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MontyCZ's A-1H Skyraider, version 6

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MontyCZ's A-1H Skyraider, version 6


A-1H Skyraider, USN/USMC by MontyCZ Ver. 6

for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels

 

This is a complete revamp of MontyCZ's Original Skyraider ™. Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling.

This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User ™ will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD.

Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement.

 

This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included.

 

The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame.

 

The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR.

 

Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with.

 

3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!!

 

The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!!

 

As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers....

 

 

Happy Landings!

Wrench

Kevin Stein


 

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Thanks to Monty and you Kevin,

 

I've been waiting for a update to this bird for quite some time now, in fact since you first annouced it in the Mods thread.

Keep up your work and S!

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This Update is COOL! The Wingfold keeping the Ordnance in place is a neat Addition. It's an excellent Model for using in the Rolling Thunder Campaign. I think all but 3 Squadron Skins are represented. HrtFixr and Paul Northness has covered the existing Squadrons with downloadable Skins out there.

 

 

331KillerBee

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yes, it is just great!

Damn I have new inspiration...

I know what I´m doing tonight! :drinks:

Some South Vietnam + US Air Force skins...

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Some South Vietnam + US Air Force skins

 

I'd thought about that, too. In fact, I have the 'generic' USAF skin --the really old one!

Like this version, I'd DEFINATELY reccomend "nationalizing" the aircraft. That is to say, create "A-1H_USAF" (that what I did) and a A-1H_VNAF version. In essence, you'd have 3 different Skyraiders (all using the same LODs and inis, just edited to be dedicated to each service assigned).

 

Of course, when all the skins get converted, I'm sure it'll take up some HD space!!

----

 

on another note, no takes from our 3D Community to fix up the few issues remaining? With the MAX files (which I have, thanks and blessings on MontyCZ, one could convcievbly re-create the AD-5/A-1E by making some new meshes and such like. Remapping, of course, would be a must for the fuselage/body. Wings would probably stay the same

 

thanks again to Monty for re-looking at this; I hope you all enjoy it!

 

wrench

kevin stein

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What about compare : Razbam's A-1H and this one? I know that Razbam's aircraft is payware, but it has quite similar cockpit (but not so good quality) and difficult FM. What do you think objectively?

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I bought the Razbam download and it's fairly nice, but for this I can download this one and have what I'm looking for without having to buy a full pack. Besides Silverbolt's screens do it real justice so I'm thinking of d/ling this bird.

Edited by EricJ

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Well, Kulbrit, I can honestly say there probably isn't much difference ... although Raz's is a superb model, with a fantastic cockipt -- that's nearly 100% correct -and is very much worth the price of admission, and it ain't that expensive.

If you've seen my WW2 or Korean Era skyraiders, or the 'prop-pit' mod I rleased earlier this year, you'll see that the pit used (and I think this is mentioned in the readme) is just a heavily modded/repainted/edtied version of the stock A-4C. Is it accurate? Nope, at least not to MY standards. Does it work reasonably well? Damn right it does!

 

to see the differences in the cockpits, one only needs to fly the 2 versions of aircraft, then compare pictures of pit, which are easily found by a quick Google search of "Skyraider cockpit pics". You'll see mine, while rather generic in nature, dosen't even come close to the actual positioning of the gauges, switchs, radios, and radar screen (when the aircraft was equipped -- most late model AD-6/7 had the scope removed)

 

and on Raz's, the wings don't disappear when it appears as a in-game generated parked aircraft.

 

wrench

kevin stein

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I have noticed some things on this version.

Maybe we can rework the area around the airbrakes, i looks a little strange (i think).

And the shadows in that area look also a bit strange. Hope we´ll find some one who helps us with this! ;)

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Thanks for making this. I've been after a Skyraider for WOV/WOE fo quite a while. It works great but for one problem I cant work out. For some reason I have no engine sound. All the sounds for guns and everything else works. Looking through all the folders in the download I cant seem to find an engine sounds file.

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try this one:

 

wrench

kevin stein

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Nice! I wish we had this skin for the Razbam SPAD.

The Chaff and Flare launchers are sweet and can be copied and pasted in your favorite Skyraider.

Thanks Group! :drinks: CL

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Yeah, the Skyraider Addon Brings back Memories....

 

i still play the Gen 1 titles, so Ima give this a ride this weekend.

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