+LloydNB Posted October 28, 2009 Posted October 28, 2009 (edited) Another progress shot. To get the stretched canvas right I've worked out I need to make 160 black and white shadows. Then there's the rivets and adding noise to the skin. And I couldn't find an appropriate font so the aircraft numbers will have to be painted individually. All complicated by lots on at work and me going away for a week's holiday in Melbourne. I hope you guys are patient. Edited October 29, 2009 by LloydNB Quote
+Veltro2k Posted October 28, 2009 Author Posted October 28, 2009 Another progress shot. B A Utiful Quote
+LloydNB Posted October 31, 2009 Posted October 31, 2009 The last progress shots. Only the individual aircraft numbers to do and place. Ed, I should have the skin to you tomorrow (Sunday my time) Lloyd Quote
Wilches Posted October 31, 2009 Posted October 31, 2009 Awesome!!! The cowling looks perfect to me!! Congrats chap! Quote
Wrench Posted November 2, 2009 Posted November 2, 2009 Now, we just need some other skins!!! Quickie tweek to remove the bombracks when nothing is loaded on them (for your CAP,Sweep,Intercept mission). Copy/paste the 2 statements below directly OVER the weapons stations callouts in the data ini: [LeftBombRack] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.2,1.688,-0.499 AttachmentAngles=0.0,0.0,0.0 LoadLimit=275 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=pylon2 PylonMass=5 PylonDragArea=0.03 [RightBombRack] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.2,1.688,-0.499 AttachmentAngles=0.0,0.0,0.0 LoadLimit=275 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=pylon4 PylonMass=5 PylonDragArea=0.03 This'll give you a clean under-wing for pure fighter missions wrench kevin stein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.