Jump to content

Recommended Posts

Posted

Trial and error...look at other aircraft for examples. It's pretty easy to figure out the syntax...

 

FC

 

Experimenting on your own is encoraged, and it's how most of us familiarized ourselves with the series over the years.

Posted

ya know, ya only get 3 per week.... :rofl:

 

another way to guestimate, is using the aircraft light positions. As these are stated in the data ini (fore/aft, right/left, up/down) they make a decent starting point. With a 'known' given size of an aircraft (wingspan, lenght, height), it narrows things down a bit.

 

The hardest part, is determining the mesh name to attach the decal too. Like FC said, similiar aircraft's decal inis, and if needed (and available) the OUT file for 3rd Party birds. If not, then it's into the Hex Editor. And THAT is a bit harder, having to guess at the mesh names. Fortunately, for stock 3rd Wire birds, TK's got them pretty much listing in existing decals inis.

 

wrench

kevin stein

Posted (edited)

 

 

this is off of my personal Euro 1 skin for later model F-4Es. all markings on it are decals i just spent many hours loading a position in the decal.ini then loading up the game to look then going back and adjusting. if it is an existing skin/aircraft then you can base off of the original skin and tweak it to what you need.

 

and i agree whith Wrench on the question limit. too many dumb ones and you might make me look smart:lol:

 

 

 

one more shot for the road

Edited by daddyairplanes
Posted

A cute trick is making a decal waaaaaay oversize, say 100 meters in size, then some small section of the decal will still completely cover the outer_wing, or vert_tail, or what_ever. Then you know its working -- you have the correct mesh_name and correctly typed in the ini stuff. Reduce the decal size until you can see more of the total decal structure and as you make it smaller you see where its off position, often entirely off the part and you'd never know it otherwise. As you make it smaller you see what direction to push the decal until you get it on the part at normal size. Then position correctly. This beats guessin the location hands down which is a frustrating procedure.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..