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Posted

[AirUnit060]

AircraftType=A-4B_65

AlternateType=A-4C_65 <------------------- look at this line

Squadron=VA15

ForceID=1

Nation=USN

StartDate=4/1966

RetireDate=12/1967

DefaultTexture=USNGrey1

StartNumber=0

BaseArea=Yankee Station

CarrierBased=TRUE

CarrierNumber=11

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=100

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

UpgradeType=FIXED

Upgrade[01].Date=5/1967

Upgrade[01].Type=A-4C_65

Upgrade[01].Texture=USNGrey1

Posted

if it works then would be possible to mix squadrons in campaigns :yes:

Posted

Yes have noticed it - but not sure what it does

 

Was thinking it was there to take account of merged installs - If a Person only has SF2V they will only have the A-4C_65 - and not the A-4B_65 which comes with SF2 only I think

Posted
if it works then would be possible to mix squadrons in campaigns :yes:

 

This I would dig, big-time, but I doubt it.

 

In this instance, on that date, there is a complete switchover. Was possible in prior iterations, pre-SF2, as well.

 

Dragging along your own escort and/or SEAD in campaign is something that would rock hard, IMHO. It is just a drop-down box away in singles...

Posted (edited)
Dragging along your own escort and/or SEAD in campaign is something that would rock hard, IMHO. It is just a drop-down box away in singles...

 

One snag I ran into with this in single is the weapons available are still only for the first aircraft you choose. For example, I was going to fly an A-6, and wanted to give myself a little F-4B escort. But since the A-6 can't carry Sidewinders or Sparrows (not without an .ini edit), I couldn't select them for the F-4Bs either. There seemed little point in taking along a couple fighters that had no missiles or guns to shoot. Fuel tanks also won't show up for anything but the starting jet - of course I don't think the AI has limited fuel, so it's more cosmetic.

Edited by gbnavy61
Posted

Yeah, that be true.

 

After years of messing about with it, I always take most "multi-role" jet I can as the primary, so the others can assist with a full munitions spread.

 

Heck, starting off with a certain jet doesn't mean ANY of them will be the chosen one, but as long they have the required munitions, all is good...

Posted

I just noticed in the SF2E '62 campaign, at least one RAF Squadron has Aircraft "Canberra8" (which doesn't exsist in aircraft folder) and alternate is B-57B. So I hope this works, otherwise there are broken campaign squadrons with nothing to fly.

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