Uhu Posted June 8, 2009 Posted June 8, 2009 Hello! I have a problem with following weapons: the BK27 Mauser internal gun of the Tornado and the Eurofighter Typhoon and with the IRIS-T. The gun won't fire albeit I've triple checked the _DATA.INIs and my GUNDATA.INI with testing some changes. Here are the corresponding INI-lines of my install: [GunData028] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE without changes from me, and the excerpt of the Typhoon INI (bongodriver's mod from http://forum.combatace.com/index.php?showtopic=27281 ) // Internal Guns --------------------------------- [internalGun01] SystemType=FIXED_GUN GunTypeName=27MM_BK27 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.919,2.304,-0.236 LightPosition=0.919,2.304,-0.236 AimAngles=0.0,0.0,0.0 MaxAmmo=150 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= My sole change here is that I removed a - in the line "AimAngles=-0.0,0.0,0.0" In the case the the full INI's are needed, please look here: Typhoon_DATA.INI.txt GUNDATA.INI.txt The other problem is that the IRIS-T is not very likely to check if it targets the right target selected by me. On several occasions, I fired one at a foe at a range of approximately 20 km, but the only thing I got was a "Check fire. Friendly fire reported..." call. In the debrief log, I found then out that I hit a friendly dogfighter flying in the vicinity of my target. The other strange case is that, in a Tornado F3, I fired an IRIS-T at a Su-27 25 km away, the next thing I saw was the fireball of my plane. Debrief said that I shot myself down with my own missile (iterated 2 times...). My game configuration is as follows: SFP1 patched to the newest level (Oct. '08) and easy gameplay settings... Community Weapons pack 2.52 with few newer weapons installed, weaponsdata.INI along with the extracted and expanded GUNDATA.INI placed in the weapons folder. The newest gun and weapon editors that arfe available installed with no problems using them so far. I can't figure a workaround out, so please help me. :-) Greets, Uhu PS. BTW, the Meteor won't show up in the loadout screen for the Typhoon - I checked the "exported"-checkbox in the weps editor and the attachment codes of the Typhoon... If I can fix this with help also, I would be glad about it. Quote
thundercheif Posted June 8, 2009 Posted June 8, 2009 The IRIS-T is a short range infra-red missile so it will hit whatever is hottest. It doesn´t matter what target you select. Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 The IRIS-T is a short range infra-red missile so it will hit whatever is hottest. It doesn´t matter what target you select. I can't fire a Sidewinder at a friendly aircraft, it doesn't growl and guide to it, if I'm remembering its behavior in game correctly. And any IR guided missile won't shot myself down because the heat sources, even for an all-aspect missile, should be out of the seeker field of view (unless it makes a 180° turn, but why should it ,ake it?). And additionally, I think that the newest IR missiles as the AIM-9M or -X, the ASRAAM and the IRIS-T have a image processing seeker with electronics giving them a basiv IFF capability, so again a point against making blue-on-blue shots... Greets from a slightly confused Uhu Quote
thundercheif Posted June 8, 2009 Posted June 8, 2009 Even if the real one can identify freindly A/C i doubt that it is implemented in the game engine (after all the original games where all set in the 60-80ies). And it is possible to shoot down freindly planes with sidewinders i have done it several times (mostly unintentional ) with both old and new variants. cheers Thundercheif Quote
+EricJ Posted June 8, 2009 Posted June 8, 2009 thundercheif is right, there is an IFF checkbox that is supposed to handle that, but I've shot down a friendly by accident with a 9X. Quote
+ST0RM Posted June 8, 2009 Posted June 8, 2009 While you're messing with the Bk.27. Change the sound from Vulcan to Cannon. It's a single barrel, not a Gatling gun. Quote
zmatt Posted June 8, 2009 Posted June 8, 2009 I've been shot down by and have shot down friendlies with AIM-9s all the time. I think the IFF system is broken to some extent. As for the IRIS-T you can't shoot at things 25km away and expect to hit much of anything. The only heat seekers that have that range are as AIM-132 and the heat seeker versions of some of the larger Russian missiles. Quote
