+Brain32 Posted July 2, 2009 Posted July 2, 2009 FYI please do not do any Mirage Factory aircraft. They are taking care of that. OK and that's cool, will decrease the workload :)
+Dave Posted July 2, 2009 Author Posted July 2, 2009 Jeff knocked out the F-86D/L/K series and the RA-5C. Thanks sir.
+ST0RM Posted July 2, 2009 Posted July 2, 2009 F-105F/G should be uploaded in about an hour. FYI, SF2V does not have the DESTROYED.LODs. It's an SF2E thing. So, the pointer will be in place in the data.ini, but it won't work outside of SF2E unless you've got both sims and drag it over. If I've missed it, please tell me. I combed the SF2V OBJECTDATA files.
MigBuster Posted July 2, 2009 Posted July 2, 2009 F-105F/G should be uploaded in about an hour. FYI, SF2V does not have the DESTROYED.LODs. It's an SF2E thing. So, the pointer will be in place in the data.ini, but it won't work outside of SF2E unless you've got both sims and drag it over. If I've missed it, please tell me. I combed the SF2V OBJECTDATA files. If you have a merged install it works in all 3 of the current SF2s btw
jomni Posted July 2, 2009 Posted July 2, 2009 (edited) Just a suggestion which I think some of you are already doing. With the new folder structure, you can actually conveniently include the required non-stock weapons in the package. At least including the one required in default loadout schemes. Edited July 2, 2009 by jomni
FastCargo Posted July 3, 2009 Posted July 3, 2009 Yep, doing that already to make sure the right weapons are available...make sure you give credit to KB if you're using the weapons from the SF2 Weapons Pack! FC
FastCargo Posted July 3, 2009 Posted July 3, 2009 Jeff knocked out the F-86D/L/K series and the RA-5C. Thanks sir. Hey, I just noticed the Dog Sabres are using a 'fake' missile bay (ie using a gun with 24 shots...etc). The AI will engage air targets with rockets now...anyone modified the Dog Sabres yet? If not, I just need the coordinates of the missile tubes... FC
FastCargo Posted July 3, 2009 Posted July 3, 2009 The Dog Sabres need some work. It's going to take a day. Folks, I would ask that although we want to try to keep these as close to the original 'out of the box' as possible, that doesn't mean fixes can't be implemented or at least completed (such as AB effects for the EF2000, etc). Also, I know KB won't mind if you include weapons from his SF2 weapons pack, with any fixes they need (such as shadow entries). I've been testing these with bone stock installs, to make sure everything works and is available (all effects, weapons, guns, etc). Obviously, we don't want to go crazy with customization, just fixes to make sure of the quality. FC
+Julhelm Posted July 3, 2009 Posted July 3, 2009 You can do any of my planes as long as all get done, lol.
+ST0RM Posted July 3, 2009 Posted July 3, 2009 Sorry FC. Didn't know about the fake gun thing. Otherwise I would have done it.
+hgbn Posted July 3, 2009 Posted July 3, 2009 Hey, I just noticed the Dog Sabres are using a 'fake' missile bay (ie using a gun with 24 shots...etc). The AI will engage air targets with rockets now...anyone modified the Dog Sabres yet? If not, I just need the coordinates of the missile tubes... FC [RocketTray] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=INTERNAL NumWeapons=24 AttachmentPosition024=-0.394,1.473,-0.461 AttachmentPosition023=0.391,1.473,-0.461 AttachmentPosition022=-0.391,1.473,-0.529 AttachmentPosition021=0.391,1.473,-0.529 AttachmentPosition020=-0.322,1.473,-0.467 AttachmentPosition019=0.322,1.473,-0.467 AttachmentPosition018=-0.322,1.473,-0.536 AttachmentPosition017=0.322,1.473, -0.536 AttachmentPosition016=-0.251,1.473,-0.475 AttachmentPosition015=0.251,1.473,-0.475 AttachmentPosition014=-0.251,1.473,-0.543 AttachmentPosition013=0.251,1.473,-0.543 AttachmentPosition012=-0.181,1.473,-0.481 AttachmentPosition011=0.181,1.473,-0.481 AttachmentPosition010=-0.181,1.473,-0.549 AttachmentPosition009=0.181,1.473,-0.549 AttachmentPosition008=-0.109,1.473,-0.484 AttachmentPosition007=0.109,1.473,-0.484 AttachmentPosition006=-0.109,1.473,-0.553 AttachmentPosition005=0.109,1.473,-0.553 AttachmentPosition004=-0.038,1.473,-0.492 AttachmentPosition003=0.038,1.473,-0.492 AttachmentPosition002=-0.038,1.473,-0.562 AttachmentPosition001=0.038,1.473,-0.562 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=10 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE ModelNodeName=Rocket_Tray AutomaticDoors=TRUE
FastCargo Posted July 5, 2009 Posted July 5, 2009 F-5F is being updated to SF2 standards...will include enhancements first implemented in T-38A. FC
malibu43 Posted July 6, 2009 Posted July 6, 2009 (edited) F-105F/G should be uploaded in about an hour. FYI, SF2V does not have the DESTROYED.LODs. It's an SF2E thing. So, the pointer will be in place in the data.ini, but it won't work outside of SF2E unless you've got both sims and drag it over. If I've missed it, please tell me. I combed the SF2V OBJECTDATA files. For the F-105G, what file(s) and/or entries do we need to make to get them to automatically use the correct skin for fuel tanks? Right now, the F-105G only uses the silver ones (no sea camo). *edit* - Never mind. It looks like I'll have to add SEA camo tanks from the weps pack and make the F-105G use those. Edited July 6, 2009 by malibu43
+EricJ Posted July 7, 2009 Posted July 7, 2009 Super Bugs: FC's work on Weps, models, and other assorted bits.... Done Working on Readme finally.... I would say about 80-90% done. Had an interesting PM discussion with Fubar512 about radar stuff, and need to check the KB for adding the newfangled stuff for SF2. Right now it's uploadable out of the box. I may edit some skins though with the custom drop tanks. If people want to request a squadron that's fine, otherwise I'll do a few or let the community do it.
+PureBlue Posted July 12, 2009 Posted July 12, 2009 Ok whats next? I've been working on the F-104S and ASA. Are we doing these for a merged install? Because I think vanilla SF2 doesn't have the F-104 lods? (cant check, I only have SF2:E and V which have these lods)
FastCargo Posted July 12, 2009 Posted July 12, 2009 Sorry folks, haven't had a chance to fix the Sabre yet...working hard to get the rest of the T-38/F-5 2 seater series out the door (thanks to Eric and KillerB for all their work). FC
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now