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Posted

Allways liked the Destroyer :yes: Now it's time to see if I can create a High Res Template

 

 

 

And no the rivets and panel lines are not going to be black when finnished

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Guest a10boar
Posted

You sure are a helpful bunch here at CA.That is going to work nicely in what I been wanting to do with my WoV/WoE merged install.Thank again for your help.

Posted

Anyone who knows how to setup a rivet brush in CS3?? Tried everything. So now I'm drawing each rivet with a one pixel pencil. And I have planned to rivet the entire Plane. Could take some time :moil: The most time consuming so far was I had to drill out all rivets I had done and start all over :oops:

Guest a10boar
Posted

Simply amazing how you turned this aircraft into an eye-popper!Great set of skills and patiences.

Posted

is there a 'spacing adjutment' --don't know what else to call it... in the brush drop down?

 

like below...mind you, this is PS6

 

anti-alising checked will give a 'fuzzy' arond each dot. with it unchecked, it's be sharp and square

 

wrench

kevin stein

Posted
is there a 'spacing adjutment' --don't know what else to call it... in the brush drop down?

 

like below...mind you, this is PS6

 

anti-alising checked will give a 'fuzzy' arond each dot. with it unchecked, it's be sharp and square

 

wrench

kevin stein

 

Looks like that feature is not availible in CS3 :no: Maybe I need a plug in or something

Posted (edited)
Looks like that feature is not availible in CS3 :no: Maybe I need a plug in or something

 

it is, just press F5, a new pallet will appear on the right of your screen, or, on the top row of your window choose "Window" then brushes, the setting you're after [spacing] is in the "Brush Tip Shape" section.

Edited by Sundowner
Posted
it is, just press F5, a new pallet will appear on the right of your screen, or, on the top row of your window choose "Window" then brushes, the setting you're after [spacing] is in the "Brush Tip Shape" section.

 

Thanks M8 that did the trick. No more blisters on my scroll buttom finger :good:

Posted
i like the B-66. looks really nice.

Maybe you´ll do some camo-skins too?

btw, what color did you use for silver???

 

R151.G153.B155 using a grain texture noise layer on top. To get that brushed look.

 

Maybe I'll do some camo skins too. 99.9% chance for that But first Natural Metal birds. Planning to do all squadrons that did use the B-66B.

Posted
R151.G153.B155 using a grain texture noise layer on top. To get that brushed look.

 

Maybe I'll do some camo skins too. 99.9% chance for that But first Natural Metal birds. Planning to do all squadrons that did use the B-66B.

 

Excellent Work hgbn! Look foward to the Squadrons!

Posted

Anyone who has good close up pics of stencil used on the B-66???

Posted (edited)

I did a 2048x2048 camo scheme a while back.....dont know if its still here or not tho..

 

Sorry, mine was for the EB-66E

Edited by Sundowner
Posted

I don't think this has many, if any, close ups for stencling, but this book was of great assistance to me for that skin and ini pak I did (linked above). Expecially helpfull for the cockpit

 

Aerofax #19: Douglas B-66 Destroyer

 

http://wrench1smog.com/books/aerofax_b66.zip

 

pdf, about 11megs.

 

some GREAT tech drawing inside, units listings, etc

 

wrench

kevin stein

Posted

Thanks Kev. That is very usefull. Like the drawings. Way better than the 1/72 Italeri model kit I sitting with now :clapping:

Posted

Todays goal: Blending in the Wing roots to the Fuselage Luckily the left and right Wing use the same Bitmaps just named left and right. Make things a lot easier.

 

 

Posted

What is really cool is that it a great model still. With new skins, that Ant and you all are doing it bears repeating, old bird new skins, can't beat that.

Posted (edited)
Todays goal: Blending in the Wing roots to the Fuselage Luckily the left and right Wing use the same Bitmaps just named left and right. Make things a lot easier.

 

I think you will find that almost impossible because the wings intersect the fuselage rather than join it, so there will always be a mismatch of the highlight since the game engine treats it as separate surfaces.

 

However: If you were to overlay a subtle layer of nonsaturated grunge to simulate the sort of random matteness that occurs on NMF surfaces (look at old B/W photos for this and you'll see what I mean) it could probably mask the problematic areas so that they're no longer as noticeable.

Edited by Julhelm

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