+Wrench Posted May 19, 2010 Posted May 19, 2010 that's from the Warpaint book!! Crusader: actually, I fixed that too!! AND they still work as designed! I did, however, cheat a little. When you see the data ini, you'll see how. IIRC, it was Oliver's original idea, but used off something else that I just copied. wrench kevin stein
+Dave Posted May 19, 2010 Author Posted May 19, 2010 Well so far she is working good. Crusader is integrating his fixes with your Kevin the the Mighty French Aéronautique Navale shall have its day over Suez. Thank you guys.
+Dave Posted May 19, 2010 Author Posted May 19, 2010 Fellas What era specfic bombs should we add from the weps pack?
+Wrench Posted May 19, 2010 Posted May 19, 2010 for the brits, the stock in-game UK500 and UK1000 should be just fine. The Expansion Pak also added the 60 lb rockets, so that's taken care of. Other than the WW2 era 100, 250, 500 and 1000 pounders ..... those would be needed for the Mossi and Corsair. The Bad Guys just get their usual Soviet stuff (excepting the Sea Fury -- brit bombs and rockets) I just can't wait to see what Paulo has done with the Seahawks!!! wrench kevin stein
+paulopanz Posted May 19, 2010 Posted May 19, 2010 (edited) Paulo I got this from a good reliable Latvian connection. This is from Warpaint book and it's the only picture (249°Sq.) I have found. Some model kits have black stripes on the booms so I made a full Suez stripes version for 8° Squadron. That's all. Paul NB lovely Corsairs, Kevin! Edited May 19, 2010 by paulopanz
Gunrunner Posted May 19, 2010 Posted May 19, 2010 (edited) Paul, from experience with the RF-84F, most model kits are dead wrong... In the case of the RF-84F most used the theoretical scheme of solid Yellow/Black/Yellow/Black/Yellow for both fuselage and wings when I found no photographic evidence for this scheme (the closest I got is for fuselage only, wings apparently "clean", on a plane I couldn't identify by number), especially for the planes depicted (they usually had a Yellow/Grey/White/Black/Yellow or Null/Black/Null/Black/Yellow scheme). In the end I did all three schemes, applied those backed up by photography or several sources to the right planes and randomly assigned a scheme to the other planes. The situation was complicated by the fact that depending on where (on Akrotiri or in France before shipping) and when the bands where applied the scheme was different (depending on available paint at the time). In the end only 3 of my planes have a paint scheme I'm sure is right, the rest is mostly extrapolation for verisimilitude. I have ordered a new source for Mousquetaire which should help clear things a bit (at least I hope so) but I still have no sure delay, I'll scan and post whatever we can use once I get my hands on it (if it's not too late). It's actually funny that the more sources you get on the topic, the more confusing and contradictory the informations are. Edited May 19, 2010 by Gunrunner
+Dave Posted May 19, 2010 Author Posted May 19, 2010 It's actually funny that the more sources you get on the topic, the more confusing and contradictory the informations are. Never truer words spoken. So I just compile the data and make an educated guess. Then when some one says its wrong, I bury them with information.
+Stratos Posted May 19, 2010 Posted May 19, 2010 Never truer words spoken. So I just compile the data and make an educated guess. Then when some one says its wrong, I bury them with information. Thats make sense even in the moddeling world. You guys made me decide to buy both WOI2 and the expansion, I love the Seahawk too much too lose this opportunity.
+paulopanz Posted May 19, 2010 Posted May 19, 2010 In fact what we need sould be photos, but there are few and not yet in colour photos about Suez ... The bad news are that my home PC don't start up, so I'll be out of action for (I hope) a few days ... Very sorry about that .... :fu2: Paul
+Dave Posted May 19, 2010 Author Posted May 19, 2010 In fact what we need sould be photos, but there are few and not yet in colour photos about Suez ... The bad news are that my home PC don't start up, so I'll be out of action for (I hope) a few days ... Very sorry about that .... :fu2: Paul No problem Paul. I have Suez skins for the Seahawks already. So no rush.
+JimBeamer5 Posted May 19, 2010 Posted May 19, 2010 What's left: Skins for Hunter5, Venom, Sea Fury and F4U-7 Sea Fury is coming along. Lines re-drawn and adding detail now. White is hard to work with, there's little contrast to it so it's probably not going to look fantastic. Wasted a while on getting the decals to work - no, making them SF2 compatible wasn't the problem, seems the decal level was wrong. Looking at a day or two at most. JB5
+Dave Posted May 20, 2010 Author Posted May 20, 2010 Sea Fury is coming along. Lines re-drawn and adding detail now. White is hard to work with, there's little contrast to it so it's probably not going to look fantastic. Wasted a while on getting the decals to work - no, making them SF2 compatible wasn't the problem, seems the decal level was wrong. Looking at a day or two at most. JB5 No worries about the decals JB. I got them covered and working. Just need the skin itself.
