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Posted (edited)

Another progress shot.

post-2351-12568049529554.jpg

To get the stretched canvas right I've worked out I need to make 160 black and white shadows. Then there's the rivets and adding noise to the skin. And I couldn't find an appropriate font so the aircraft numbers will have to be painted individually. All complicated by lots on at work and me going away for a week's holiday in Melbourne.

 

I hope you guys are patient.

Edited by LloydNB
Posted

The last progress shots. Only the individual aircraft numbers to do and place.

post-2351-12569780540951.jpg

post-2351-12569780711582.jpg

 

Ed, I should have the skin to you tomorrow (Sunday my time)

 

Lloyd

Posted

Now, we just need some other skins!!!

 

Quickie tweek to remove the bombracks when nothing is loaded on them (for your CAP,Sweep,Intercept mission).

 

Copy/paste the 2 statements below directly OVER the weapons stations callouts in the data ini:

 

[LeftBombRack]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.2,1.688,-0.499

AttachmentAngles=0.0,0.0,0.0

LoadLimit=275

AllowedWeaponClass=BOMB

AttachmentType=W_GERMANY

ModelNodeName=pylon2

PylonMass=5

PylonDragArea=0.03

 

[RightBombRack]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.2,1.688,-0.499

AttachmentAngles=0.0,0.0,0.0

LoadLimit=275

AllowedWeaponClass=BOMB

AttachmentType=W_GERMANY

ModelNodeName=pylon4

PylonMass=5

PylonDragArea=0.03

 

This'll give you a clean under-wing for pure fighter missions

 

wrench

kevin stein

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