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rabu

Video Tearing in OFF - Who has it, Who doesn't?

Looking for common hints  

29 members have voted

  1. 1. PLease select from the following:

    • No Track-IR - No Video Distortion
    • No Tracki-IR - Have Video Distortion
    • Use Track-IR#__ - No Video Distortion
    • Use Track-IR#__ - Have Video Distortion


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This is probably only a start, but hopefully it will lead to us discovering what is causing this distracting distortion for some of us, while others don't seem to have the problem. And it may lead to a solution.

 

Typically, the following distortions occur when rapid movement is made inside the cockpit, they are so rapid that they appear as a flash, but are quite noticeable. I would say it's not a game breaker, you do tend to get used to it, but it would be great if we can find a solution for the problem.

 

075.jpg077.jpg

 

 

From many of the comments it seems to happen more on clear days and is less obvious or absent on cloudy or dark days.

One player noted that it happens more when he is also trying to make a video recording using Fraps as he flies, and is much less severe or absent when not recording.

 

The purpose of this poll is to try to isolte the problem to system specs or hardware and to TrackIR use, or non use, so all of your inputs and thorough information will be quite valuable. Also, any other thoughts about circumstances that seem to lead to distortions, or those that seem to help eliminate them, or decrease them will be extremely helpful.

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Please list the following and try to be as thorough as possible:

 

  • Version of OFF being used and any comments.
  • Are you using TrackIR? Yes/No? What model and what settings? Speed and Smoothness settings, etc.
  • Settings in OFF Workshops set up.
    List your AA and Resolution setting, and any settings that aren't recommended in the OFF FAQ or readme's about the configuration set up.
    See the Installation & Graphics suggestions on thisFAQ Page (click here)
  • Your System Information
    Operating System and version
    CPU type and speed
    RAM amount
    Video card(s) Make, model, built in memory, etc.
    Monitor type, size, resolution you run it at set in the video card setup
    Any special Video card setups that aren't default or "application controlled".. AA, vertical sync, etc. Comments.
    Sound card model, etc., or use mother board sound? Settings of sound.
    Power Supply make and model Wattage, and can you find out its currant handling specs?
    Hard drive type, make and model, speed, buffers, etc., or other types of SS drives.
  • Any other information that you think would be valuable about your system specs.
     
     
     
     
     
     
    I'm sure many of you will think of a lot of things I've left out, so please comment.

Edited by rabu

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TrackIR 4 Pro w/clip. Software 5.0b

CPU: i7 920 Quad Core OC to 3.8Ghz

RAM : 6GB Corsair XMS OC'd to 1443Mhz

Video: GTX280 Nvidia w/1GB RAM DDR3

28" I-INC widescreen Flat Panel Monitor

HD: 1TB Western Digital 7200 RPM drive SATA-2

PS 850 Watt BFG Tech w/12v

OS: Windows 7 x64 edition

OFF BH&H, HitR patched to 1.47

 

Tearing occurs only when using TrackIR to look left or right very quickly usually. More prominent when recording video to hard disk w/FRAPS.

I have no tearing in OFF at all when I don't use the TrackIR.

I have no tearing at all in any other game, even when using TrackIR such as Wings of Prey.

 

Hellshade

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I'll just take hellshade template.

 

TrackIR 4 Pro w/clip. Software 5.0b

CPU: i5 750 Quad Core OC to 3.2Ghz

RAM : 4GB G.Skill PC1600 (XMS

Video: ATI 4890 w/1GB RAM DDR5

19"CRT SAMSUNG 997DF

HD: 2x1TB Western Digital 7200 RPM drive SATA-2 + 500 GB WD 7200 SATA2

PS 700 Watt LC-POWER Modular

OS: Windows 7 x64 edition / XP Pro x86

OFF BH&H, HitR patched to 1.47

 

After upgrading rig I still have tears. In my upgrade I didn't change my graphic card. I only play with TIR on.

It happens more when I turn my head quickly.