+Dave Posted June 8, 2009 Posted June 8, 2009 I've been shot down by and have shot down friendlies with AIM-9s all the time. I think the IFF system is broken to some extent. As for the IRIS-T you can't shoot at things 25km away and expect to hit much of anything. The only heat seekers that have that range are as AIM-132 and the heat seeker versions of some of the larger Russian missiles. A heater is not going to give a damn about IFF. So it isn't broken. You shoot at something hot, well, its going after it, good or bad. Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 Well, in the described situation, I used the IRIS-T near at the end of its operational range in RL, see http://en.wikipedia.org/wiki/IRIS-T . I tested the targeting of a friendly plane with a 'Winder, admittedly, I was mistaken with the belief of not being able to target a friendly with a IR missile. But why made my plane a great explosion immediately after an IRIS launch with the debrief log's entry that I shot myself down? And why does the Mauser cannon not fire on both the Tornado and Eurofighter? Uhu Quote
thundercheif Posted June 8, 2009 Posted June 8, 2009 And why does the Mauser cannon not fire on both the Tornado and Eurofighter? Uhu OK stupid question: did you save your Mauser in the guneditor? Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 Yes, I save the Mauser with the gun editor. :-) Uhu Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 Yes, I save the Mauser with the gun editor. :-) Uhu I tried to delete the gun and to recreate and saving it in the gun editor. It did not work. Uhu Quote
+MigBuster Posted June 8, 2009 Posted June 8, 2009 make sure you are using the right gun editor - the SF2 series need a different version Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 My game configuration is as follows: SFP1 patched to the newest level (Oct. '08) and easy gameplay settings... Community Weapons pack 2.52 with few newer weapons installed, weaponsdata.INI along with the extracted and expanded GUNDATA.INI placed in the weapons folder. The newest gun and weapon editors that are available installed with no problems using them so far. The gun editor is the newest available at the Thirdwire homepage (from 2006, I believe). Greets, Uhu Quote
MiG Master Posted June 8, 2009 Posted June 8, 2009 http://www.thirdwire.com/downloads_tools.htm Here's where the SF2 Gun Editor is located. Might as well get the SF2 Weapons Editor while you're at it. Quote
Uhu Posted June 8, 2009 Author Posted June 8, 2009 But I've only got the first generations Strike Fighters Project 1 and Wings over Vietnam. So I can't see why I should use a SF2 editor! Is there any newer first generation gun editor than Gun Data Editor v11.05.05 (43.4 KB)? Uhu Quote
zmatt Posted June 9, 2009 Posted June 9, 2009 But why made my plane a great explosion immediately after an IRIS launch with the debrief log's entry that I shot myself down? Uhu The QAAM does the same thing in the SU-27 for me. I don't know why. better yet, what is a QAAM anyways? Quote
Uhu Posted June 9, 2009 Author Posted June 9, 2009 The QAAM does the same thing in the SU-27 for me. I don't know why. better yet, what is a QAAM anyways? According to google, a Quick-maneuvring Air-to-Air Missile, see here: http://acronyms.thefreedictionary.com/QAAM But neither wikipedia (EN and DE) nor globalsecurity.org know this acronym, so I can't say how common it is, or if it is only a PC simulation term. Uhu Quote
MiG Master Posted June 9, 2009 Posted June 9, 2009 According to google, a Quick-maneuvring Air-to-Air Missile, see here: http://acronyms.thefreedictionary.com/QAAM But neither wikipedia (EN and DE) nor globalsecurity.org know this acronym, so I can't say how common it is, or if it is only a PC simulation term. Uhu Only time I've heard the QAAM acronym used is in Ace Combat: it was an uber-'winder in AC04 and damned near useless in AC5 and AC0. Where did you get the QAAM for TW games? Quote
Viggen Posted June 9, 2009 Posted June 9, 2009 (edited) Only time I've heard the QAAM acronym used is in Ace Combat: it was an uber-'winder in AC04 and damned near useless in AC5 and AC0. Where did you get the QAAM for TW games? You'll find the QAAM here: http://forum.combatace.com/index.php?autoc...p;showfile=6099 Edited June 9, 2009 by JA 37 Viggen Quote
MiG Master Posted June 9, 2009 Posted June 9, 2009 You'll find the QAAM here: http://forum.combatace.com/index.php?autoc...p;showfile=6099 Nothing funnier than pwning someone in a pastel green fighter with a cutsey anime girl on it. Quote
Uhu Posted June 9, 2009 Author Posted June 9, 2009 It's not only the Mauser that is not working, but also the 25mm Gatling of Dave's F-35 that I added with the gun editor. I can't get my gun firing, with the short range missiles expended a bad position in a dogfight. How can I make a workaround? Uhu Quote
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