+paulopanz Posted May 20, 2010 Posted May 20, 2010 Venom and Sea Hawks will need time ... My home/game PC don't starts (an A/C issue I think ...) The "doctor" will take care of the "baby" this afternoon ... So I'm out of action. Sorry. Paul Hey Dave what about Sea Venoms? The only one I know (and test) is in Capun's factory, but it need works ...
+Stratos Posted May 20, 2010 Posted May 20, 2010 Paulo do you have any pic of the Seahawks we can see? Maybe in other Pc or already uploaded to a site?
+Dave Posted May 20, 2010 Author Posted May 20, 2010 Venom and Sea Hawks will need time ... My home/game PC don't starts (an A/C issue I think ...) The "doctor" will take care of the "baby" this afternoon ... So I'm out of action. Sorry. Paul Hey Dave what about Sea Venoms? The only one I know (and test) is in Capun's factory, but it need works ... I'm not worried about the Sea Venoms. As it stands right now I have close to 27 flyable units. So if we do not have everything that was there I wont be too upset. The skins Buny did for the Seahawk are quite fine. The Venom is the one that needs help then I would call it good.
+Kulbit80 Posted May 20, 2010 Posted May 20, 2010 To Wrench: Looks like all addons are exact or close to real so to be precise - Akrotiri airfield has only one asphalt runway, dimensions: 8999 × 200 ft (2743 × 61 m). Satelite screenshots: So i redone Kevins ISRAELME_TARGETS.ini approximate coordinates for Akrotiri Airbase to be more similar, but it still needs flattening [TargetArea233] Name=Akrotiri Airbase Position=301000,865300 Location=12 ActiveDate=1/1/1956 InActiveDate=1/1/2010 Alignment=FRIENDLY AirfieldDataFile=desert_airfield1.ini NumSquadrons=6 Target[001].Type=Runway1 Target[001].Offset=0.00,0.00 Target[001].Heading=110 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.09 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.00,-1200.00 Target[003].Heading=180 Target[004].Type=windsock Target[004].Offset=-50.00,-1200.00 Target[004].Heading=180 Target[005].Type=windsock Target[005].Offset=50.00,1200.00 Target[005].Heading=180 Target[006].Type=windsock Target[006].Offset=-50.00,1200.00 Target[006].Heading=180 Target[007].Type=ils_shack Target[007].Offset=-65.00,-1229.00 Target[007].Heading=90 Target[008].Type=ils_shack Target[008].Offset=-66.00,1290.00 Target[008].Heading=90 Target[009].Type=eor_shack Target[009].Offset=177.00,-1267.00 Target[009].Heading=180 Target[010].Type=eor_shack Target[010].Offset=177.00,1267.00 Target[010].Heading=0 Target[011].Type=fueltank1 Target[011].Offset=415.00,860.00 Target[011].Heading=180 Target[012].Type=fueltank1 Target[012].Offset=415.00,885.00 Target[012].Heading=180 Target[013].Type=fueltank1 Target[013].Offset=415.00,910.00 Target[013].Heading=180 Target[014].Type=fueltank1 Target[014].Offset=415.00,935.00 Target[014].Heading=180 Target[015].Type=Hangar1 Target[015].Offset=473.06,361.03 Target[015].Heading=217 Target[016].Type=Hangar2 Target[016].Offset=422.88,398.72 Target[016].Heading=217 Target[017].Type=Hangar2 Target[017].Offset=384.50,428.91 Target[017].Heading=217 Target[018].Type=blastshield Target[018].Offset=371.10,470.60 Target[018].Heading=218 Target[019].Type=blastshield Target[019].Offset=352.50,484.70 Target[019].Heading=218 Target[020].Type=building1 Target[020].Offset=629.32,375.72 Target[020].Heading=0 Target[021].Type=building2 Target[021].Offset=625.77,440.32 Target[021].Heading=0 Target[022].Type=Hangar3 Target[022].Offset=602.24,223.20 Target[022].Heading=270 Target[023].Type=Hangar1 Target[023].Offset=592.00,148.00 Target[023].Heading=270 Target[024].Type=Hangar1 Target[024].Offset=592.00,294.00 Target[024].Heading=270 Target[025].Type=fueltank2 Target[025].Offset=428.81,979.25 Target[025].Heading=180 Target[026].Type=pit16 Target[026].Offset=407.00,-260.00 Target[026].Heading=0 Target[027].Type=pit16 Target[027].Offset=407.00,-185.00 Target[027].Heading=0 Target[028].Type=pit8 Target[028].Offset=407.00,-110.00 