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Don't use TrackIR

CPU: C2D e8400, o/c to 3.7G

RAM : 4GB Crucial Dominator PC2-6400

Video: eVGA GTX260 /core216 896M GDDR3

MB: eVGA 780iFTW

Viewsonic 19"wide (16:10 aspect; 1440x900)

HD: 2x Seagate Barracuda 7200rpm 500G in RAID0 (C:); 2x OCZ Vertex 30G SSD RAID0 (D: - OFF installed on this volume)

- ALL SATA300 drives; ALL on AMCC/3Ware 9650SE PCIe 2.0-16x "hardware" RAID controller

On-board RealTek sound

PS 750 Watt Corsair HX750

OS: Windows XP 32-bit, SP3

OFF BH&H, HitR patched to 1.47

video settings (generally) per sticky and OFF home page recommendations

 

No stutter or tearing at all since SSD RAID array set up, even when using on-board RAID controller. BUT definitely had both stutters and tearing - without TIR - prior to SSDs.

 

Great idea for a poll, Rabu. I would still be concerned about people being objective in their observations/reporting, FWIW.

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.

 

Alrighty then rabu, here goes, (Lou takes deep breath) ....

 

System specifications:

 

CPU: Core 2 Duo E8400 3.0ghz Wolfdale 6mb 1333fsb 45nm with Arctic Cooler

Memory: 8gb DDR2 PC2-6400 800mhz

Mobo: ASUS P5QL Pro

Hard Drive: 2 Western Digital 640 GB Caviar Black SATA's, (second HD is only for the page file)

Opti Drive: LG 22X DVD+/RW Dual Layer SATA Rewrite

Video Card: Nvidia GeForce 9800 GTX+ 512mb

PS: Diablo 900 Watt

Windows XP Pro 64-bit OS

19" CTR monitor set at an 85 hz refresh rate

Track IR4 running IR5 software, I use the hat clip and run the "Smooth" profile

 

All drivers are updated to the latest versions. CPU is overclocked to 3.80 with memory overclocked to 890mhz. I tweak the graphics card using nHancer, and here are my current settings in that:

 

 

On the Enhancements Tab:

 

Anti-Aliasing check "Combined" and "16xS"

 

2x2 SS + 4x MS check "Enhance in-game AA setting", "Gamma correction" and "Multi-"

 

Anisotropic Filtering check "16x"

 

Vertical Sync check "On" and "Force Open GL Triple-Buffer"

 

Ambient Occlusion set at "000B0000: World In Conflict",and "Use Ambient Occlusion" is checked.

 

 

On the Optimizations Tab:

 

Texture filtering check "Performance"

 

Trilinear optimization check "Off"

 

Aniso. sample optimization check "Off"

 

Negative LOD Bias check "Clamp"

 

Adjust LOD Bias set at "0.000"

 

Force DXT3 (Open GL) check "Off"

 

Prerender Limit set at "1"

 

Power management mode check "Max Performance"

 

 

On the Compatibility Tab:

 

Set Anti-Aliasing compatibility, Anti-Aliasing compatibility DX10, and Direct3D 9 compatibility at "00000000: general compatibility"

 

Force mip maps check "Bilinear"

 

High Dynamic Range (HDR) check "Disabled"

 

Dynamic Tiling set at "0"

 

CPU Multi Core support check "Single Core"

 

 

 

 

I run OFF BHaH with HITR upgrade, and here are my CFS3 config settings for that:

 

Sliders currently set at 5-4-4-5-5

 

Following boxes are checked:

 

Disable Warning Boxes

Disable Intro Movie

Disable UI Animations

High Resolution Z Buffer

Terrian Detail Texture

Disable Validate Device

Disable Write-Only Vertex Buffers

Disable Write-Only Index Buffers

Disable Targeting Cone

Disable HUD

Disable Chat

Disable Advisor Messages

Disable Simulation Warnings

Disable Water Animation

Disable In Cloud Effect

 

Texture Info:

 

Composite Terrian Texture Pool: Default

Composite Terrian Texture Usage: Render Target

Composite Aircraft Texture Pool: Managed

Composite Aircraft Texture Usage: Render Target

Vertex Buffer Pool: Managed

Index Buffer Pool: Default

Fullscreen Swap Effect: Discard

 

Display Options: 1600 x 1200 x 32

Anti-aliasing: None (controled by nHancer utility)

 

 

 

Other items of import: I set program priorities for OFF and TrackIR at "High". I defrag HD's at least twice a week, and I turn off all unnecessary programs.

