ShrikeHawk Posted November 30, 2009 Posted November 30, 2009 It seems to me, from what I've seen, that most people have their environmentsystem.ini setup exactly the way they want it. So adding new clouds would involve only updating the images or the "skins" of clouds. I've been working on these skins. Here's three of them... I have an environmentsystem.ini file (used in these examples), but since I only have the SF1 sims I can't test in the SF2 ones. I'm thinking of just posting the "skins" so people can use them however they want. Quote
ShrikeHawk Posted November 30, 2009 Author Posted November 30, 2009 So...would anyone be interested in these or are folks generally happy with the skies they have? Quote
Derk Posted November 30, 2009 Posted November 30, 2009 Impressive enough , I'm curious..... Hou doe, Derk Quote
+NeverEnough Posted November 30, 2009 Posted November 30, 2009 I'm intrigued! The various cloud mods have really added to the finished look of the sims. Quote
ShrikeHawk Posted December 2, 2009 Author Posted December 2, 2009 Okies - I'll post a file here in a bit so you can check it out. Quote
ShrikeHawk Posted December 2, 2009 Author Posted December 2, 2009 Okay - I'm not allowed to post a .tga here. I'll send a sample to anyone who's interested. Quote
ShrikeHawk Posted December 2, 2009 Author Posted December 2, 2009 Finally got a workaround. Here's just one of the files. Let me know how it looks for you. I'd greatly appreciate a screenshot. Unzip the .tga file and drop it in the "flight" directory. If you already have a "Cloud1.tga" file in there, be sure to back it up first. Quote
FalconC45 Posted December 2, 2009 Posted December 2, 2009 I'll d/l it since I had to delete the widesky mod for SF2. The latest patch screwed something up with the mod apparently. I was getting black sun and real bright horizon. Will post a screenie of your cloud skin though later this afternoon. Falcon Quote
Spinners Posted December 2, 2009 Posted December 2, 2009 I'll d/l it since I had to delete the widesky mod for SF2. The latest patch screwed something up with the mod apparently. I was getting black sun and real bright horizon.... Falcon I had the same! What video card do you have? NVidea GeForce 8800GT perhaps? Quote
Derk Posted December 2, 2009 Posted December 2, 2009 Well, nice enough, if there's more of this ........ Hou doe, Derk Quote
+GrinchWSLG Posted December 2, 2009 Posted December 2, 2009 Just my 2 cents. I think the top of the clouds could be a lot lighter as they'll be reflecting a lot of sunlight. If these clouds were underneath a higher ceiling then yeah they'd look natural, but with that sun shining bright over head they just don't match what I see every day. Quote
FalconC45 Posted December 3, 2009 Posted December 3, 2009 I had the same! What video card do you have? NVidea GeForce 8800GT perhaps? 8800GTX 768 MB. Was disappointed that I had to delete widesky mod. Will d/l and test this cloud skin tomorrow, got sidetracked and completely forgot. Falcon Quote
ShrikeHawk Posted December 3, 2009 Author Posted December 3, 2009 Looking forward to it, Falcon. Loved the screenshots, Derk. I especially like the shot from the cockpit where you're banking. Thanks! I think the deep blue highlights in this one look best over desert (SF1, WoI). The lighter blue version is better over green terrains. GrinchWSLG - You made a good point. I'll see what I can whip up real quick. Quote
ShrikeHawk Posted December 3, 2009 Author Posted December 3, 2009 Here's some shots of the same cloud with white tops... Better? Quote
+GrinchWSLG Posted December 3, 2009 Posted December 3, 2009 Its a definite improvement. Nice work. Quote
Spinners Posted December 13, 2009 Posted December 13, 2009 Its a definite improvement. Nice work. I agree. Nice and simple and no problems. Quote
ShrikeHawk Posted December 14, 2009 Author Posted December 14, 2009 Thanks fellas. Today, I tried out a new way of making the clouds. This method gives me much more control over the output, is far easier, and takes far less time. I made this new cloud in just a few hours. These shots were made running the default environmentsystem.ini on broken clouds: I think these clouds have more 'presence.' Comments, anyone? Quote
+GrinchWSLG Posted December 14, 2009 Posted December 14, 2009 Now that's the stuff! I think they look spot on now, texture wise. Quote
+swambast Posted December 14, 2009 Posted December 14, 2009 Man, that is a significant improvement and looks real nice my friend, keep it up! Quote
DWCAce Posted December 14, 2009 Posted December 14, 2009 Just caught up with this topic, awesome work! Quote
ShrikeHawk Posted December 15, 2009 Author Posted December 15, 2009 Thanks for the feedback, everybody. I'll keep 'em coming. Quote
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