+Muesli Posted January 11, 2010 Posted January 11, 2010 (edited) Very sweet, Veltro! Reminds me of a teenage love; the Fokker G.1. Edited January 11, 2010 by Muesli
Wilches Posted January 11, 2010 Posted January 11, 2010 The Rama is comming!! Second to the Fokker G-1!
+Veltro2k Posted January 12, 2010 Author Posted January 12, 2010 Little help needed...for some reason the guns wont cooperate..Yes they are both facing forward in 3d Studio // Crew ------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.358,1.632,1.234 MinExtentPosition=-0.5,3.6,0.3 MaxExtentPosition= 0.0,3.0,1.0 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.323,1.632,1.234 SeatModelName= SeatPosition= CanopyNodeName=Cockpit MinExtentPosition=0.5,3.6,0.3 MaxExtentPosition= 0.0,3.0,1.0 [TopGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position=0.0000,2.7821,0.9532 PitchModelNodeName=tgun1 YawModelNodeName=tgun1 GunRange=2000 PitchAngleRate=45 MaxPitch=60 MinPitch=0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=1 SetCockpitPosition=FALSE Position= PitchModelNodeName=RGun1 YawModelNodeName=RGun1 GunRange=2000 PitchAngleRate=65 MaxPitch=-20 MinPitch=-60 DefaultPitchAngle=-40 YawLimited=TRUE YawAngleRate=65 MaxYaw=220 MinYaw=140 DefaultYawAngle=180 // Internal Guns ------------------ [TopGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.046,3.544,1.272 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=300 [TopGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.122,3.544,1.272 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=300 [rearGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.044,0.993,0.455 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=400 [rearGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.122,0.993,0.455 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=400
+Monty CZ Posted January 12, 2010 Posted January 12, 2010 I am not sure but these: PitchModelNodeName=tgun1 YawModelNodeName=tgun1 probably have to be two different meshes MontyCZ Little help needed...for some reason the guns wont cooperate..Yes they are both facing forward in 3d Studio // Crew ------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.358,1.632,1.234 MinExtentPosition=-0.5,3.6,0.3 MaxExtentPosition= 0.0,3.0,1.0 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.323,1.632,1.234 SeatModelName= SeatPosition= CanopyNodeName=Cockpit MinExtentPosition=0.5,3.6,0.3 MaxExtentPosition= 0.0,3.0,1.0 [TopGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position=0.0000,2.7821,0.9532 PitchModelNodeName=tgun1 YawModelNodeName=tgun1 GunRange=2000 PitchAngleRate=45 MaxPitch=60 MinPitch=0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=1 SetCockpitPosition=FALSE Position= PitchModelNodeName=RGun1 YawModelNodeName=RGun1 GunRange=2000 PitchAngleRate=65 MaxPitch=-20 MinPitch=-60 DefaultPitchAngle=-40 YawLimited=TRUE YawAngleRate=65 MaxYaw=220 MinYaw=140 DefaultYawAngle=180 // Internal Guns ------------------ [TopGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.046,3.544,1.272 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=300 [TopGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.122,3.544,1.272 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=300 [rearGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.044,0.993,0.455 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=400 [rearGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.122,0.993,0.455 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=400
+GrinchWSLG Posted January 12, 2010 Posted January 12, 2010 Try not using yaw amounts over 180. ie MaxYaw=-140 MinYaw=140 That's how I got it to work on the ships. Never done the airplanes though.
dsawan Posted January 26, 2010 Posted January 26, 2010 Just need a fi-156 storch and we have the tandem crew.
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