 

With everything as outlined above I have a solid 45 to 60 FPS with no white jaggies of any kind, no matter how quickly I looked around or how large the dogfight. Even when running FRAPS I still have no graphics distortion...nada...none...nil...zero...zip.

 

 

Cheers!

 

Lou

 

.

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TrackIR 5 w/clip. Software 5.0b

CPU: i7 930 Quad Core OC to 3.8Ghz

Zalman 9900 Cooler

Evga TRI SLI x58 Mobo

RAM : 6GB Patriot 1600 MHz running at 1600

Video: (2) Evga GTX 260-216 SC (factory over clocked) w/896 RAM *(only run one GPU w/OFF)

Current Nvidia 197.45 driver

24" Dell 2410 IPS Flat Panel Monitor

HD: 300 GB WD 10K Raptor

PS 860 Watt PCP&C w/single 12v rail at 64A rms

SB XtremeGamer Fata1ity Pro sound card

7 Case Fans, DVD-ROM & DVD-RW

OS: Windows 7 x64 edition

OFF BH&H, HitR patched to 1.47

 

Never experienced edge tearing (jaggies) with rapid game default view panning.

Did experience some stuttering when panning view on the ground with Vsync enabled but helped tremendously

when I disabled Vsync with my previous E8400 based system running XP w/SP3.

With my new I7 rig (and with a single GPU) I can run all sliders at 5 with no vsync with frame rates

ranging from the upper 60's to low 90's depending on proximity to ground and denser rendering.

Of note, enabling Vsync still induces some stuttering when on the ground and panning with or without TIR.

 

Just to add, all system configuration rendering options are at the default values.

Edited by Over50

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I use trak ir 3 with the clippy thing.

 

I use a POS computer I built a few years ago.

 

Window Xp Pro SP3

Asus P5Q Deluxe or something or other

3gig Corsair ram

Quad core Q8600@2.4 not over clocked

Nvidia eforce 9800gtx+

Cool Master 650W

2 500gb Western Digital 10000rpm

1 Maxtor 250gb 7500rpm

Acer 22" monitor set at 1600*1200

 

My video card settings are exactly what are suggested at the O.F.F. website

 

As for CFS3 config thingy all settings are what were suggested on the O.F.F website.

 

For people having the jaggies I will still swear it has to to with your profile in track ir. I use a profile I liked in IL2 and use it here with no problems, I have a large dead zone in the pitch and yaw settings and a medium deadzone in the xyz settings.

 

All settings in the xyz only have a value of 14 at the top ends. The pitch and yaw settings are to messed up to discribe here.

 

Like I said it aint much of a PC compared to alot of others here, but I gots no jaggies, rain or shine.

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This is a good one fellas... comon' join in and give input. I will migrate it over to the Knowledge Base to help others once we get enough info.

 

OvS

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I'll play:

 

TrackIR 4 Pro w/clip. Software 5.0b

CPU: AMD PhenomII X4 965 Black Edition Quad-Core CPU (3.4Ghz)

RAM : 4GB (2GBx2) DDR3/1600MHz Dual Channel

Video: ATI Radeon 5670 1GB DDR5

Monitor: SAMSUNG 2243BWT-TAA-1 22" Widescreen LCD

HD: 500GB SATA-II 3.0Gb/s 16MB Cache 7200RPM HDD

PS: 600 Watts Power Supply

OS: Windows 7 x64 Home edition

OFF BH&H, HitR patched to 1.47

 

Tearing occurs only when using TrackIR to look left or right very quickly usually. Pretty minor tho' and definitly not a game breaker.

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XFX NForce 780i SLI,

Core2Duo E8500@3.6Ghz,

Xigmatek HDT S1283 "Rifle" CPU cooler

3Gb OCZ2P800R22GK DDR2PC6400,

Antec EA650 PSU,

Western Digital Caviar Green WD5000AADS 500GB 32MB Cache SATA 3.0Gb,

LiteOn DH-20A4H DVD/RW

XFX Gforce GTX 280 1Gb 512 bit GDDR3,

ApeviaBlackXCruisermidtower

TrackIr 4 Pro w/5.0b software

MS Sidewinder FFB

CH Pro pedals

Dell ST2410 24-inch Full HD Widescreen Monitor

 

Tearing only when turning head quickly on a clear day.

