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Posted

As far as I know even in SF2, AI of your flight will engage with guided weapons as available. AI of other flgihts won't drop or launh guided weapons, unless doing CAS mission.

It is a design choice of TK

Posted

Ah...I was trying to set up an enemy AI flight to launch cruise missiles...that explains why they weren't doing anything.

 

Thanks, now I can stop pulling my hair out.

Guest HoneyFox
Posted

AI with SEAD mission will also fire its ARMs.

 

but other guided missiles... well... you mean EOGR/CGR/LGR right? may be they cannot be fired unless in CAS.

 

 

Posted

True, ARMs will be fired from sead, and AI flights will use EOGR, CGR, LGR, only in CAS mission

 

This thing prevents the creation of many interesting scenarios, such as the one you described with AI flights launching cruise missiles.

It is known to the community and has been discussed until I was blue in the face.

It is a choice of TK, and apparently bothers some members of the community mre than others.

Posted

I totally agree with Canadair,and issue this has been driving me nuts for years. This "Design choice" effectively limits the creativity and enjoyment of the player, it's a bad idea. The desert storm mod that had to rely on dumb versions of smart bombs in order to be playable is a great example of how this bad idea hampered creativity.

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