 19, 2009 Author Posted April 19, 2009 is there a 'spacing adjutment' --don't know what else to call it... in the brush drop down? like below...mind you, this is PS6 anti-alising checked will give a 'fuzzy' arond each dot. with it unchecked, it's be sharp and square wrench kevin stein Looks like that feature is not availible in CS3 Maybe I need a plug in or something Quote
+Sundowner Posted April 19, 2009 Posted April 19, 2009 (edited) Looks like that feature is not availible in CS3 Maybe I need a plug in or something it is, just press F5, a new pallet will appear on the right of your screen, or, on the top row of your window choose "Window" then brushes, the setting you're after [spacing] is in the "Brush Tip Shape" section. Edited April 19, 2009 by Sundowner Quote
+hgbn Posted April 20, 2009 Author Posted April 20, 2009 it is, just press F5, a new pallet will appear on the right of your screen, or, on the top row of your window choose "Window" then brushes, the setting you're after [spacing] is in the "Brush Tip Shape" section. Thanks M8 that did the trick. No more blisters on my scroll buttom finger Quote
+76.IAP-Blackbird Posted April 20, 2009 Posted April 20, 2009 Old bird with new skin, the best what can happen thank you! Quote
+Soulfreak Posted April 20, 2009 Posted April 20, 2009 i like the B-66. looks really nice. Maybe you´ll do some camo-skins too? btw, what color did you use for silver??? Quote
+hgbn Posted April 20, 2009 Author Posted April 20, 2009 i like the B-66. looks really nice.Maybe you´ll do some camo-skins too? btw, what color did you use for silver??? R151.G153.B155 using a grain texture noise layer on top. To get that brushed look. Maybe I'll do some camo skins too. 99.9% chance for that But first Natural Metal birds. Planning to do all squadrons that did use the B-66B. Quote
+331Killerbee Posted April 20, 2009 Posted April 20, 2009 R151.G153.B155 using a grain texture noise layer on top. To get that brushed look. Maybe I'll do some camo skins too. 99.9% chance for that But first Natural Metal birds. Planning to do all squadrons that did use the B-66B. Excellent Work hgbn! Look foward to the Squadrons! Quote
+hgbn Posted April 20, 2009 Author Posted April 20, 2009 Anyone who has good close up pics of stencil used on the B-66??? Quote
+Sundowner Posted April 20, 2009 Posted April 20, 2009 (edited) I did a 2048x2048 camo scheme a while back.....dont know if its still here or not tho.. Sorry, mine was for the EB-66E Edited April 20, 2009 by Sundowner Quote
Wrench Posted April 20, 2009 Posted April 20, 2009 I don't think this has many, if any, close ups for stencling, but this book was of great assistance to me for that skin and ini pak I did (linked above). Expecially helpfull for the cockpit Aerofax #19: Douglas B-66 Destroyer http://wrench1smog.com/books/aerofax_b66.zip pdf, about 11megs. some GREAT tech drawing inside, units listings, etc wrench kevin stein Quote
+suhsjake Posted April 20, 2009 Posted April 20, 2009 Sundowner, I actually based my template off your EB-66E Texture. Nothing to different between the B-66B and the EB-66E. Quote
+hgbn Posted April 20, 2009 Author Posted April 20, 2009 Thanks Kev. That is very usefull. Like the drawings. Way better than the 1/72 Italeri model kit I sitting with now Quote
+hgbn Posted April 21, 2009 Author Posted April 21, 2009 Todays goal: Blending in the Wing roots to the Fuselage Luckily the left and right Wing use the same Bitmaps just named left and right. Make things a lot easier. Quote
+Dave Posted April 21, 2009 Posted April 21, 2009 What is really cool is that it a great model still. With new skins, that Ant and you all are doing it bears repeating, old bird new skins, can't beat that. Quote
+Julhelm Posted April 21, 2009 Posted April 21, 2009 (edited) Todays goal: Blending in the Wing roots to the Fuselage Luckily the left and right Wing use the same Bitmaps just named left and right. Make things a lot easier. I think you will find that almost impossible because the wings intersect the fuselage rather than join it, so there will always be a mismatch of the highlight since the game engine treats it as separate surfaces. However: If you were to overlay a subtle layer of nonsaturated grunge to simulate the sort of random matteness that occurs on NMF surfaces (look at old B/W photos for this and you'll see what I mean) it could probably mask the problematic areas so that they're no longer as noticeable. Edited April 21, 2009 by Julhelm Quote
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