 

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"It would seem to me at least that the slow low-tech rigs aren't troubled by jaggies"

 

I would agree with this. I have a 4 year old rig, which I've updated to 2gb RAM and as modern/fast a video card as one can get for AGP, and jaggies never trouble me. Lousy FPS? Yes, yes, yes! But not jaggies.

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Some tearing on sunny days.

 

Track IR IV pro version V software.

 

Intel Core i7 920 2.66Ghz Processor

ASUS P6T mobo (sli & crossfire support)

6GB Corsair Core i7 Dominator PC12800 DDR3 RAM - tri-channel, 1600MHz (3x2048MB)

EVGA GeForce GTX 280 Video Card

Western Digital 750GB 7200rpm 32MB harddrive

Ultra LPS750 750watt powersupply

Ultra 3.5" Floppy and multi-card reader

Plextor Blue-ray, dvdr, cdrom drive

Noctua NH-U12P SE1366 CPU Cooler (it looks like a beast)

Vista 64bit system

 

NVidia 3D Settings

 

Ambient Occlusion - On

Anisotropic filtering 16x

AA-gamma correction - On

AA- Mode - Override any application setting

AA-Setting - 16xQ

AA-transparency - Multisampling

Conformant texture clamp - Use hardware

Error reporting - Off

Extension limit - Off

Maximium pre-rendered frames - 6

Multi-display/mixed GPU acceleration - multiple display performance mode

Power management mode - Adaptive

Text filtering - anisotropic sample option - off

Text filtering - Negative LOD bias - Clamp

Text filtering - Quality - Quality

Text filtering - Trilinear optimization - On

Threaded optimization - Auto

Triple buffering - On

Vert sync - Force on

 

OFF- BHAH Workshop settings (V1.47)

 

Resolution 1280-1024 x 32

AA - none

Sliders:

Overall - 5

Aircraft - 5

Terrain -4

Scenery - 5

Effects - 5

Clouds - 4

 

Overides (checked):

 

Disable Movie UI

Disable UI Animations

High Resolution Z-buffer

Terrain detail Texture

Disable validate device.

 

Velvet

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OK

TrackIR with hat clip 5 0b

Cpu Intel 920 dual core 2.8G

RAM Corsair 4G 800mhz

ATI HD5770 1G

17" IBM 5x4 aspect flat screen monitor

On board sound

550W PSU3

Windows XP 32 bit SP3

BH&h HITR 1.47

Settings as per OFF recommendations

Sliders 4-2-2-4-1

No jaggies.Slight stutter occasionally in furball

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We've had 14 replies out of 200 some views.. I think we can do better.

 

A few I haven't seen who were commenting on the similar thread Over50 started are:

 

Craighorn

Morris

Almccoyjr

Bird Dog

Duce Lewis

Parky

WinstonDoRight

Catch

Olham (I think he's on vacation though)

 

Hope you guys, and any one else reading will contribute to this as I think it's possible there may be a common thread in all of this and if we have all the information in one place it will make it easier to look though them and maybe see some associations... I hope.

 

Thanks to everyone who has taken the time to reply here so far. Salute.gif

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Please list the following and try to be as thorough as possible:

Rabu,

 

I think it would also be helpful to know speed and smoothness settings for TrackIR. The speed setting seems to have a big impact on tearing. At default speed of 1, I don't see any tearing, but do at settings of 2,3 or higher.

 

I'm currently using TrackIR4 with the hat clip, TrackIR5 software with speed=0.8, smoothness=30 (as recommended by almccoyjr)

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TrackIR with hat clip 4..1 B30

Smoothing set at 60

CPU Intel X6800 dual core 2.9G

RAM 4G 667mhz

NVidia 7900GS 256k

24" Dell Wide Screen 1920x1200

X-FI PCI Sound Card

1kW PSU

Windows XP 32 bit SP3

OFF HitR 1.47

Settings as per OFF recommendations

Sliders 5-2-2-5-5

 

I get jaggies occasionally when panning fast

Edited by Duce Lewis

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Rabu,

 

I think it would also be helpful to know speed and smoothness settings for TrackIR. The speed setting seems to have a big impact on tearing. At default speed of 1, I don't see any tearing, but do at settings of 2,3 or higher.

