+Dave Posted April 28, 2009 Posted April 28, 2009 What have sucessfuly imported? And how? (Please keep it to this topic! Thank you) I just put in the WOI F-16A with my USAF decal set. I am happy as a clam. Just extracted all the required files and worked like a charm. I am starting to get used to the new format. Quote
Thog10 Posted April 28, 2009 Posted April 28, 2009 The F-15A, F-16A, A-10, AV-8A, Mirage III, and Kfir all seem to work fine for me. I had a couple of issues with the WOV Corsair and Crusader, but I've now ceased to worry about the WOV planeset. All the weapons and effects seem to be included for all WOE and WOI aircraft. Quote
Thog10 Posted April 28, 2009 Posted April 28, 2009 Wait a second... all above mentioned aircraft were working well in SF2. Now I cannot seem to fire a sparrow in the F-15A. I brought in an F/A-18 and I couldn't fire the sparrow with it either. Has anyone else had problems using SAHM missiles with aircraft using avionics70 in SF2V? Quote
Dreamstar Posted April 28, 2009 Posted April 28, 2009 Im STILL trying to get weps packs to work.... are they folderd like in the community pack or are they just in the weapons filder like Bunyaps pack? cos ive tried every way i can think of to get the smeggers to work and its close to pulling hair out stage if i didnt already shave my head... Quote
+Crusader Posted April 28, 2009 Posted April 28, 2009 Wait a second... all above mentioned aircraft were working well in SF2. Now I cannot seem to fire a sparrow in the F-15A. I brought in an F/A-18 and I couldn't fire the sparrow with it either. Has anyone else had problems using SAHM missiles with aircraft using avionics70 in SF2V? thats just another avionics70 bug... some functions related to it arent working either: F8 view to watch locked target CTRL+R to identify locked target wingman attack command and something else... Known bug now.. it shall be fixed Quote
+Gr.Viper Posted April 28, 2009 Posted April 28, 2009 F8 view to watch locked targetCTRL+R to identify locked target wingman attack command Is that for add-on planes only? I've been using those flying stock planes without problems. Quote
+FastCargo Posted April 28, 2009 Posted April 28, 2009 Im STILL trying to get weps packs to work.... are they folderd like in the community pack or are they just in the weapons filder like Bunyaps pack? cos ive tried every way i can think of to get the smeggers to work and its close to pulling hair out stage if i didnt already shave my head... Couple of things: 1. They are foldered like the community weps pack. 2. They now have their own separate data.inis. 3. They use a different version of the weps editor. FC Quote
GwynO Posted April 28, 2009 Posted April 28, 2009 Couple of things: 1. They are foldered like the community weps pack. 2. They now have their own separate data.inis. 3. They use a different version of the weps editor. FC So does that mean we have to write a data ini for each weapon, place it in the folder, then run it through the new weapon editor? That will take some time! Quote
+Crusader Posted April 28, 2009 Posted April 28, 2009 Is that for add-on planes only? I've been using those flying stock planes without problems. avionics70 radars... SF2 and SF2V dont have stock planes which use avionics70 FCR's ;) avionics60 kites are working OK Quote
+Gr.Viper Posted April 28, 2009 Posted April 28, 2009 Ah... Well, I suppose that's planned for SF2:Europe. F-15 comes with it, right? Quote
+Dave Posted April 28, 2009 Author Posted April 28, 2009 avionics70 radars... SF2 and SF2V dont have stock planes which use avionics70 FCR's ;) Hmm I will have to look at that because yesterday I think my F-15E was working just fine in SF2. But now I am not sure. Quote
GwynO Posted April 28, 2009 Posted April 28, 2009 Yes, I thought avionics 70 was working.. I have the A-6A pit with MigBuster's CCIP mod working in SFP2V, however, no amount of cajoling will see the clock replaced with the RWR, it stays as a clock. And the digits on the fuel read out stay the same despite using the updated pit from the downloads section. Interstingly though, the blips for the RWR show through the cockpit texture occasionally. It seems that CCIP is now included in avionics 60, which is good! Forgot to add, all the F-111 are fully working in SFP2V merged install. Quote
Arrigo Posted April 29, 2009 Posted April 29, 2009 I have flown happily with the following mods: MF A7D F16C Block50/52 F4EJ and EJ Kai F15J and F15J Kai MF Mig 29 (export) MF F15A F15E Quote
+Sundowner Posted April 29, 2009 Posted April 29, 2009 The Typhoon needs folders making for the pilot and the seat, each folder containing the appropriate ini,lod & bmp otherwise the pilots sits with his legs hanging out of the fuselage. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.