Target[028].Heading=180 Target[029].Type=fire_dept Target[029].Offset=558.00,13.00 Target[029].Heading=0 Target[030].Type=watertower1 Target[030].Offset=618.50,-11.88 Target[030].Heading=90 Target[031].Type=powercart Target[031].Offset=517.38,-280.50 Target[031].Heading=0 Target[032].Type=powercart Target[032].Offset=562.00,312.50 Target[032].Heading=11 Target[033].Type=powercart Target[033].Offset=425.69,367.50 Target[033].Heading=45 Target[034].Type=bombtrailer Target[034].Offset=517.47,-98.75 Target[034].Heading=4 Target[035].Type=bombtrailer Target[035].Offset=568.01,118.21 Target[035].Heading=277 Target[036].Type=bombtrailer Target[036].Offset=321.30,-175.30 Target[036].Heading=12 Target[037].Type=powercart Target[037].Offset=518.25,-159.16 Target[037].Heading=0 Target[038].Type=blastshield Target[038].Offset=518.60,-41.40 Target[038].Heading=270 Target[039].Type=blastshield Target[039].Offset=518.60,-62.20 Target[039].Heading=270 Target[040].Type=blastshield Target[040].Offset=518.60,-83.50 Target[040].Heading=270 Target[041].Type=blastshield Target[041].Offset=518.60,-145.70 Target[041].Heading=270 Target[042].Type=blastshield Target[042].Offset=518.60,-221.40 Target[042].Heading=270 Target[043].Type=blastshield Target[043].Offset=518.60,-295.60 Target[043].Heading=270 Target[044].Type=ShelterA Target[044].Offset=479.40,-339.10 Target[044].Heading=0 Target[045].Type=ShelterA Target[045].Offset=448.90,-339.10 Target[045].Heading=0 Target[046].Type=ShelterA Target[046].Offset=418.30,-339.10 Target[046].Heading=0 Target[047].Type=ShelterA Target[047].Offset=385.80,-339.10 Target[047].Heading=0 Target[048].Type=ShelterA Target[048].Offset=352.60,-339.10 Target[048].Heading=0 Target[049].Type=ShelterA Target[049].Offset=320.50,-339.10 Target[049].Heading=0 Target[050].Type=barrack1 Target[050].Offset=694.00,-19.98 Target[050].Heading=90 Target[051].Type=barrack1 Target[051].Offset=694.43,-61.07 Target[051].Heading=90 Target[052].Type=barrack1 Target[052].Offset=694.43,-104.11 Target[052].Heading=90 Target[053].Type=barrack1 Target[053].Offset=693.71,-145.22 Target[053].Heading=90 Target[054].Type=barrack1 Target[054].Offset=696.61,-186.87 Target[054].Heading=90 Target[055].Type=barrack1 Target[055].Offset=695.13,-229.71 Target[055].Heading=90 Target[056].Type=barrack1 Target[056].Offset=695.99,-272.42 Target[056].Heading=90 Target[057].Type=barrack1 Target[057].Offset=697.62,-318.97 Target[057].Heading=90 Target[058].Type=barrack1 Target[058].Offset=758.36,41.02 Target[058].Heading=90 Target[059].Type=barrack1 Target[059].Offset=759.36,84.54 Target[059].Heading=90 Target[060].Type=barrack1 Target[060].Offset=759.36,125.78 Target[060].Heading=90 Target[061].Type=barrack1 Target[061].Offset=695.45,347.38 Target[061].Heading=90 Target[062].Type=barrack1 Target[062].Offset=695.45,303.41 Target[062].Heading=90 Target[063].Type=barrack1 Target[063].Offset=694.40,258.45 Target[063].Heading=90 Target[064].Type=barrack1 Target[064].Offset=697.02,210.64 Target[064].Heading=90 Target[065].Type=barrack1 Target[065].Offset=697.02,169.55 Target[065].Heading=90 Target[066].Type=barrack1 Target[066].Offset=695.45,125.10 Target[066].Heading=90 Target[067].Type=barrack1 Target[067].Offset=696.03,84.01 Target[067].Heading=90 Target[068].Type=barrack1 Target[068].Offset=695.11,40.97 Target[068].Heading=90 Target[069].Type=barrack2 Target[069].Offset=630.19,-59.16 Target[069].Heading=0 Target[070].Type=barrack2 Target[070].Offset=630.06,-158.38 Target[070].Heading=0 Target[071].Type=bunker1 Target[071].Offset=546.18,-540.50 Target[071].Heading=90 Target[072].Type=bunker1 Target[072].Offset=545.36,-490.74 Target[072].Heading=90 Target[073].Type=bunker1 Target[073].Offset=545.25,-445.57 Target[073].Heading=90 Target[074].Type=barrack1 Target[074].Offset=763.89,-21.27 Target[074].Heading=90 Target[075].Type=barrack1 Target[075].Offset=763.23,-61.73 Target[075].Heading=90 Target[076].Type=barrack1 