 

I'm currently using TrackIR4 with the hat clip, TrackIR5 software with speed=0.8, smoothness=30 (as recommended by almccoyjr)

 

OK, good idea, BD. In post #2 I originally asked, "Are you using TrackIR? Yes/No? What model and what settings?" I just edited it and added, "speed and smoothness settings, etc."

If any of you see any changes like this that might help, let me know and I'll edit that post.

 

If you wouldn't mind, BD, please supply all the other deatils on your system settings, OFF settings, etc.... as much as you can, and in the order asked in post #2.

 

And, any one reading.. this is going to drift way off if we don't try to all supply the same info, in the same order, as requested in post #2, and then add any comments that you think will help or will add to it at the end. That way, it will be easier for those of you who have a lot ot tech knowledge to try to compare the posts.

 

Thanks everyone for your input! Salute.gif

Edited by rabu

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Some tearing on sunny days.

 

Track IR IV pro version V software.

 

Intel Core i7 920 2.66Ghz Processor

ASUS P6T mobo (sli & crossfire support)

6GB Corsair Core i7 Dominator PC12800 DDR3 RAM - tri-channel, 1600MHz (3x2048MB)

EVGA GeForce GTX 280 Video Card

Western Digital 750GB 7200rpm 32MB harddrive

Ultra LPS750 750watt powersupply

Ultra 3.5" Floppy and multi-card reader

Plextor Blue-ray, dvdr, cdrom drive

Noctua NH-U12P SE1366 CPU Cooler (it looks like a beast)

Vista 64bit system

 

NVidia 3D Settings

 

Ambient Occlusion - On

Anisotropic filtering 16x

AA-gamma correction - On

AA- Mode - Override any application setting

AA-Setting - 16xQ

AA-transparency - Multisampling

Conformant texture clamp - Use hardware

Error reporting - Off

Extension limit - Off

Maximium pre-rendered frames - 6

Multi-display/mixed GPU acceleration - multiple display performance mode

Power management mode - Adaptive

Text filtering - anisotropic sample option - off

Text filtering - Negative LOD bias - Clamp

Text filtering - Quality - Quality

Text filtering - Trilinear optimization - On

Threaded optimization - Auto

Triple buffering - On

Vert sync - Force on

 

OFF- BHAH Workshop settings (V1.47)

 

Resolution 1280-1024 x 32

AA - none

Sliders:

Overall - 5

Aircraft - 5

Terrain -4

Scenery - 5

Effects - 5

Clouds - 4

 

Overides (checked):

 

Disable Movie UI

Disable UI Animations

High Resolution Z-buffer

Terrain detail Texture

Disable validate device.

 

Velvet

 

Track IR settings:

 

Speed 1

Smooth 31

 

Generaly my FPS are around 50-59.

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My budget system:

 

BHAH: HITR with all patches

TrackIR4 with hat clip, TrackIR5 software with speed=0.8, smoothness=30

1920X1080 resolution, in-game AA off

Graphics overrides as recommended in FAQ

Workshop settings: regional air activity=medium, gound object density=medium, in cloud fog=on, aircraft skins=normal

Windows 7 Home Premium

AMD X2 550 dual core processor overclocked to 3.6 GHz

4Mb G.Skill Ripjaws DDR3-1600

ATI 5770 1Mb DDR5 memory running Catalyst 10.4

LGA w2361 widescreen monitor running at 1920X1080@60Hz

Catalyst settings 4XAA (12X samples, edge detect), 8XAF, Catalyst AI=Advanced, Mipmap Detail=Quality, Adaptive Multisampling AA, Vertical Refresh=Always On,

OpenGL Triple Buffering On. Use third party utility D3DOverrider to control Vertical Refresh and Triple Buffering

Use on-board VIA sound fron ASUS M4A79XTD EVO motherboard, 96k sample rate in 5.1 setup.

Corsair TX750W PSU, max load on 12V rail= 60A, 720W, max load on 5V rail=3A, both at 50C

Seagate Barracuda 1TB SATA hard drive, 32Mbcache, 7200 rpm

CH Fighterstick, Pro Throttle, Pro Pedals

 

Have no issues at all with stutters, jaggies, or tearing.

 

Will see occasional tearing with TrackIR5 speed at or above default of 1. No problems at 0.8.

 

D3DOverrider seems to reduce jaggies, as well (I first used it to eliminate tearing in BOBII and IL-2. If ATI drivers fully supported VSync and Triple Buffering, I wouldn't need to use D3DOverrider at all in older games).

 

 

 

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My budget system:

 

BHAH: HITR with all patches

TrackIR4 with hat clip, TrackIR5 software with speed=0.8, smoothness=30

1920X1080 resolution, in-game AA off

Graphics overrides as recommended in FAQ

Workshop settings: regional air activity=medium, gound object density=medium, in cloud fog=on, aircraft skins=normal

Windows 7 Home Premium

AMD X2 550 dual core processor overclocked to 3.6 GHz

4Mb G.Skill Ripjaws DDR3-1600

ATI 5770 1Mb DDR5 memory running Catalyst 10.4

LGA w2361 widescreen monitor running at 1920X1080@60Hz

Catalyst settings 4XAA (12X samples, edge detect), 8XAF, Catalyst AI=Advanced, Mipmap Detail=Quality, Adaptive Multisampling AA, Vertical Refresh=Always On,

OpenGL Triple Buffering On. Use third party utility D3DOverrider to control Vertical Refresh and Triple Buffering

Use on-board VIA sound fron ASUS M4A79XTD EVO motherboard, 96k sample rate in 5.1 setup.

Corsair TX750W PSU, max load on 12V rail= 60A, 720W, max load on 5V rail=3A, both at 50C

Seagate Barracuda 1TB SATA hard drive, 32Mbcache, 7200 rpm

CH Fighterstick, Pro Throttle, Pro Pedals

 

Have no issues at all with stutters, jaggies, or tearing.

 

Will see occasional tearing with TrackIR5 speed at or above default of 1. No problems at 0.8.

 

D3DOverrider seems to reduce jaggies, as well (I first used it to eliminate tearing in BOBII and IL-2. If ATI drivers fully supported VSync and Triple Buffering, I wouldn't need to use D3DOverrider at all in older games).

 

 

 

 

I just found the solution to this tonight and your post helps confirm it. It's your 60 FPS refresh rate that keeps you from having many jaggies. Drop it to 25 or 30 and you'll see plenty with TrackIR.

 

Hellshade

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Hellshade...be kind enough to point out where you see 60 FPS in BirdDog's settings? He says he has Vertical Refresh 'always on' (I assume this functions as VSYNC does, locking the FPS to the monitor's refresh rate) and does say his monitor is set to 60Hz...but he also says he uses D3DOverrider to control refresh, and doesn't say how it's set.

 

I see no other mention of anything that would control his FPS.

 

Help me out?

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Hellshade...be kind enough to point out where you see 60 FPS in BirdDog's settings? He says he has Vertical Refresh 'always on' (I assume this functions as VSYNC does, locking the FPS to the monitor's refresh rate) and does say his monitor is set to 60Hz...but he also says he uses D3DOverrider to control refresh, and doesn't say how it's set.

 

I see no other mention of anything that would control his FPS.

 

Help me out?

 

Ok, here's your help. I didn't buy and install an SSD drive. Sorry your theory that you argued so hard for turned out to be completely wrong about TrackIR jaggies. I raised the the MaxFPS value in my rig to 60 and the problem went away immediately. I lowered them back to 30 and the problem showed up again. Please explain how it could be anything else. It's that simple. Seriously.

 

Hellshade

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Dude, WTF? I ask a legitimate question...you don't answer...and cop a big attitude with me for it?

 

I don't care if anyone buys an SSD or not. But I'm not the only one to make that suggestion.

 

Unbelievable.

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OK, guys.. the SSD, or some inter reaction of it's use seems to work for some.. I still think power supply drain may be a culpert and maybe the use of SSD takes the load off enough that the video card then doesn't get bogged down, who knows?

Hellshade has obviously also found a solution that works for him, and for one other poster now, DuceLewis, (on his announcement thread). And for what ever reason it works for some, it's definitely worth a try by any one having the problem. If this fixes the problem for some people, fantastic news, and we'll just keep searching till we can fix it for everyone.

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