Target[076].Offset=763.23,-102.76 Target[076].Heading=90 Target[077].Type=barrack1 Target[077].Offset=762.49,-145.77 Target[077].Heading=90 Target[078].Type=barrack1 Target[078].Offset=763.77,-187.30 Target[078].Heading=90 Target[079].Type=barrack1 Target[079].Offset=763.77,-231.20 Target[079].Heading=90 Target[080].Type=barrack1 Target[080].Offset=760.68,-275.80 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=762.28,-318.69 Target[081].Heading=90 Target[082].Type=shack1 Target[082].Offset=823.36,-328.42 Target[082].Heading=270 Target[083].Type=AAA Target[083].Offset=-573.20,1497.53 Target[083].Heading=315 Target[084].Type=AAA Target[084].Offset=541.14,537.89 Target[084].Heading=45 Target[085].Type=AAA Target[085].Offset=526.88,-828.54 Target[085].Heading=135 Target[086].Type=AAA Target[086].Offset=-410.75,-1512.31 Target[086].Heading=225 Target[087].Type=AAA Target[087].Offset=369.97,1513.34 Target[087].Heading=45 Target[087].ActiveYear=1956 Target[088].Type=AAA Target[088].Offset=-265.02,-163.55 Target[088].Heading=45 Target[088].ActiveYear=1956 Target[089].Type=USTruck Target[089].Offset=581.78,116.51 Target[089].Heading=93 Target[090].Type=USTruck Target[090].Offset=517.94,-262.25 Target[090].Heading=3 Target[091].Type=USFuelTruck Target[091].Offset=487.70,328.50 Target[091].Heading=228 Target[092].Type=USFuelTruck Target[092].Offset=535.07,9.80 Target[092].Heading=318 Target[093].Type=USJeep Target[093].Offset=633.61,-131.56 Target[093].Heading=5
+Dave Posted May 20, 2010 Author Posted May 20, 2010 20 May 10 Update: What's Left Sea Fury Skin: (JB5) Venom Skin: (Paul) Updated RF-84F LOD: (Florian) Menu Screens: (Me) Pilots: (Elephant and X Ray)
+Wrench Posted May 20, 2010 Posted May 20, 2010 Dave: did I ever send you my new SF2 menu pak psds??? SOme day soon, I must write the readme and upload them. They have all the 'stock hot spots', but multiple layers so you can change the background pics to whatever you want (screenies, photos, generic sky, etc). I chose to use the Large Runway4 for Akrotiri, as you can 'base' 6 squadrons there; it's large enough for the BIGGEST bombers, and looks cool besides. Paphos is a standard or garden variety runway 6, that 'bases' 3 squadrons. It's not just adding objects to terrains, but HOW said objects effect campaings and all the rest. The nearby cities, even though tiled and named, do not have any 'value added targets'. Too close to The Wall, and well out of range of anything but Egyptian Badgers (and maybe Beagles on 1-way missions), so the 'nothing to bomb here, move along' rule applies. wrench kevin stein
+Kulbit80 Posted May 20, 2010 Posted May 20, 2010 Wrench, you wrote that all done (on screenshot thread) - did you mean flattened airfield too? If yes, tell what to do (for my own work). Thanks and Regards.
+Wrench Posted May 20, 2010 Posted May 20, 2010 yep. all done, in the capable hands of our resident campaign dude, Dave wrench kevin stein
+Dave Posted May 21, 2010 Author Posted May 21, 2010 Dave: did I ever send you my new SF2 menu pak psds??? SOme day soon, I must write the readme and upload them. They have all the 'stock hot spots', but multiple layers so you can change the background pics to whatever you want (screenies, photos, generic sky, etc). No you didn't. I made my own though. All the menu's are now done.
+Dave Posted May 21, 2010 Author Posted May 21, 2010 How can I make this prop look faster? Inside and outside the cockpit.
+Wrench Posted May 21, 2010 Posted May 21, 2010 (edited) in the data ini, in the /Engine section: SlowPropRPM=1000 FastPropRPM=2700 MaxPropRPM=3060 IdlePropRPM=1000 that's what bpao used; and knowing his work, I'd say they right on the money. Redline on the engine was around 3000-3200 rpm or thereabouts Mabye change FastPropRPM= to 3000??? worth a shot! still keeps it below the redline. wrench kevin stein Edited May 21, 2010 by Wrench
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